Update ray tracing samples to use VK_KHR_ray_tracing (#753)
* Started updating ray tracing samples to KHR extension * Updated GLSL shaders to use GL_EXT_ray_tracing * Code cleanup, naming * Fix include directories to use Vulkan headers from repository instead of NDK for the Android build * Added new Android function pointers * Renamed basic ray tracing sample Added android build files * Remove unused batch file * Replaced remaining NV identifiers * Updating ray tracing shadow sample to KHR extension * Updated shaders to use KHR instead of NV extension Fixed shader bindings * Updating ray tracing reflections sample to KHR extension * Renamed ray tracing reflections sample * Renamed ray tracing shadows sample Added android build files * Removed no-longer used batch files for shader generation * Proper alignment for the shader binding table * Updated readme * Reworked shader group setup * Cleanup * Reworked shader group setup * Reworked shader group setup * Code cleanup
This commit is contained in:
parent
e6956acfbd
commit
ee946e2abf
98 changed files with 3291 additions and 2457 deletions
881
examples/raytracingbasic/raytracingbasic.cpp
Normal file
881
examples/raytracingbasic/raytracingbasic.cpp
Normal file
|
|
@ -0,0 +1,881 @@
|
|||
/*
|
||||
* Vulkan Example - Basic hardware accelerated ray tracing example using VK_KHR_ray_traying
|
||||
*
|
||||
* Copyright (C) 2019-2020 by Sascha Willems - www.saschawillems.de
|
||||
*
|
||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||
*/
|
||||
|
||||
#define VK_ENABLE_BETA_EXTENSIONS
|
||||
|
||||
#include "vulkanexamplebase.h"
|
||||
|
||||
// Holds data for a ray tracing scratch buffer that is used as a temporary storage
|
||||
struct RayTracingScratchBuffer
|
||||
{
|
||||
uint64_t deviceAddress = 0;
|
||||
VkBuffer buffer = VK_NULL_HANDLE;
|
||||
VkDeviceMemory memory = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
// Holds data for a memory object bound to an acceleration structure
|
||||
struct RayTracingObjectMemory
|
||||
{
|
||||
uint64_t deviceAddress = 0;
|
||||
VkDeviceMemory memory = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
// Ray tracing acceleration structure
|
||||
struct AccelerationStructure {
|
||||
VkAccelerationStructureKHR accelerationStructure;
|
||||
uint64_t handle;
|
||||
RayTracingObjectMemory objectMemory;
|
||||
};
|
||||
|
||||
// Indices for the different ray tracing shader types used in this example
|
||||
#define INDEX_RAYGEN_GROUP 0
|
||||
#define INDEX_MISS_GROUP 1
|
||||
#define INDEX_CLOSEST_HIT_GROUP 2
|
||||
|
||||
class VulkanExample : public VulkanExampleBase
|
||||
{
|
||||
public:
|
||||
PFN_vkGetBufferDeviceAddressKHR vkGetBufferDeviceAddressKHR;
|
||||
PFN_vkBindAccelerationStructureMemoryKHR vkBindAccelerationStructureMemoryKHR;
|
||||
PFN_vkCreateAccelerationStructureKHR vkCreateAccelerationStructureKHR;
|
||||
PFN_vkDestroyAccelerationStructureKHR vkDestroyAccelerationStructureKHR;
|
||||
PFN_vkGetAccelerationStructureMemoryRequirementsKHR vkGetAccelerationStructureMemoryRequirementsKHR;
|
||||
PFN_vkCmdBuildAccelerationStructureKHR vkCmdBuildAccelerationStructureKHR;
|
||||
PFN_vkBuildAccelerationStructureKHR vkBuildAccelerationStructureKHR;
|
||||
PFN_vkGetAccelerationStructureDeviceAddressKHR vkGetAccelerationStructureDeviceAddressKHR;
|
||||
PFN_vkCmdTraceRaysKHR vkCmdTraceRaysKHR;
|
||||
PFN_vkGetRayTracingShaderGroupHandlesKHR vkGetRayTracingShaderGroupHandlesKHR;
|
||||
PFN_vkCreateRayTracingPipelinesKHR vkCreateRayTracingPipelinesKHR;
|
||||
|
||||
VkPhysicalDeviceRayTracingPropertiesKHR rayTracingProperties{};
|
||||
VkPhysicalDeviceRayTracingFeaturesKHR rayTracingFeatures{};
|
||||
|
||||
VkPhysicalDeviceBufferDeviceAddressFeatures enabledBufferDeviceAddresFeatures{};
|
||||
VkPhysicalDeviceRayTracingFeaturesKHR enabledRayTracingFeatures{};
|
||||
|
||||
AccelerationStructure bottomLevelAS;
|
||||
AccelerationStructure topLevelAS;
|
||||
|
||||
vks::Buffer vertexBuffer;
|
||||
vks::Buffer indexBuffer;
|
||||
uint32_t indexCount;
|
||||
std::vector<VkRayTracingShaderGroupCreateInfoKHR> shaderGroups{};
|
||||
vks::Buffer shaderBindingTable;
|
||||
|
||||
struct StorageImage {
|
||||
VkDeviceMemory memory;
|
||||
VkImage image;
|
||||
VkImageView view;
|
||||
VkFormat format;
|
||||
} storageImage;
|
||||
|
||||
struct UniformData {
|
||||
glm::mat4 viewInverse;
|
||||
glm::mat4 projInverse;
|
||||
} uniformData;
|
||||
vks::Buffer ubo;
|
||||
|
||||
VkPipeline pipeline;
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkDescriptorSet descriptorSet;
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
|
||||
VulkanExample() : VulkanExampleBase()
|
||||
{
|
||||
title = "Ray tracing basic";
|
||||
settings.overlay = true;
|
||||
camera.type = Camera::CameraType::lookat;
|
||||
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
|
||||
camera.setRotation(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
camera.setTranslation(glm::vec3(0.0f, 0.0f, -2.5f));
|
||||
// Enable instance and device extensions required to use VK_KHR_ray_tracing
|
||||
enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
|
||||
enabledDeviceExtensions.push_back(VK_KHR_MAINTENANCE3_EXTENSION_NAME);
|
||||
enabledDeviceExtensions.push_back(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME);
|
||||
enabledDeviceExtensions.push_back(VK_KHR_RAY_TRACING_EXTENSION_NAME);
|
||||
enabledDeviceExtensions.push_back(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
|
||||
enabledDeviceExtensions.push_back(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
|
||||
