Complete rework of the sample
Simplified, added comments and only use single buffers to show best practices
This commit is contained in:
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7 changed files with 435 additions and 626 deletions
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/*
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/*
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* Vulkan Example - Animated gears using multiple uniform buffers
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* Vulkan Example - Drawing multiple animated gears (emulating the look of glxgears)
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*
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* All gears are using single index, vertex and uniform buffers to show the Vulkan best practices of keeping the no. of buffer/memory allocations to a mimimum
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* We use index offsets and instance indices to offset into the buffers at draw time for each gear
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*
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*
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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*
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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*/
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#include "vulkangear.h"
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#include "vulkanexamplebase.h"
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#include "vulkanexamplebase.h"
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const uint32_t numGears = 3;
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// Used for passing the definition of a gear during construction
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struct GearDefinition {
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float innerRadius;
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float outerRadius;
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float width;
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int numTeeth;
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float toothDepth;
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glm::vec3 color;
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glm::vec3 pos;
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float rotSpeed;
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float rotOffset;
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};
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/*
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* Gear
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* This class contains the properties of a single gear and a function to generate vertices and indices
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*/
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class Gear
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{
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public:
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// Definition for the vertex data used to render the gears
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struct Vertex {
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glm::vec3 position;
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glm::vec3 normal;
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glm::vec3 color;
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};
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glm::vec3 color;
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glm::vec3 pos;
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float rotSpeed{ 0.0f };
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float rotOffset{ 0.0f };
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// These are used at draw time to offset into the single buffers
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uint32_t indexCount{ 0 };
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uint32_t indexStart{ 0 };
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// Generates the indices and vertices for this gear
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// They are added to the vertex and index buffers passed into the function
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// This way we can put all gears into single vertex and index buffers instead of having to allocate single buffers for each gear (which would be bad practice)
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void generate(GearDefinition& gearDefinition, std::vector<Vertex>& vertexBuffer, std::vector<uint32_t>& indexBuffer) {
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this->color = gearDefinition.color;
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this->pos = gearDefinition.pos;
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this->rotOffset = gearDefinition.rotOffset;
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this->rotSpeed = gearDefinition.rotSpeed;
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int i;
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float r0, r1, r2;
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float ta, da;
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float u1, v1, u2, v2, len;
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float cos_ta, cos_ta_1da, cos_ta_2da, cos_ta_3da, cos_ta_4da;
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float sin_ta, sin_ta_1da, sin_ta_2da, sin_ta_3da, sin_ta_4da;
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int32_t ix0, ix1, ix2, ix3, ix4, ix5;
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// We need to know where this triangle's indices start within the single index buffer
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indexStart = static_cast<uint32_t>(indexBuffer.size());
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r0 = gearDefinition.innerRadius;
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r1 = gearDefinition.outerRadius - gearDefinition.toothDepth / 2.0f;
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r2 = gearDefinition.outerRadius + gearDefinition.toothDepth / 2.0f;
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da = static_cast <float>(2.0 * M_PI / gearDefinition.numTeeth / 4.0);
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glm::vec3 normal;