enabledDeviceExtensions.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
|
||||
enabledDeviceExtensions.push_back(VK_KHR_PIPELINE_LIBRARY_EXTENSION_NAME);
|
||||
// We require Vulkan 1.2 for ray tracing
|
||||
apiVersion = VK_API_VERSION_1_2;
|
||||
}
|
||||
|
||||
~VulkanExample()
|
||||
{
|
||||
vkDestroyPipeline(device, pipeline, nullptr);
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
vkDestroyImageView(device, storageImage.view, nullptr);
|
||||
vkDestroyImage(device, storageImage.image, nullptr);
|
||||
vkFreeMemory(device, storageImage.memory, nullptr);
|
||||
vkDestroyAccelerationStructureKHR(device, bottomLevelAS.accelerationStructure, nullptr);
|
||||
vkDestroyAccelerationStructureKHR(device, topLevelAS.accelerationStructure, nullptr);
|
||||
vertexBuffer.destroy();
|
||||
indexBuffer.destroy();
|
||||
shaderBindingTable.destroy();
|
||||
ubo.destroy();
|
||||
deleteObjectMemory(bottomLevelAS.objectMemory);
|
||||
deleteObjectMemory(topLevelAS.objectMemory);
|
||||
}
|
||||
|
||||
/*
|
||||
Create a scratch buffer to hold temporary data for a ray tracing acceleration structure
|
||||
*/
|
||||
RayTracingScratchBuffer createScratchBuffer(VkAccelerationStructureKHR accelerationStructure)
|
||||
{
|
||||
RayTracingScratchBuffer scratchBuffer{};
|
||||
|
||||
VkMemoryRequirements2 memoryRequirements2{};
|
||||
memoryRequirements2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
|
||||
|
||||
VkAccelerationStructureMemoryRequirementsInfoKHR accelerationStructureMemoryRequirements{};
|
||||
accelerationStructureMemoryRequirements.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_KHR;
|
||||
accelerationStructureMemoryRequirements.type = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_KHR;
|
||||
accelerationStructureMemoryRequirements.buildType = VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR;
|
||||
accelerationStructureMemoryRequirements.accelerationStructure = accelerationStructure;
|
||||
vkGetAccelerationStructureMemoryRequirementsKHR(device, &accelerationStructureMemoryRequirements, &memoryRequirements2);
|
||||
|
||||
VkBufferCreateInfo bufferCI{};
|
||||
bufferCI.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
bufferCI.size = memoryRequirements2.memoryRequirements.size;
|
||||
bufferCI.usage = VK_BUFFER_USAGE_RAY_TRACING_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
|
||||
bufferCI.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCI, nullptr, &scratchBuffer.buffer));
|
||||
|
||||
VkMemoryRequirements memoryRequirements{};
|
||||
vkGetBufferMemoryRequirements(device, scratchBuffer.buffer, &memoryRequirements);
|
||||
|
||||
VkMemoryAllocateFlagsInfo memoryAllocateFI{};
|
||||
memoryAllocateFI.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO;
|
||||
memoryAllocateFI.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
|
||||
|
||||
VkMemoryAllocateInfo memoryAI{};
|
||||
memoryAI.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
memoryAI.pNext = &memoryAllocateFI;
|
||||
memoryAI.allocationSize = memoryRequirements.size;
|
||||
memoryAI.memoryTypeIndex = vulkanDevice->getMemoryType(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device, &memoryAI, nullptr, &scratchBuffer.memory));
|
||||
VK_CHECK_RESULT(vkBindBufferMemory(device, scratchBuffer.buffer, scratchBuffer.memory, 0));
|
||||
|
||||
VkBufferDeviceAddressInfoKHR buffer_device_address_info{};
|
||||
buffer_device_address_info.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO;
|
||||
buffer_device_address_info.buffer = scratchBuffer.buffer;
|
||||
scratchBuffer.deviceAddress = vkGetBufferDeviceAddressKHR(device, &buffer_device_address_info);
|
||||
|
||||
return scratchBuffer;
|
||||
}
|
||||
|
||||
void deleteScratchBuffer(RayTracingScratchBuffer& scratchBuffer)
|
||||
{
|
||||
if (scratchBuffer.memory != VK_NULL_HANDLE) {
|
||||
vkFreeMemory(device, scratchBuffer.memory, nullptr);
|
||||
}
|
||||
if (scratchBuffer.buffer != VK_NULL_HANDLE) {
|
||||
vkDestroyBuffer(device, scratchBuffer.buffer, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Allocate memory that will be attached to a ray tracing acceleration structure
|
||||
*/
|
||||
RayTracingObjectMemory createObjectMemory(VkAccelerationStructureKHR acceleration_structure)
|
||||
{
|
||||
RayTracingObjectMemory objectMemory{};
|
||||
|
||||
VkMemoryRequirements2 memoryRequirements2{};
|
||||
memoryRequirements2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
|
||||
|
||||
VkAccelerationStructureMemoryRequirementsInfoKHR accelerationStructureMemoryRequirements{};
|
||||
accelerationStructureMemoryRequirements.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_KHR;
|
||||
accelerationStructureMemoryRequirements.type = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_KHR;
|
||||
accelerationStructureMemoryRequirements.buildType = VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR;
|
||||
accelerationStructureMemoryRequirements.accelerationStructure = acceleration_structure;
|
||||
vkGetAccelerationStructureMemoryRequirementsKHR(device, &accelerationStructureMemoryRequirements, &memoryRequirements2);
|
||||
|
||||
VkMemoryRequirements memoryRequirements = memoryRequirements2.memoryRequirements;
|
||||
|
||||
VkMemoryAllocateInfo memoryAI{};
|
||||
memoryAI.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
memoryAI.allocationSize = memoryRequirements.size;
|
||||
memoryAI.memoryTypeIndex = vulkanDevice->getMemoryType(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device, &memoryAI, nullptr, &objectMemory.memory));
|
||||
|
||||
return objectMemory;
|
||||
}
|
||||
|
||||