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// Use lambda functions to simplify vertex and face creation
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auto addFace = [&indexBuffer](int a, int b, int c) {
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indexBuffer.push_back(a);
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indexBuffer.push_back(b);
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indexBuffer.push_back(c);
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};
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auto addVertex = [this, &vertexBuffer](float x, float y, float z, glm::vec3 normal) {
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Vertex v{};
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v.position = { x, y, z };
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v.normal = normal;
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v.color = this->color;
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vertexBuffer.push_back(v);
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return static_cast<int32_t>(vertexBuffer.size()) - 1;
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};
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for (i = 0; i < gearDefinition.numTeeth; i++) {
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ta = i * static_cast <float>(2.0 * M_PI / gearDefinition.numTeeth);
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cos_ta = cos(ta);
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cos_ta_1da = cos(ta + da);
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cos_ta_2da = cos(ta + 2.0f * da);
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cos_ta_3da = cos(ta + 3.0f * da);
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cos_ta_4da = cos(ta + 4.0f * da);
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sin_ta = sin(ta);
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sin_ta_1da = sin(ta + da);
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sin_ta_2da = sin(ta + 2.0f * da);
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sin_ta_3da = sin(ta + 3.0f * da);
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sin_ta_4da = sin(ta + 4.0f * da);
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u1 = r2 * cos_ta_1da - r1 * cos_ta;
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v1 = r2 * sin_ta_1da - r1 * sin_ta;
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len = sqrt(u1 * u1 + v1 * v1);
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u1 /= len;
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v1 /= len;
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u2 = r1 * cos_ta_3da - r2 * cos_ta_2da;
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v2 = r1 * sin_ta_3da - r2 * sin_ta_2da;
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// Front face
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normal = glm::vec3(0.0f, 0.0f, 1.0f);
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ix0 = addVertex(r0 * cos_ta, r0 * sin_ta, gearDefinition.width * 0.5f, normal);
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ix1 = addVertex(r1 * cos_ta, r1 * sin_ta, gearDefinition.width * 0.5f, normal);
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ix2 = addVertex(r0 * cos_ta, r0 * sin_ta, gearDefinition.width * 0.5f, normal);
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ix3 = addVertex(r1 * cos_ta_3da, r1 * sin_ta_3da, gearDefinition.width * 0.5f, normal);
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ix4 = addVertex(r0 * cos_ta_4da, r0 * sin_ta_4da, gearDefinition.width * 0.5f, normal);
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ix5 = addVertex(r1 * cos_ta_4da, r1 * sin_ta_4da, gearDefinition.width * 0.5f, normal);
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addFace(ix0, ix1, ix2);
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addFace(ix1, ix3, ix2);
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addFace(ix2, ix3, ix4);
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addFace(ix3, ix5, ix4);
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// Teeth front face
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normal = glm::vec3(0.0f, 0.0f, 1.0f);
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ix0 = addVertex(r1 * cos_ta, r1 * sin_ta, gearDefinition.width * 0.5f, normal);
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ix1 = addVertex(r2 * cos_ta_1da, r2 * sin_ta_1da, gearDefinition.width * 0.5f, normal);
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ix2 = addVertex(r1 * cos_ta_3da, r1 * sin_ta_3da, gearDefinition.width * 0.5f, normal);
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ix3 = addVertex(r2 * cos_ta_2da, r2 * sin_ta_2da, gearDefinition.width * 0.5f, normal);
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addFace(ix0, ix1, ix2);
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addFace(ix1, ix3, ix2);
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// Back face
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normal = glm::vec3(0.0f, 0.0f, -1.0f);
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ix0 = addVertex(r1 * cos_ta, r1 * sin_ta, -gearDefinition.width * 0.5f, normal);
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ix1 = addVertex(r0 * cos_ta, r0 * sin_ta, -gearDefinition.width * 0.5f, normal);
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ix2 = addVertex(r1 * cos_ta_3da, r1 * sin_ta_3da, -gearDefinition.width * 0.5f, normal);
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ix3 = addVertex(r0 * cos_ta, r0 * sin_ta, -gearDefinition.width * 0.5f, normal);
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ix4 = addVertex(r1 * cos_ta_4da, r1 * sin_ta_4da, -gearDefinition.width * 0.5f, normal);
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ix5 = addVertex(r0 * cos_ta_4da, r0 * sin_ta_4da, -gearDefinition.width * 0.5f, normal);
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addFace(ix0, ix1, ix2);
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addFace(ix1, ix3, ix2);
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addFace(ix2, ix3, ix4);
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addFace(ix3, ix5, ix4);
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// Teeth back face
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normal = glm::vec3(0.0f, 0.0f, -1.0f);
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ix0 = addVertex(r1 * cos_ta_3da, r1 * sin_ta_3da, -gearDefinition.width * 0.5f, normal);