void deleteObjectMemory(RayTracingObjectMemory& objectMemory)
|
||||
{
|
||||
if (objectMemory.memory != VK_NULL_HANDLE) {
|
||||
vkFreeMemory(device, objectMemory.memory, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Gets the device address from a buffer that's required for some of the buffers used for ray tracing
|
||||
*/
|
||||
uint64_t getBufferDeviceAddress(VkBuffer buffer)
|
||||
{
|
||||
VkBufferDeviceAddressInfoKHR bufferDeviceAI{};
|
||||
bufferDeviceAI.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO;
|
||||
bufferDeviceAI.buffer = buffer;
|
||||
return vkGetBufferDeviceAddressKHR(device, &bufferDeviceAI);
|
||||
}
|
||||
|
||||
/*
|
||||
Set up a storage image that the ray generation shader will be writing to
|
||||
*/
|
||||
void createStorageImage()
|
||||
{
|
||||
VkImageCreateInfo image = vks::initializers::imageCreateInfo();
|
||||
image.imageType = VK_IMAGE_TYPE_2D;
|
||||
image.format = swapChain.colorFormat;
|
||||
image.extent.width = width;
|
||||
image.extent.height = height;
|
||||
image.extent.depth = 1;
|
||||
image.mipLevels = 1;
|
||||
image.arrayLayers = 1;
|
||||
image.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
image.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
image.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_STORAGE_BIT;
|
||||
image.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &storageImage.image));
|
||||
|
||||
VkMemoryRequirements memReqs;
|
||||
vkGetImageMemoryRequirements(device, storageImage.image, &memReqs);
|
||||
VkMemoryAllocateInfo memoryAllocateInfo = vks::initializers::memoryAllocateInfo();
|
||||
memoryAllocateInfo.allocationSize = memReqs.size;
|
||||
memoryAllocateInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device, &memoryAllocateInfo, nullptr, &storageImage.memory));
|
||||
VK_CHECK_RESULT(vkBindImageMemory(device, storageImage.image, storageImage.memory, 0));
|
||||
|
||||
VkImageViewCreateInfo colorImageView = vks::initializers::imageViewCreateInfo();
|
||||
colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
colorImageView.format = swapChain.colorFormat;
|
||||
colorImageView.subresourceRange = {};
|
||||
colorImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
colorImageView.subresourceRange.baseMipLevel = 0;
|
||||
colorImageView.subresourceRange.levelCount = 1;
|
||||
colorImageView.subresourceRange.baseArrayLayer = 0;
|
||||
colorImageView.subresourceRange.layerCount = 1;
|
||||
colorImageView.image = storageImage.image;
|
||||
VK_CHECK_RESULT(vkCreateImageView(device, &colorImageView, nullptr, &storageImage.view));
|
||||
|
||||
VkCommandBuffer cmdBuffer = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||
vks::tools::setImageLayout(cmdBuffer, storageImage.image,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_GENERAL,
|
||||
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 });
|
||||
vulkanDevice->flushCommandBuffer(cmdBuffer, queue);
|
||||
}
|
||||
|
||||
/*
|
||||
Create the bottom level acceleration structure contains the scene's actual geometry (vertices, triangles)
|
||||
*/
|
||||
void createBottomLevelAccelerationStructure()
|
||||
{
|
||||
// Setup vertices for a single triangle
|
||||
struct Vertex {
|
||||
float pos[3];
|
||||
};
|
||||
std::vector<Vertex> vertices = {
|
||||
{ { 1.0f, 1.0f, 0.0f } },
|
||||
{ { -1.0f, 1.0f, 0.0f } },
|
||||
{ { 0.0f, -1.0f, 0.0f } }
|
||||
};
|
||||
|
||||
// Setup indices
|
||||
std::vector<uint32_t> indices = { 0, 1, 2 };
|
||||
indexCount = static_cast<uint32_t>(indices.size());
|
||||
|
||||
// Create buffers
|
||||
// For the sake of simplicity we won't stage the vertex data to the GPU memory
|
||||
// Vertex buffer
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&vertexBuffer,
|
||||
vertices.size() * sizeof(Vertex),
|
||||
vertices.data()));
|
||||
// Index buffer
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&indexBuffer,
|
||||
indices.size() * sizeof(uint32_t),
|
||||
indices.data()));
|
||||
|
||||
VkDeviceOrHostAddressConstKHR vertexBufferDeviceAddress{};
|
||||
VkDeviceOrHostAddressConstKHR indexBufferDeviceAddress{};
|
||||
|
||||
vertexBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(vertexBuffer.buffer);
|
||||
indexBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(indexBuffer.buffer);
|
||||
|
||||
VkAccelerationStructureCreateGeometryTypeInfoKHR accelerationCreateGeometryInfo{};
|
||||
accelerationCreateGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_GEOMETRY_TYPE_INFO_KHR;
|
||||
accelerationCreateGeometryInfo.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
|
||||
accelerationCreateGeometryInfo.maxPrimitiveCount = 1;
|
||||
accelerationCreateGeometryInfo.indexType = VK_INDEX_TYPE_UINT32;
|
||||
accelerationCreateGeometryInfo.maxVertexCount = static_cast<uint32_t>(vertices.size());
|
||||
accelerationCreateGeometryInfo.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
|
||||
accelerationCreateGeometryInfo.allowsTransforms = VK_FALSE;
|
||||
|
||||
VkAccelerationStructureCreateInfoKHR accelerationCI{};
|
||||
accelerationCI.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR;
|
||||
accelerationCI.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
|
||||
accelerationCI.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
|
||||
accelerationCI.maxGeometryCount = 1;
|
||||
accelerationCI.pGeometryInfos = &accelerationCreateGeometryInfo;
|
||||
VK_CHECK_RESULT(vkCreateAccelerationStructureKHR(device, &accelerationCI, nullptr, &bottomLevelAS.accelerationStructure));
|
||||
|
||||
// Bind object memory to the top level acceleration structure
|
||||