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ix1 = addVertex(r2 * cos_ta_2da, r2 * sin_ta_2da, -gearDefinition.width * 0.5f, normal);
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ix2 = addVertex(r1 * cos_ta, r1 * sin_ta, -gearDefinition.width * 0.5f, normal);
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ix3 = addVertex(r2 * cos_ta_1da, r2 * sin_ta_1da, -gearDefinition.width * 0.5f, normal);
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addFace(ix0, ix1, ix2);
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addFace(ix1, ix3, ix2);
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// Outard teeth faces
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normal = glm::vec3(v1, -u1, 0.0f);
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ix0 = addVertex(r1 * cos_ta, r1 * sin_ta, gearDefinition.width * 0.5f, normal);
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ix1 = addVertex(r1 * cos_ta, r1 * sin_ta, -gearDefinition.width * 0.5f, normal);
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ix2 = addVertex(r2 * cos_ta_1da, r2 * sin_ta_1da, gearDefinition.width * 0.5f, normal);
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ix3 = addVertex(r2 * cos_ta_1da, r2 * sin_ta_1da, -gearDefinition.width * 0.5f, normal);
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addFace(ix0, ix1, ix2);
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addFace(ix1, ix3, ix2);
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normal = glm::vec3(cos_ta, sin_ta, 0.0f);
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ix0 = addVertex(r2 * cos_ta_1da, r2 * sin_ta_1da, gearDefinition.width * 0.5f, normal);
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ix1 = addVertex(r2 * cos_ta_1da, r2 * sin_ta_1da, -gearDefinition.width * 0.5f, normal);
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ix2 = addVertex(r2 * cos_ta_2da, r2 * sin_ta_2da, gearDefinition.width * 0.5f, normal);
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ix3 = addVertex(r2 * cos_ta_2da, r2 * sin_ta_2da, -gearDefinition.width * 0.5f, normal);
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addFace(ix0, ix1, ix2);
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addFace(ix1, ix3, ix2);
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normal = glm::vec3(v2, -u2, 0.0f);
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ix0 = addVertex(r2 * cos_ta_2da, r2 * sin_ta_2da, gearDefinition.width * 0.5f, normal);
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ix1 = addVertex(r2 * cos_ta_2da, r2 * sin_ta_2da, -gearDefinition.width * 0.5f, normal);
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ix2 = addVertex(r1 * cos_ta_3da, r1 * sin_ta_3da, gearDefinition.width * 0.5f, normal);
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ix3 = addVertex(r1 * cos_ta_3da, r1 * sin_ta_3da, -gearDefinition.width * 0.5f, normal);
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addFace(ix0, ix1, ix2);
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addFace(ix1, ix3, ix2);
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normal = glm::vec3(cos_ta, sin_ta, 0.0f);
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ix0 = addVertex(r1 * cos_ta_3da, r1 * sin_ta_3da, gearDefinition.width * 0.5f, normal);
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ix1 = addVertex(r1 * cos_ta_3da, r1 * sin_ta_3da, -gearDefinition.width * 0.5f, normal);
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ix2 = addVertex(r1 * cos_ta_4da, r1 * sin_ta_4da, gearDefinition.width * 0.5f, normal);
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ix3 = addVertex(r1 * cos_ta_4da, r1 * sin_ta_4da, -gearDefinition.width * 0.5f, normal);
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addFace(ix0, ix1, ix2);
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addFace(ix1, ix3, ix2);
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// Inside cylinder faces
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ix0 = addVertex(r0 * cos_ta, r0 * sin_ta, -gearDefinition.width * 0.5f, glm::vec3(-cos_ta, -sin_ta, 0.0f));
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ix1 = addVertex(r0 * cos_ta, r0 * sin_ta, gearDefinition.width * 0.5f, glm::vec3(-cos_ta, -sin_ta, 0.0f));
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ix2 = addVertex(r0 * cos_ta_4da, r0 * sin_ta_4da, -gearDefinition.width * 0.5f, glm::vec3(-cos_ta_4da, -sin_ta_4da, 0.0f));
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ix3 = addVertex(r0 * cos_ta_4da, r0 * sin_ta_4da, gearDefinition.width * 0.5f, glm::vec3(-cos_ta_4da, -sin_ta_4da, 0.0f));
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addFace(ix0, ix1, ix2);
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addFace(ix1, ix3, ix2);
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}
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// We need to know how many indices this triangle has at draw time
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indexCount = static_cast<uint32_t>(indexBuffer.size()) - indexStart;
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}
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};
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/*
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* VulkanExample
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*/
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class VulkanExample : public VulkanExampleBase
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class VulkanExample : public VulkanExampleBase
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{
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{
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public:
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public:
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struct {
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std::vector<Gear> gears{};
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VkPipelineVertexInputStateCreateInfo inputState;
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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std::vector<VulkanGear*> gears;
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VkPipeline pipeline{ VK_NULL_HANDLE };
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VkPipeline pipeline{ VK_NULL_HANDLE };