bottomLevelAS.objectMemory = createObjectMemory(bottomLevelAS.accelerationStructure);
|
||||
|
||||
VkBindAccelerationStructureMemoryInfoKHR bindAccelerationMemoryInfo{};
|
||||
bindAccelerationMemoryInfo.sType = VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_KHR;
|
||||
bindAccelerationMemoryInfo.accelerationStructure = bottomLevelAS.accelerationStructure;
|
||||
bindAccelerationMemoryInfo.memory = bottomLevelAS.objectMemory.memory;
|
||||
VK_CHECK_RESULT(vkBindAccelerationStructureMemoryKHR(device, 1, &bindAccelerationMemoryInfo));
|
||||
|
||||
VkAccelerationStructureGeometryKHR accelerationStructureGeometry{};
|
||||
accelerationStructureGeometry.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR;
|
||||
accelerationStructureGeometry.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
|
||||
accelerationStructureGeometry.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
|
||||
accelerationStructureGeometry.geometry.triangles.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
|
||||
accelerationStructureGeometry.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
|
||||
accelerationStructureGeometry.geometry.triangles.vertexData.deviceAddress = vertexBufferDeviceAddress.deviceAddress;
|
||||
accelerationStructureGeometry.geometry.triangles.vertexStride = sizeof(Vertex);
|
||||
accelerationStructureGeometry.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
|
||||
accelerationStructureGeometry.geometry.triangles.indexData.deviceAddress = indexBufferDeviceAddress.deviceAddress;
|
||||
|
||||
std::vector<VkAccelerationStructureGeometryKHR> acceleration_geometries = { accelerationStructureGeometry };
|
||||
VkAccelerationStructureGeometryKHR* acceleration_structure_geometries = acceleration_geometries.data();
|
||||
|
||||
// Create a small scratch buffer used during build of the bottom level acceleration structure
|
||||
RayTracingScratchBuffer scratchBuffer = createScratchBuffer(bottomLevelAS.accelerationStructure);
|
||||
|
||||
VkAccelerationStructureBuildGeometryInfoKHR accelerationBuildGeometryInfo{};
|
||||
accelerationBuildGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
|
||||
accelerationBuildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
|
||||
accelerationBuildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
|
||||
accelerationBuildGeometryInfo.update = VK_FALSE;
|
||||
accelerationBuildGeometryInfo.dstAccelerationStructure = bottomLevelAS.accelerationStructure;
|
||||
accelerationBuildGeometryInfo.geometryArrayOfPointers = VK_FALSE;
|
||||
accelerationBuildGeometryInfo.geometryCount = 1;
|
||||
accelerationBuildGeometryInfo.ppGeometries = &acceleration_structure_geometries;
|
||||
accelerationBuildGeometryInfo.scratchData.deviceAddress = scratchBuffer.deviceAddress;
|
||||
|
||||
VkAccelerationStructureBuildOffsetInfoKHR accelerationBuildOffsetInfo{};
|
||||
accelerationBuildOffsetInfo.primitiveCount = 1;
|
||||
accelerationBuildOffsetInfo.primitiveOffset = 0x0;
|
||||
accelerationBuildOffsetInfo.firstVertex = 0;
|
||||
accelerationBuildOffsetInfo.transformOffset = 0x0;
|
||||
|
||||
std::vector<VkAccelerationStructureBuildOffsetInfoKHR*> accelerationBuildOffsets = { &accelerationBuildOffsetInfo };
|
||||
|
||||
if (rayTracingFeatures.rayTracingHostAccelerationStructureCommands)
|
||||
{
|
||||
// Implementation supports building acceleration structure building on host
|
||||
VK_CHECK_RESULT(vkBuildAccelerationStructureKHR(device, 1, &accelerationBuildGeometryInfo, accelerationBuildOffsets.data()));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Acceleration structure needs to be build on the device
|
||||
VkCommandBuffer commandBuffer = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||
vkCmdBuildAccelerationStructureKHR(commandBuffer, 1, &accelerationBuildGeometryInfo, accelerationBuildOffsets.data());
|
||||
vulkanDevice->flushCommandBuffer(commandBuffer, queue);
|
||||
}
|
||||
|
||||
VkAccelerationStructureDeviceAddressInfoKHR accelerationDeviceAddressInfo{};
|
||||
accelerationDeviceAddressInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR;
|
||||
accelerationDeviceAddressInfo.accelerationStructure = bottomLevelAS.accelerationStructure;
|
||||
|
||||
bottomLevelAS.handle = vkGetAccelerationStructureDeviceAddressKHR(device, &accelerationDeviceAddressInfo);
|
||||
|
||||
deleteScratchBuffer(scratchBuffer);
|
||||
}
|
||||
|
||||
/*
|
||||
The top level acceleration structure contains the scene's object instances
|
||||
*/
|
||||
void createTopLevelAccelerationStructure()
|
||||
{
|
||||
VkAccelerationStructureCreateGeometryTypeInfoKHR accelerationCreateGeometryInfo{};
|
||||
accelerationCreateGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_GEOMETRY_TYPE_INFO_KHR;
|
||||
accelerationCreateGeometryInfo.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
|
||||
accelerationCreateGeometryInfo.maxPrimitiveCount = 1;
|
||||
accelerationCreateGeometryInfo.allowsTransforms = VK_FALSE;
|
||||
|
||||
VkAccelerationStructureCreateInfoKHR accelerationCI{};
|
||||
accelerationCI.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR;
|
||||
accelerationCI.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
|
||||
accelerationCI.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
|
||||
accelerationCI.maxGeometryCount = 1;
|
||||
accelerationCI.pGeometryInfos = &accelerationCreateGeometryInfo;
|
||||
VK_CHECK_RESULT(vkCreateAccelerationStructureKHR(device, &accelerationCI, nullptr, &topLevelAS.accelerationStructure));
|
||||
|
||||
// Bind object memory to the top level acceleration structure
|
||||