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VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
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VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
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VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
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VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
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VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
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// Even though this sample renders multiple objects (gears), we only use single buffers
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// This is a best practices and Vulkan applications should keep the number of memory allocations as small as possible
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// Having as little buffers as possible also reduces the number of buffer binds
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vks::Buffer vertexBuffer;
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vks::Buffer indexBuffer;
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struct UniformData
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{
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glm::mat4 projection;
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glm::mat4 view;
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glm::vec4 lightPos;
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// The model matrix is used to rotate a given gear, so we have one mat4 per gear
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glm::mat4 model[numGears];
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} uniformData;
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vks::Buffer uniformBuffer;
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VulkanExample() : VulkanExampleBase()
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VulkanExample() : VulkanExampleBase()
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{
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{
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title = "Vulkan gears";
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title = "Vulkan gears";
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camera.type = Camera::CameraType::lookat;
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camera.type = Camera::CameraType::lookat;
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camera.setPosition(glm::vec3(0.0f, 2.5f, -16.0f));
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camera.setPosition(glm::vec3(0.0f, 2.5f, -16.0f));
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camera.setRotation(glm::vec3(-23.75f, 41.25f, 21.0f));
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camera.setRotation(glm::vec3(0.0f, 0.0f, 0.0f));
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camera.setPerspective(60.0f, (float)width / (float)height, 0.001f, 256.0f);
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camera.setPerspective(60.0f, (float)width / (float)height, 0.001f, 256.0f);
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timerSpeed *= 0.25f;
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timerSpeed *= 0.25f;
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}
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}
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~VulkanExample()
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~VulkanExample()
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{
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{
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// Clean up used Vulkan resources
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if (device) {
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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indexBuffer.destroy();
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for (auto& gear : gears)
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vertexBuffer.destroy();
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{
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uniformBuffer.destroy();
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delete(gear);
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}
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}
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}
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}
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void prepareGears()
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{
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// Set up three differntly shaped and colored gears
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std::vector<GearDefinition> gearDefinitions(3);
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// Large red gear
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gearDefinitions[0].innerRadius = 1.0f;
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gearDefinitions[0].outerRadius = 4.0f;
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gearDefinitions[0].width = 1.0f;
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gearDefinitions[0].numTeeth = 20;
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gearDefinitions[0].toothDepth = 0.7f;
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gearDefinitions[0].color = { 1.0f, 0.0f, 0.0f };
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gearDefinitions[0].pos = { -3.0f, 0.0f, 0.0f };
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gearDefinitions[0].rotSpeed = 1.0f;
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gearDefinitions[0].rotOffset = 0.0f;
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// Medium sized green gear
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gearDefinitions[1].innerRadius = 0.5f;
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gearDefinitions[1].outerRadius = 2.0f;
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gearDefinitions[1].width = 2.0f;
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gearDefinitions[1].numTeeth = 10;
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gearDefinitions[1].toothDepth = 0.7f;
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gearDefinitions[1].color = { 0.0f, 1.0f, 0.2f };
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||||||
|
gearDefinitions[1].pos = { 3.1f, 0.0f, 0.0f };
|
||||||
|