topLevelAS.objectMemory = createObjectMemory(topLevelAS.accelerationStructure);
|
||||
|
||||
VkBindAccelerationStructureMemoryInfoKHR bindAccelerationMemoryInfo{};
|
||||
bindAccelerationMemoryInfo.sType = VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_KHR;
|
||||
bindAccelerationMemoryInfo.accelerationStructure = topLevelAS.accelerationStructure;
|
||||
bindAccelerationMemoryInfo.memory = topLevelAS.objectMemory.memory;
|
||||
VK_CHECK_RESULT(vkBindAccelerationStructureMemoryKHR(device, 1, &bindAccelerationMemoryInfo));
|
||||
|
||||
VkTransformMatrixKHR transform_matrix = {
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f };
|
||||
|
||||
VkAccelerationStructureInstanceKHR instance{};
|
||||
instance.transform = transform_matrix;
|
||||
instance.instanceCustomIndex = 0;
|
||||
instance.mask = 0xFF;
|
||||
instance.instanceShaderBindingTableRecordOffset = 0;
|
||||
instance.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
instance.accelerationStructureReference = bottomLevelAS.handle;
|
||||
|
||||
// Buffer for instance data
|
||||
vks::Buffer instancesBuffer;
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&instancesBuffer,
|
||||
sizeof(instance),
|
||||
&instance));
|
||||
|
||||
VkDeviceOrHostAddressConstKHR instance_data_device_address{};
|
||||
instance_data_device_address.deviceAddress = getBufferDeviceAddress(instancesBuffer.buffer);
|
||||
|
||||
VkAccelerationStructureGeometryKHR accelerationStructureGeometry{};
|
||||
accelerationStructureGeometry.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR;
|
||||
accelerationStructureGeometry.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
|
||||
accelerationStructureGeometry.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
|
||||
accelerationStructureGeometry.geometry.instances.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR;
|
||||
accelerationStructureGeometry.geometry.instances.arrayOfPointers = VK_FALSE;
|
||||
accelerationStructureGeometry.geometry.instances.data.deviceAddress = instance_data_device_address.deviceAddress;
|
||||
|
||||
std::vector<VkAccelerationStructureGeometryKHR> acceleration_geometries = { accelerationStructureGeometry };
|
||||
VkAccelerationStructureGeometryKHR* acceleration_structure_geometries = acceleration_geometries.data();
|
||||
|
||||
// Create a small scratch buffer used during build of the top level acceleration structure
|
||||
RayTracingScratchBuffer scratchBuffer = createScratchBuffer(topLevelAS.accelerationStructure);
|
||||
|
||||
VkAccelerationStructureBuildGeometryInfoKHR accelerationBuildGeometryInfo{};
|
||||
accelerationBuildGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
|
||||
accelerationBuildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
|
||||
accelerationBuildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
|
||||
accelerationBuildGeometryInfo.update = VK_FALSE;
|
||||
accelerationBuildGeometryInfo.srcAccelerationStructure = VK_NULL_HANDLE;
|
||||
accelerationBuildGeometryInfo.dstAccelerationStructure = topLevelAS.accelerationStructure;
|
||||
accelerationBuildGeometryInfo.geometryArrayOfPointers = VK_FALSE;
|
||||
accelerationBuildGeometryInfo.geometryCount = 1;
|
||||
accelerationBuildGeometryInfo.ppGeometries = &acceleration_structure_geometries;
|
||||
accelerationBuildGeometryInfo.scratchData.deviceAddress = scratchBuffer.deviceAddress;
|
||||
|
||||
VkAccelerationStructureBuildOffsetInfoKHR accelerationBuildOffsetInfo{};
|
||||
accelerationBuildOffsetInfo.primitiveCount = 1;
|
||||
accelerationBuildOffsetInfo.primitiveOffset = 0x0;
|
||||
accelerationBuildOffsetInfo.firstVertex = 0;
|
||||
accelerationBuildOffsetInfo.transformOffset = 0x0;
|
||||
std::vector<VkAccelerationStructureBuildOffsetInfoKHR*> accelerationBuildOffsets = { &accelerationBuildOffsetInfo };
|
||||
|
||||
if (rayTracingFeatures.rayTracingHostAccelerationStructureCommands)
|
||||
{
|
||||
// Implementation supports building acceleration structure building on host
|
||||
VK_CHECK_RESULT(vkBuildAccelerationStructureKHR(device, 1, &accelerationBuildGeometryInfo, accelerationBuildOffsets.data()));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Acceleration structure needs to be build on the device
|
||||
VkCommandBuffer commandBuffer = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||
vkCmdBuildAccelerationStructureKHR(commandBuffer, 1, &accelerationBuildGeometryInfo, accelerationBuildOffsets.data());
|
||||
vulkanDevice->flushCommandBuffer(commandBuffer, queue);
|
||||
}
|
||||
|
||||
VkAccelerationStructureDeviceAddressInfoKHR accelerationDeviceAddressInfo{};
|
||||
accelerationDeviceAddressInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR;
|
||||
accelerationDeviceAddressInfo.accelerationStructure = topLevelAS.accelerationStructure;
|
||||
|
||||
topLevelAS.handle = vkGetAccelerationStructureDeviceAddressKHR(device, &accelerationDeviceAddressInfo);
|
||||
|
||||
deleteScratchBuffer(scratchBuffer);
|
||||
instancesBuffer.destroy();
|
||||
}
|
||||
|
||||
/*
|
||||
Create the Shader Binding Table that binds the programs and top-level acceleration structure
|
||||
*/
|
||||
void createShaderBindingTable() {
|
||||
const uint32_t groupCount = static_cast<uint32_t>(shaderGroups.size());
|
||||
|
||||
const uint32_t sbtSize = rayTracingProperties.shaderGroupBaseAlignment * groupCount;
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_RAY_TRACING_BIT_KHR, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &shaderBindingTable, sbtSize));
|
||||
shaderBindingTable.map();
|
||||
|
||||
// Write the shader handles to the shader binding table
|
||||
std::vector<uint8_t> shaderHandleStorage(sbtSize);
|
||||
VK_CHECK_RESULT(vkGetRayTracingShaderGroupHandlesKHR(device, pipeline, 0, groupCount, sbtSize, shaderHandleStorage.data()));
|
||||
|
||||
auto* data = static_cast<uint8_t*>(shaderBindingTable.mapped);
|
||||
// This part is required, as the alignment and handle size may differ
|
||||
for (uint32_t i = 0; i < groupCount; i++)
|
||||
{
|
||||
memcpy(data, shaderHandleStorage.data() + i * rayTracingProperties.shaderGroupHandleSize, rayTracingProperties.shaderGroupHandleSize);
|
||||
data += rayTracingProperties.shaderGroupBaseAlignment;
|
||||
}
|
||||
shaderBindingTable.unmap();
|
||||
}
|
||||
|
||||
/*
|
||||
Create the descriptor sets used for the ray tracing dispatch
|
||||
*/
|
||||
void createDescriptorSets()
|
||||
{
|
||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||
{ VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1 },
|
||||
{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1 },
|
||||
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1 }
|
||||
};
|
||||
VkDescriptorPoolCreateInfo descriptorPoolCreateInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 1);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCreateInfo, nullptr, &descriptorPool));
|
||||
|
||||
VkDescriptorSetAllocateInfo descriptorSetAllocateInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAllocateInfo, &descriptorSet));
|
||||
|
||||
VkWriteDescriptorSetAccelerationStructureKHR descriptorAccelerationStructureInfo{};
|
||||
descriptorAccelerationStructureInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR;
|
||||
descriptorAccelerationStructureInfo.accelerationStructureCount = 1;
|
||||
descriptorAccelerationStructureInfo.pAccelerationStructures = &topLevelAS.accelerationStructure;
|
||||
|
||||
VkWriteDescriptorSet accelerationStructureWrite{};
|
||||
accelerationStructureWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
// The specialized acceleration structure descriptor has to be chained
|
||||
accelerationStructureWrite.pNext = &descriptorAccelerationStructureInfo;
|
||||
accelerationStructureWrite.dstSet = descriptorSet;
|
||||
accelerationStructureWrite.dstBinding = 0;
|
||||
accelerationStructureWrite.descriptorCount = 1;
|
||||
accelerationStructureWrite.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
|
||||
|
||||
VkDescriptorImageInfo storageImageDescriptor{};
|
||||
storageImageDescriptor.imageView = storageImage.view;
|
||||
storageImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
|
||||
VkWriteDescriptorSet resultImageWrite = vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, &storageImageDescriptor);
|
||||
VkWriteDescriptorSet uniformBufferWrite = vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &ubo.descriptor);
|
||||
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
||||
accelerationStructureWrite,
|
||||
resultImageWrite,
|
||||
uniformBufferWrite
|
||||
};
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, VK_NULL_HANDLE);
|
||||
}
|
||||
|
||||
/*
|
||||
Create our ray tracing pipeline
|
||||
*/
|
||||
void createRayTracingPipeline()
|
||||
{
|
||||
VkDescriptorSetLayoutBinding accelerationStructureLayoutBinding{};
|
||||
accelerationStructureLayoutBinding.binding = 0;
|
||||
accelerationStructureLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
|
||||
accelerationStructureLayoutBinding.descriptorCount = 1;
|
||||
accelerationStructureLayoutBinding.stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR;
|
||||
|
||||
VkDescriptorSetLayoutBinding resultImageLayoutBinding{};
|
||||
resultImageLayoutBinding.binding = 1;
|
||||
resultImageLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
resultImageLayoutBinding.descriptorCount = 1;
|
||||
resultImageLayoutBinding.stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR;
|
||||
|
||||
VkDescriptorSetLayoutBinding uniformBufferBinding{};
|
||||
uniformBufferBinding.binding = 2;
|
||||
uniformBufferBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
uniformBufferBinding.descriptorCount = 1;
|
||||
uniformBufferBinding.stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR;
|
||||
|
||||
std::vector<VkDescriptorSetLayoutBinding> bindings({
|
||||
accelerationStructureLayoutBinding,
|
||||
resultImageLayoutBinding,
|
||||
uniformBufferBinding
|
||||
});
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptorSetlayoutCI{};
|
||||
descriptorSetlayoutCI.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
descriptorSetlayoutCI.bindingCount = static_cast<uint32_t>(bindings.size());
|
||||
descriptorSetlayoutCI.pBindings = bindings.data();
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetlayoutCI, nullptr, &descriptorSetLayout));
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCI{};
|
||||
pipelineLayoutCI.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
pipelineLayoutCI.setLayoutCount = 1;
|
||||
pipelineLayoutCI.pSetLayouts = &descriptorSetLayout;
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
|
||||
|
||||
const uint32_t shaderIndexRaygen = 0;
|
||||
const uint32_t shaderIndexMiss = 1;
|
||||
const uint32_t shaderIndexClosestHit = 2;
|
||||
|
||||
std::array<VkPipelineShaderStageCreateInfo, 3> shaderStages;
|
||||
shaderStages[shaderIndexRaygen] = loadShader(getShadersPath() + "raytracingbasic/raygen.rgen.spv", VK_SHADER_STAGE_RAYGEN_BIT_KHR);
|
||||
shaderStages[shaderIndexMiss] = loadShader(getShadersPath() + "raytracingbasic/miss.rmiss.spv", VK_SHADER_STAGE_MISS_BIT_KHR);
|
||||
shaderStages[shaderIndexClosestHit] = loadShader(getShadersPath() + "raytracingbasic/closesthit.rchit.spv", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR);