gearDefinitions[1].rotSpeed = -2.0f;
|
||||||
|
gearDefinitions[1].rotOffset = -9.0f;
|
||||||
|
|
||||||
|
// Small blue gear
|
||||||
|
gearDefinitions[2].innerRadius = 1.3f;
|
||||||
|
gearDefinitions[2].outerRadius = 2.0f;
|
||||||
|
gearDefinitions[2].width = 0.5f;
|
||||||
|
gearDefinitions[2].numTeeth = 10;
|
||||||
|
gearDefinitions[2].toothDepth = 0.7f;
|
||||||
|
gearDefinitions[2].color = { 0.0f, 0.0f, 1.0f };
|
||||||
|
gearDefinitions[2].pos = { -3.1f, -6.2f, 0.0f };
|
||||||
|
gearDefinitions[2].rotSpeed = -2.0f;
|
||||||
|
gearDefinitions[2].rotOffset = -30.0f;
|
||||||
|
|
||||||
|
// We'll be using a single vertex and a single index buffer for all the gears, no matter their number
|
||||||
|
// This is a Vulkan best practice as it keeps the no. of memory/buffer allocations low
|
||||||
|
// Vulkan offers all the tools to easily index into those buffers at a later point (see the buildCommandBuffers function)
|
||||||
|
std::vector<Gear::Vertex> vertices{};
|
||||||
|
std::vector<uint32_t> indices{};
|
||||||
|
|
||||||
|
// Fills the vertex and index buffers for each of the gear
|
||||||
|
gears.resize(gearDefinitions.size());
|
||||||
|
for (int32_t i = 0; i < gears.size(); i++) {
|
||||||
|
gears[i].generate(gearDefinitions[i], vertices, indices);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create buffers and stage to device for performances
|
||||||
|
size_t vertexBufferSize = vertices.size() * sizeof(Gear::Vertex);
|
||||||
|
size_t indexBufferSize = indices.size() * sizeof(uint32_t);
|
||||||
|
|
||||||
|
vks::Buffer vertexStaging, indexStaging;
|
||||||
|
|
||||||
|
// Temorary Staging buffers from vertex and index data
|
||||||
|
vulkanDevice->createBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &vertexStaging, vertexBufferSize, vertices.data());
|
||||||
|
vulkanDevice->createBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &indexStaging, indexBufferSize, indices.data());
|
||||||
|
// Device local buffers to where our staging buffers will be copied to
|
||||||
|
vulkanDevice->createBuffer(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &vertexBuffer, vertexBufferSize);
|
||||||
|
vulkanDevice->createBuffer(VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &indexBuffer, indexBufferSize);
|
||||||
|
|
||||||
|
// Copy host (staging) to device
|
||||||
|
VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||||
|
VkBufferCopy copyRegion = {};
|
||||||
|
copyRegion.size = vertexBufferSize;
|
||||||
|
vkCmdCopyBuffer(copyCmd, vertexStaging.buffer, vertexBuffer.buffer, 1, ©Region);
|
||||||
|
copyRegion.size = indexBufferSize;
|
||||||
|
vkCmdCopyBuffer(copyCmd, indexStaging.buffer, indexBuffer.buffer, 1, ©Region);
|
||||||
|
vulkanDevice->flushCommandBuffer(copyCmd, queue, true);
|
||||||
|
|
||||||
|
vertexStaging.destroy();
|
||||||
|
indexStaging.destroy();
|
||||||
|
}
|
||||||
|
|
||||||
|
void setupDescriptors()
|
||||||
|
{
|
||||||
|
// We use a single descriptor set for the uniform data that contains both global matrices as well as per-gear model matrices
|
||||||
|
|
||||||
|
// Pool
|
||||||
|
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||||
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
|
||||||
|
};
|
||||||
|
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, static_cast<uint32_t>(gears.size()));
|
||||||
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||||
|
|
||||||
|
// Layout
|
||||||
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||||
|
// Binding 0 : Vertex shader uniform buffer
|
||||||
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0)
|
||||||
|
};
|
||||||
|
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||||
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||||
|
|
||||||
|
// Set
|
||||||
|
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||||
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
||||||
|
|
||||||
|
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor);
|
||||||
|
vkUpdateDescriptorSets(vulkanDevice->logicalDevice, 1, &writeDescriptorSet, 0, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
void preparePipelines()
|
||||||
|
{
|
||||||
|
// Layout
|
||||||
|
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||||
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||||
|
|
||||||
|
// Pipelines
|
||||||
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||||
|
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE, 0);
|
||||||
|
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||||
|
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
||||||
|
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||||
|
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||||
|
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
|
||||||
|
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
||||||
|
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
|
||||||
|
|
||||||
|
// Solid rendering pipeline
|
||||||
|
// Load shaders
|
||||||
|
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
||||||
|
|
||||||
|
shaderStages[0] = loadShader(getShadersPath() + "gears/gears.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
|
shaderStages[1] = loadShader(getShadersPath() + "gears/gears.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
|
|
||||||
|
// Vertex bindings and attributes to match the vertex buffers storing the vertices for the gears
|
||||||
|
VkVertexInputBindingDescription vertexInputBinding = {
|
||||||
|
vks::initializers::vertexInputBindingDescription(0, sizeof(Gear::Vertex), VK_VERTEX_INPUT_RATE_VERTEX)
|
||||||
|
};
|
||||||
|
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
|
||||||
|
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Gear::Vertex, position)), // Location 0 : Position
|
||||||
|
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Gear::Vertex, normal)), // Location 1 : Normal
|
||||||
|
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Gear::Vertex, color)), // Location 2 : Color
|
||||||
|
};
|
||||||
|
VkPipelineVertexInputStateCreateInfo vertexInputStateCI = vks::initializers::pipelineVertexInputStateCreateInfo();
|
||||||
|
vertexInputStateCI.vertexBindingDescriptionCount = 1;
|
||||||
|
vertexInputStateCI.pVertexBindingDescriptions = &vertexInputBinding;
|
||||||
|
vertexInputStateCI.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
|
||||||
|
vertexInputStateCI.pVertexAttributeDescriptions = vertexInputAttributes.data();
|
||||||
|
|
||||||
|
VkGraphicsPipelineCreateInfo pipelineCreateInfo = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
|
||||||
|
pipelineCreateInfo.pVertexInputState = &vertexInputStateCI;
|
||||||
|
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
||||||
|
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
||||||
|
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
||||||
|
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
||||||
|
pipelineCreateInfo.pViewportState = &viewportState;
|
||||||
|
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
||||||
|
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||||
|
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||||
|
pipelineCreateInfo.pStages = shaderStages.data();
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
|
||||||
|
}
|
||||||
|
|
||||||
void buildCommandBuffers()
|
void buildCommandBuffers()
|
||||||
{
|
{
|
||||||
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
||||||
|
|
@ -83,9 +444,16 @@ public:
|
||||||
|
|
||||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||||
|
|
||||||
for (auto& gear : gears)
|
// Vertices, indices and uniform data for all gears are stored in single buffers, so we only need to bind one buffer of each type and then index/offset into that for each separate gear
|
||||||
{
|
VkDeviceSize offsets[1] = { 0 };
|
||||||
gear->draw(drawCmdBuffers[i], pipelineLayout);
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
|
||||||
|
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &vertexBuffer.buffer, offsets);
|
||||||
|
vkCmdBindIndexBuffer(drawCmdBuffers[i], indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);
|
||||||
|
for (auto j = 0; j < numGears; j++) {
|
||||||
|
// We use the instance index (last argument) to pass the index of the triangle to the shader
|
||||||
|
// With this we can index into the model matrices array of the uniform buffer like this (see gears.vert):
|
||||||
|
// ubo.model[gl_InstanceIndex];
|
||||||
|
vkCmdDrawIndexed(drawCmdBuffers[i], gears[j].indexCount, 1, gears[j].indexStart, 0, j);
|
||||||
}
|
}
|
||||||
|
|
||||||
drawUI(drawCmdBuffers[i]);
|
drawUI(drawCmdBuffers[i]);
|
||||||
|
|
@ -96,194 +464,43 @@ public:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void prepareVertices()
|
void prepareUniformBuffers()
|
||||||
{
|
{
|
||||||
// Gear definitions
|
// Create the vertex shader uniform buffer block
|
||||||
std::vector<float> innerRadiuses = { 1.0f, 0.5f, 1.3f };
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData)));
|
||||||
std::vector<float> outerRadiuses = { 4.0f, 2.0f, 2.0f };
|
// Map persistent
|
||||||
std::vector<float> widths = { 1.0f, 2.0f, 0.5f };
|
VK_CHECK_RESULT(uniformBuffer.map());
|
||||||
std::vector<int32_t> toothCount = { 20, 10, 10 };
|
|
||||||
std::vector<float> toothDepth = { 0.7f, 0.7f, 0.7f };
|
|
||||||
std::vector<glm::vec3> colors = {
|
|
||||||
glm::vec3(1.0f, 0.0f, 0.0f),
|
|
||||||
glm::vec3(0.0f, 1.0f, 0.2f),
|
|
||||||
glm::vec3(0.0f, 0.0f, 1.0f)
|
|
||||||
};
|
|
||||||
std::vector<glm::vec3> positions = {
|
|
||||||
glm::vec3(-3.0, 0.0, 0.0),
|
|
||||||
glm::vec3(3.1, 0.0, 0.0),
|
|
||||||
glm::vec3(-3.1, -6.2, 0.0)
|
|
||||||
};
|
|
||||||
std::vector<float> rotationSpeeds = { 1.0f, -2.0f, -2.0f };
|
|
||||||
std::vector<float> rotationOffsets = { 0.0f, -9.0f, -30.0f };
|
|
||||||
|
|
||||||
gears.resize(positions.size());
|
|
||||||
for (int32_t i = 0; i < gears.size(); ++i)
|
|
||||||
{
|
|
||||||
GearInfo gearInfo = {};
|
|
||||||
gearInfo.innerRadius = innerRadiuses[i];
|
|
||||||
gearInfo.outerRadius = outerRadiuses[i];
|
|
||||||
gearInfo.width = widths[i];
|
|
||||||
gearInfo.numTeeth = toothCount[i];
|
|
||||||
gearInfo.toothDepth = toothDepth[i];
|
|
||||||
gearInfo.color = colors[i];
|
|
||||||
gearInfo.pos = positions[i];
|
|
||||||
gearInfo.rotSpeed = rotationSpeeds[i];
|
|
||||||
gearInfo.rotOffset = rotationOffsets[i];
|
|
||||||
|
|
||||||
gears[i] = new VulkanGear(vulkanDevice);
|
|
||||||
gears[i]->generate(&gearInfo, queue);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Binding and attribute descriptions are shared across all gears
|
|
||||||
vertices.bindingDescriptions.resize(1);
|
|
||||||
vertices.bindingDescriptions[0] =
|
|
||||||
vks::initializers::vertexInputBindingDescription(
|
|
||||||
0,
|
|
||||||
sizeof(Vertex),
|
|
||||||
VK_VERTEX_INPUT_RATE_VERTEX);
|
|
||||||
|
|
||||||
// Attribute descriptions
|
|
||||||
// Describes memory layout and shader positions
|
|
||||||
vertices.attributeDescriptions.resize(3);
|
|
||||||
// Location 0 : Position
|
|
||||||
vertices.attributeDescriptions[0] =
|
|
||||||
vks::initializers::vertexInputAttributeDescription(
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
VK_FORMAT_R32G32B32_SFLOAT,
|
|
||||||
0);
|
|
||||||
// Location 1 : Normal
|
|
||||||
vertices.attributeDescriptions[1] =
|
|
||||||
vks::initializers::vertexInputAttributeDescription(
|
|
||||||
0,
|
|
||||||
1,
|
|
||||||
VK_FORMAT_R32G32B32_SFLOAT,
|
|
||||||
sizeof(float) * 3);
|
|
||||||
// Location 2 : Color
|
|
||||||
vertices.attributeDescriptions[2] =
|
|
||||||
vks::initializers::vertexInputAttributeDescription(
|
|
||||||
0,
|
|
||||||
2,
|
|
||||||
VK_FORMAT_R32G32B32_SFLOAT,
|
|
||||||
sizeof(float) * 6);
|
|
||||||
|
|
||||||
vertices.inputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
|
||||||
vertices.inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertices.bindingDescriptions.size());
|
|
||||||
vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
|
|
||||||
vertices.inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertices.attributeDescriptions.size());
|
|
||||||
vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
|
|
||||||
}
|
|
||||||
|
|
||||||
void setupDescriptorPool()
|
|
||||||
{
|
|
||||||
// One UBO for each gear
|
|
||||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
|
||||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3),
|
|
||||||
};
|
|
||||||
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, static_cast<uint32_t>(gears.size()));
|
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
|
||||||
}
|
|
||||||
|
|
||||||
void setupDescriptorSetLayout()
|
|
||||||
{
|
|
||||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
|
|
||||||
{
|
|
||||||
// Binding 0 : Vertex shader uniform buffer
|
|
||||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0)
|
|
||||||
};
|
|
||||||
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
|
||||||
|
|