|
||||
|
||||
/*
|
||||
Setup ray tracing shader groups
|
||||
*/
|
||||
VkRayTracingShaderGroupCreateInfoKHR raygenGroupCI{};
|
||||
raygenGroupCI.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
|
||||
raygenGroupCI.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
|
||||
raygenGroupCI.generalShader = shaderIndexRaygen;
|
||||
raygenGroupCI.closestHitShader = VK_SHADER_UNUSED_KHR;
|
||||
raygenGroupCI.anyHitShader = VK_SHADER_UNUSED_KHR;
|
||||
raygenGroupCI.intersectionShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroups.push_back(raygenGroupCI);
|
||||
|
||||
VkRayTracingShaderGroupCreateInfoKHR missGroupCI{};
|
||||
missGroupCI.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
|
||||
missGroupCI.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
|
||||
missGroupCI.generalShader = shaderIndexMiss;
|
||||
missGroupCI.closestHitShader = VK_SHADER_UNUSED_KHR;
|
||||
missGroupCI.anyHitShader = VK_SHADER_UNUSED_KHR;
|
||||
missGroupCI.intersectionShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroups.push_back(missGroupCI);
|
||||
|
||||
VkRayTracingShaderGroupCreateInfoKHR closesHitGroupCI{};
|
||||
closesHitGroupCI.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
|
||||
closesHitGroupCI.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR;
|
||||
closesHitGroupCI.generalShader = VK_SHADER_UNUSED_KHR;
|
||||
closesHitGroupCI.closestHitShader = shaderIndexClosestHit;
|
||||
closesHitGroupCI.anyHitShader = VK_SHADER_UNUSED_KHR;
|
||||
closesHitGroupCI.intersectionShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroups.push_back(closesHitGroupCI);
|
||||
|
||||
VkRayTracingPipelineCreateInfoKHR rayTracingPipelineCI{};
|
||||
rayTracingPipelineCI.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR;
|
||||
rayTracingPipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||
rayTracingPipelineCI.pStages = shaderStages.data();
|
||||
rayTracingPipelineCI.groupCount = static_cast<uint32_t>(shaderGroups.size());
|
||||
rayTracingPipelineCI.pGroups = shaderGroups.data();
|
||||
rayTracingPipelineCI.maxRecursionDepth = 1;
|
||||
rayTracingPipelineCI.layout = pipelineLayout;
|
||||
rayTracingPipelineCI.libraries.sType = VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR;
|
||||
VK_CHECK_RESULT(vkCreateRayTracingPipelinesKHR(device, VK_NULL_HANDLE, 1, &rayTracingPipelineCI, nullptr, &pipeline));
|
||||
}
|
||||
|
||||
/*
|
||||
Create the uniform buffer used to pass matrices to the ray tracing ray generation shader
|
||||
*/
|
||||
void createUniformBuffer()
|
||||
{
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&ubo,
|
||||
sizeof(uniformData),
|
||||
&uniformData));
|
||||
VK_CHECK_RESULT(ubo.map());
|
||||
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
/*
|
||||
Command buffer generation
|
||||
*/
|
||||
void buildCommandBuffers()
|
||||
{
|
||||
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
||||
|
||||
VkImageSubresourceRange subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
||||
|
||||
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
||||
{
|
||||
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
||||
|
||||
/*
|
||||
Dispatch the ray tracing commands
|
||||
*/
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline);
|
||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipelineLayout, 0, 1, &descriptorSet, 0, 0);
|
||||
|
||||
|
||||
/*
|
||||
Setup the buffer regions pointing to the shaders in our shader binding table
|
||||
*/
|
||||
const VkDeviceSize sbtSize = rayTracingProperties.shaderGroupBaseAlignment * (VkDeviceSize)shaderGroups.size();
|
||||
|
||||
VkStridedBufferRegionKHR raygenShaderSBTEntry{};
|
||||
raygenShaderSBTEntry.buffer = shaderBindingTable.buffer;
|
||||
raygenShaderSBTEntry.offset = static_cast<VkDeviceSize>(rayTracingProperties.shaderGroupBaseAlignment * INDEX_RAYGEN_GROUP);
|
||||
raygenShaderSBTEntry.stride = rayTracingProperties.shaderGroupBaseAlignment;
|
||||
raygenShaderSBTEntry.size = sbtSize;
|
||||
|
||||
VkStridedBufferRegionKHR missShaderSBTEntry{};
|
||||
missShaderSBTEntry.buffer = shaderBindingTable.buffer;
|
||||
missShaderSBTEntry.offset = static_cast<VkDeviceSize>(rayTracingProperties.shaderGroupBaseAlignment * INDEX_MISS_GROUP);
|
||||
missShaderSBTEntry.stride = rayTracingProperties.shaderGroupBaseAlignment;
|
||||
missShaderSBTEntry.size = sbtSize;
|
||||
|
||||
VkStridedBufferRegionKHR hitShaderSBTEntry{};
|
||||
hitShaderSBTEntry.buffer = shaderBindingTable.buffer;
|
||||
hitShaderSBTEntry.offset = static_cast<VkDeviceSize>(rayTracingProperties.shaderGroupBaseAlignment * INDEX_CLOSEST_HIT_GROUP);
|
||||
hitShaderSBTEntry.stride = rayTracingProperties.shaderGroupBaseAlignment;
|
||||
hitShaderSBTEntry.size = sbtSize;
|
||||
|
||||
VkStridedBufferRegionKHR callableShaderSBTEntry{};
|
||||
|
||||
/*
|
||||
Dispatch the ray tracing commands
|
||||
*/
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline);
|
||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipelineLayout, 0, 1, &descriptorSet, 0, 0);
|
||||
|
||||
vkCmdTraceRaysKHR(
|
||||
drawCmdBuffers[i],
|
||||
&raygenShaderSBTEntry,
|
||||
&missShaderSBTEntry,
|
||||
&hitShaderSBTEntry,
|
||||
&callableShaderSBTEntry,
|
||||
width,
|
||||
height,
|
||||
1);
|
||||
|
||||
/*
|
||||
Copy ray tracing output to swap chain image
|
||||
*/
|
||||
|
||||
// Prepare current swap chain image as transfer destination
|
||||
vks::tools::setImageLayout(
|
||||
drawCmdBuffers[i],
|
||||
swapChain.images[i],
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
subresourceRange);