||||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
|
||||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
|
||||||
}
|
|
||||||
|
|
||||||
void setupDescriptorSets()
|
|
||||||
{
|
|
||||||
for (auto& gear : gears)
|
|
||||||
{
|
|
||||||
gear->setupDescriptorSet(descriptorPool, descriptorSetLayout);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void preparePipelines()
|
|
||||||
{
|
|
||||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
|
||||||
vks::initializers::pipelineInputAssemblyStateCreateInfo(
|
|
||||||
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
|
||||||
0,
|
|
||||||
VK_FALSE);
|
|
||||||
|
|
||||||
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
|
||||||
vks::initializers::pipelineRasterizationStateCreateInfo(
|
|
||||||
VK_POLYGON_MODE_FILL,
|
|
||||||
VK_CULL_MODE_BACK_BIT,
|
|
||||||
VK_FRONT_FACE_CLOCKWISE,
|
|
||||||
0);
|
|
||||||
|
|
||||||
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
|
||||||
vks::initializers::pipelineColorBlendAttachmentState(
|
|
||||||
0xf,
|
|
||||||
VK_FALSE);
|
|
||||||
|
|
||||||
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
|
||||||
vks::initializers::pipelineColorBlendStateCreateInfo(
|
|
||||||
1,
|
|
||||||
&blendAttachmentState);
|
|
||||||
|
|
||||||
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
|
||||||
vks::initializers::pipelineDepthStencilStateCreateInfo(
|
|
||||||
VK_TRUE,
|
|
||||||
VK_TRUE,
|
|
||||||
VK_COMPARE_OP_LESS_OR_EQUAL);
|
|
||||||
|
|
||||||
VkPipelineViewportStateCreateInfo viewportState =
|
|
||||||
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
|
||||||
|
|
||||||
VkPipelineMultisampleStateCreateInfo multisampleState =
|
|
||||||
vks::initializers::pipelineMultisampleStateCreateInfo(
|
|
||||||
VK_SAMPLE_COUNT_1_BIT,
|
|
||||||
0);
|
|
||||||
|
|
||||||
std::vector<VkDynamicState> dynamicStateEnables = {
|
|
||||||
VK_DYNAMIC_STATE_VIEWPORT,
|
|
||||||
VK_DYNAMIC_STATE_SCISSOR
|
|
||||||
};
|
|
||||||
VkPipelineDynamicStateCreateInfo dynamicState =
|
|
||||||
vks::initializers::pipelineDynamicStateCreateInfo(
|
|
||||||
dynamicStateEnables.data(),
|
|
||||||
static_cast<uint32_t>(dynamicStateEnables.size()),
|
|
||||||
0);
|
|
||||||
|
|
||||||
// Solid rendering pipeline
|
|
||||||
// Load shaders
|
|
||||||
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
|
||||||
|
|
||||||
shaderStages[0] = loadShader(getShadersPath() + "gears/gears.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
||||||
shaderStages[1] = loadShader(getShadersPath() + "gears/gears.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
||||||
|
|
||||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
|
|
||||||
pipelineCreateInfo.pVertexInputState = &vertices.inputState;
|
|
||||||
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
|
||||||
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
|
||||||
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
|
||||||
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
|
||||||
pipelineCreateInfo.pViewportState = &viewportState;
|
|
||||||
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
|
||||||
pipelineCreateInfo.pDynamicState = &dynamicState;
|
|
||||||
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
|
|
||||||
pipelineCreateInfo.pStages = shaderStages.data();
|
|
||||||
|
|
||||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void updateUniformBuffers()
|
void updateUniformBuffers()
|
||||||
{
|
{
|
||||||
for (auto& gear : gears)
|
float degree = timer * 360.0f;
|
||||||
{
|
|
||||||
gear->updateUniformBuffer(camera.matrices.perspective, camera.matrices.view, timer * 360.0f);
|
// Camera specific global matrices
|
||||||
|
uniformData.projection = camera.matrices.perspective;
|
||||||
|
uniformData.view = camera.matrices.view;
|
||||||
|
uniformData.lightPos = glm::vec4(0.0f, 0.0f, 2.5f, 1.0f);
|
||||||
|
|
||||||
|
// Update the model matrix for each gear that contains it's position and rotation
|
||||||
|
for (auto i = 0; i < numGears; i++) {
|
||||||
|
Gear gear = gears[i];
|
||||||
|
uniformData.model[i] = glm::mat4(1.0f);
|
||||||
|
uniformData.model[i] = glm::translate(uniformData.model[i], gear.pos);
|
||||||
|
uniformData.model[i] = glm::rotate(uniformData.model[i], glm::radians((gear.rotSpeed * degree) + gear.rotOffset), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
|
||||||
|
}
|
||||||
|
|
||||||
|
void prepare()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepare();
|
||||||
|
prepareGears();
|
||||||
|
prepareUniformBuffers();
|
||||||
|
setupDescriptors();
|
||||||
|
preparePipelines();
|
||||||
|
buildCommandBuffers();
|
||||||
|
prepared = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw()
|
void draw()
|
||||||
|
|
@ -295,19 +512,6 @@ public:
|
||||||
VulkanExampleBase::submitFrame();
|
VulkanExampleBase::submitFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
void prepare()
|
|
||||||
{
|
|
||||||
VulkanExampleBase::prepare();
|
|
||||||
prepareVertices();
|
|
||||||
setupDescriptorSetLayout();
|
|
||||||
preparePipelines();
|
|
||||||
setupDescriptorPool();
|
|
||||||
setupDescriptorSets();
|
|
||||||
updateUniformBuffers();
|
|
||||||
buildCommandBuffers();
|
|
||||||
prepared = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void render()
|
virtual void render()
|
||||||
{
|
{
|
||||||
if (!prepared)
|
if (!prepared)
|
||||||
|
|
@ -316,10 +520,6 @@ public:
|
||||||
draw();
|
draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void viewChanged()
|
|
||||||
{
|
|
||||||
updateUniformBuffers();
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
VULKAN_EXAMPLE_MAIN()
|
VULKAN_EXAMPLE_MAIN()
|
||||||
|
|
@ -1,288 +0,0 @@
|
||||||
/*
|
|
||||||
* Vulkan Example - Animated gears using multiple uniform buffers
|
|
||||||
*
|
|
||||||
* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
|
|
||||||
*
|
|
||||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "vulkangear.h"
|
|
||||||
|
|
||||||
int32_t VulkanGear::newVertex(std::vector<Vertex> *vBuffer, float x, float y, float z, const glm::vec3& normal)
|
|
||||||
{
|
|
||||||
Vertex v(glm::vec3(x, y, z), normal, color);
|
|
||||||
vBuffer->push_back(v);
|
|
||||||
return static_cast<int32_t>(vBuffer->size()) - 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
void VulkanGear::newFace(std::vector<uint32_t> *iBuffer, int a, int b, int c)
|
|
||||||
{
|
|
||||||
iBuffer->push_back(a);
|
|
||||||
iBuffer->push_back(b);
|
|
||||||
iBuffer->push_back(c);
|
|
||||||
}
|
|
||||||