|
||||
|
||||
// Prepare ray tracing output image as transfer source
|
||||
vks::tools::setImageLayout(
|
||||
drawCmdBuffers[i],
|
||||
storageImage.image,
|
||||
VK_IMAGE_LAYOUT_GENERAL,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
subresourceRange);
|
||||
|
||||
VkImageCopy copyRegion{};
|
||||
copyRegion.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
|
||||
copyRegion.srcOffset = { 0, 0, 0 };
|
||||
copyRegion.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
|
||||
copyRegion.dstOffset = { 0, 0, 0 };
|
||||
copyRegion.extent = { width, height, 1 };
|
||||
vkCmdCopyImage(drawCmdBuffers[i], storageImage.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, swapChain.images[i], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Region);
|
||||
|
||||
// Transition swap chain image back for presentation
|
||||
vks::tools::setImageLayout(
|
||||
drawCmdBuffers[i],
|
||||
swapChain.images[i],
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
subresourceRange);
|
||||
|
||||
// Transition ray tracing output image back to general layout
|
||||
vks::tools::setImageLayout(
|
||||
drawCmdBuffers[i],
|
||||
storageImage.image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_GENERAL,
|
||||
subresourceRange);
|
||||
|
||||
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
||||
}
|
||||
}
|
||||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
uniformData.projInverse = glm::inverse(camera.matrices.perspective);
|
||||
uniformData.viewInverse = glm::inverse(camera.matrices.view);
|
||||
memcpy(ubo.mapped, &uniformData, sizeof(uniformData));
|
||||
}
|
||||
|
||||
void getEnabledFeatures()
|
||||
{
|
||||
// Enable features required for ray tracing using feature chaining via pNext
|
||||
enabledBufferDeviceAddresFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES;
|
||||
enabledBufferDeviceAddresFeatures.bufferDeviceAddress = VK_TRUE;
|
||||
|
||||
enabledRayTracingFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_FEATURES_KHR;
|
||||
enabledRayTracingFeatures.rayTracing = VK_TRUE;
|
||||
enabledRayTracingFeatures.pNext = &enabledBufferDeviceAddresFeatures;
|
||||
|
||||
deviceCreatepNextChain = &enabledRayTracingFeatures;
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
|
||||
// Query the ray tracing properties of the current implementation, we will need them later on
|
||||
rayTracingProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_KHR;
|
||||
VkPhysicalDeviceProperties2 deviceProps2{};
|
||||
deviceProps2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
|
||||
deviceProps2.pNext = &rayTracingProperties;
|
||||
vkGetPhysicalDeviceProperties2(physicalDevice, &deviceProps2);
|
||||
|
||||
// Query the ray tracing properties of the current implementation, we will need them later on
|
||||
rayTracingFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_FEATURES_KHR;
|
||||
VkPhysicalDeviceFeatures2 deviceFeatures2{};
|
||||
deviceFeatures2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
|
||||
deviceFeatures2.pNext = &rayTracingFeatures;
|
||||
vkGetPhysicalDeviceFeatures2(physicalDevice, &deviceFeatures2);
|
||||
|
||||
// Get the function pointers required for ray tracing
|
||||
vkGetBufferDeviceAddressKHR = reinterpret_cast<PFN_vkGetBufferDeviceAddressKHR>(vkGetDeviceProcAddr(device, "vkGetBufferDeviceAddressKHR"));
|
||||
vkBindAccelerationStructureMemoryKHR = reinterpret_cast<PFN_vkBindAccelerationStructureMemoryKHR>(vkGetDeviceProcAddr(device, "vkBindAccelerationStructureMemoryKHR"));
|
||||
vkCreateAccelerationStructureKHR = reinterpret_cast<PFN_vkCreateAccelerationStructureKHR>(vkGetDeviceProcAddr(device, "vkCreateAccelerationStructureKHR"));
|
||||
vkDestroyAccelerationStructureKHR = reinterpret_cast<PFN_vkDestroyAccelerationStructureKHR>(vkGetDeviceProcAddr(device, "vkDestroyAccelerationStructureKHR"));
|
||||
vkGetAccelerationStructureMemoryRequirementsKHR = reinterpret_cast<PFN_vkGetAccelerationStructureMemoryRequirementsKHR>(vkGetDeviceProcAddr(device, "vkGetAccelerationStructureMemoryRequirementsKHR"));
|
||||
vkCmdBuildAccelerationStructureKHR = reinterpret_cast<PFN_vkCmdBuildAccelerationStructureKHR>(vkGetDeviceProcAddr(device, "vkCmdBuildAccelerationStructureKHR"));
|
||||
vkBuildAccelerationStructureKHR = reinterpret_cast<PFN_vkBuildAccelerationStructureKHR>(vkGetDeviceProcAddr(device, "vkBuildAccelerationStructureKHR"));
|
||||
vkGetAccelerationStructureDeviceAddressKHR = reinterpret_cast<PFN_vkGetAccelerationStructureDeviceAddressKHR>(vkGetDeviceProcAddr(device, "vkGetAccelerationStructureDeviceAddressKHR"));
|
||||
vkCmdTraceRaysKHR = reinterpret_cast<PFN_vkCmdTraceRaysKHR>(vkGetDeviceProcAddr(device, "vkCmdTraceRaysKHR"));
|
||||
vkGetRayTracingShaderGroupHandlesKHR = reinterpret_cast<PFN_vkGetRayTracingShaderGroupHandlesKHR>(vkGetDeviceProcAddr(device, "vkGetRayTracingShaderGroupHandlesKHR"));
|
||||
vkCreateRayTracingPipelinesKHR = reinterpret_cast<PFN_vkCreateRayTracingPipelinesKHR>(vkGetDeviceProcAddr(device, "vkCreateRayTracingPipelinesKHR"));
|
||||
|
||||
// Create the acceleration structures used to render the ray traced scene
|
||||
createBottomLevelAccelerationStructure();
|
||||
createTopLevelAccelerationStructure();
|
||||
|
||||
createStorageImage();
|
||||
createUniformBuffer();
|
||||
createRayTracingPipeline();
|
||||
createShaderBindingTable();
|
||||
createDescriptorSets();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
if (camera.updated)
|
||||
updateUniformBuffers();
|
||||
}
|
||||
};
|
||||
|
||||
VULKAN_EXAMPLE_MAIN()
|
||||
Loading…
Add table
Add a link
Reference in a new issue