|
|
||||||
VulkanGear::~VulkanGear()
|
|
||||||
{
|
|
||||||
// Clean up vulkan resources
|
|
||||||
uniformBuffer.destroy();
|
|
||||||
vertexBuffer.destroy();
|
|
||||||
indexBuffer.destroy();
|
|
||||||
}
|
|
||||||
|
|
||||||
void VulkanGear::generate(GearInfo *gearinfo, VkQueue queue)
|
|
||||||
{
|
|
||||||
this->color = gearinfo->color;
|
|
||||||
this->pos = gearinfo->pos;
|
|
||||||
this->rotOffset = gearinfo->rotOffset;
|
|
||||||
this->rotSpeed = gearinfo->rotSpeed;
|
|
||||||
|
|
||||||
std::vector<Vertex> vBuffer;
|
|
||||||
std::vector<uint32_t> iBuffer;
|
|
||||||
|
|
||||||
int i;
|
|
||||||
float r0, r1, r2;
|
|
||||||
float ta, da;
|
|
||||||
float u1, v1, u2, v2, len;
|
|
||||||
float cos_ta, cos_ta_1da, cos_ta_2da, cos_ta_3da, cos_ta_4da;
|
|
||||||
float sin_ta, sin_ta_1da, sin_ta_2da, sin_ta_3da, sin_ta_4da;
|
|
||||||
int32_t ix0, ix1, ix2, ix3, ix4, ix5;
|
|
||||||
|
|
||||||
r0 = gearinfo->innerRadius;
|
|
||||||
r1 = gearinfo->outerRadius - gearinfo->toothDepth / 2.0f;
|
|
||||||
r2 = gearinfo->outerRadius + gearinfo->toothDepth / 2.0f;
|
|
||||||
da = static_cast < float>(2.0 * M_PI / gearinfo->numTeeth / 4.0);
|
|
||||||
|
|
||||||
glm::vec3 normal;
|
|
||||||
|
|
||||||
for (i = 0; i < gearinfo->numTeeth; i++)
|
|
||||||
{
|
|
||||||
ta = i * static_cast <float>(2.0 * M_PI / gearinfo->numTeeth);
|
|
||||||
|
|
||||||
cos_ta = cos(ta);
|
|
||||||
cos_ta_1da = cos(ta + da);
|
|
||||||
cos_ta_2da = cos(ta + 2.0f * da);
|
|
||||||
cos_ta_3da = cos(ta + 3.0f * da);
|
|
||||||
cos_ta_4da = cos(ta + 4.0f * da);
|
|
||||||
sin_ta = sin(ta);
|
|
||||||
sin_ta_1da = sin(ta + da);
|
|
||||||
sin_ta_2da = sin(ta + 2.0f * da);
|
|
||||||
sin_ta_3da = sin(ta + 3.0f * da);
|
|
||||||
sin_ta_4da = sin(ta + 4.0f * da);
|
|
||||||
|
|
||||||
u1 = r2 * cos_ta_1da - r1 * cos_ta;
|
|
||||||
v1 = r2 * sin_ta_1da - r1 * sin_ta;
|
|
||||||
len = sqrt(u1 * u1 + v1 * v1);
|
|
||||||
u1 /= len;
|
|
||||||
v1 /= len;
|
|
||||||
u2 = r1 * cos_ta_3da - r2 * cos_ta_2da;
|
|
||||||
v2 = r1 * sin_ta_3da - r2 * sin_ta_2da;
|
|
||||||
|
|
||||||
// front face
|
|
||||||
normal = glm::vec3(0.0f, 0.0f, 1.0f);
|
|
||||||
ix0 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5f, normal);
|
|
||||||
ix1 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5f, normal);
|
|
||||||
ix2 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5f, normal);
|
|
||||||
ix3 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
|
|
||||||
ix4 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, gearinfo->width * 0.5f, normal);
|
|
||||||
ix5 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, gearinfo->width * 0.5f, normal);
|
|
||||||
newFace(&iBuffer, ix0, ix1, ix2);
|
|
||||||
newFace(&iBuffer, ix1, ix3, ix2);
|
|
||||||
newFace(&iBuffer, ix2, ix3, ix4);
|
|
||||||
newFace(&iBuffer, ix3, ix5, ix4);
|
|
||||||
|
|
||||||
// front sides of teeth
|
|
||||||
normal = glm::vec3(0.0f, 0.0f, 1.0f);
|
|
||||||
ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5f, normal);
|
|
||||||
ix1 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5f, normal);
|
|
||||||
ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
|
|
||||||
ix3 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5f, normal);
|
|
||||||
newFace(&iBuffer, ix0, ix1, ix2);
|
|
||||||
newFace(&iBuffer, ix1, ix3, ix2);
|
|
||||||
|
|
||||||
// back face
|
|
||||||
normal = glm::vec3(0.0f, 0.0f, -1.0f);
|
|
||||||
ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5f, normal);
|
|
||||||
ix1 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5f, normal);
|
|
||||||
ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
|
|
||||||
ix3 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5f, normal);
|
|
||||||
ix4 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, -gearinfo->width * 0.5f, normal);
|
|
||||||
ix5 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, -gearinfo->width * 0.5f, normal);
|
|
||||||
newFace(&iBuffer, ix0, ix1, ix2);
|
|
||||||
newFace(&iBuffer, ix1, ix3, ix2);
|
|
||||||
newFace(&iBuffer, ix2, ix3, ix4);
|
|
||||||
newFace(&iBuffer, ix3, ix5, ix4);
|
|
||||||
|
|
||||||
// back sides of teeth
|
|
||||||
normal = glm::vec3(0.0f, 0.0f, -1.0f);
|
|
||||||
ix0 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
|
|
||||||
ix1 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5f, normal);
|
|
||||||
ix2 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5f, normal);
|
|
||||||
ix3 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5f, normal);
|
|
||||||
newFace(&iBuffer, ix0, ix1, ix2);
|
|
||||||
newFace(&iBuffer, ix1, ix3, ix2);
|
|
||||||
|
|
||||||
// draw outward faces of teeth
|
|
||||||
normal = glm::vec3(v1, -u1, 0.0f);
|
|
||||||
ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5f, normal);
|
|
||||||
ix1 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5f, normal);
|
|
||||||
ix2 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5f, normal);
|
|
||||||
ix3 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5f, normal);
|
|
||||||
newFace(&iBuffer, ix0, ix1, ix2);
|
|
||||||
newFace(&iBuffer, ix1, ix3, ix2);
|
|
||||||
|
|
||||||
normal = glm::vec3(cos_ta, sin_ta, 0.0f);
|
|
||||||
ix0 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5f, normal);
|
|
||||||
ix1 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5f, normal);
|
|
||||||
ix2 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5f, normal);
|
|
||||||
ix3 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5f, normal);
|
|
||||||
newFace(&iBuffer, ix0, ix1, ix2);
|
|
||||||
newFace(&iBuffer, ix1, ix3, ix2);
|
|
||||||
|
|
||||||
normal = glm::vec3(v2, -u2, 0.0f);
|
|
||||||
ix0 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5f, normal);
|
|
||||||
ix1 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5f, normal);
|
|
||||||
ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
|
|
||||||
ix3 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
|
|
||||||
newFace(&iBuffer, ix0, ix1, ix2);
|
|
||||||
newFace(&iBuffer, ix1, ix3, ix2);
|
|
||||||
|
|
||||||
normal = glm::vec3(cos_ta, sin_ta, 0.0f);
|
|
||||||
ix0 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
|
|
||||||
ix1 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
|
|
||||||
ix2 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, gearinfo->width * 0.5f, normal);
|
|
||||||
ix3 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, -gearinfo->width * 0.5f, normal);
|
|
||||||
newFace(&iBuffer, ix0, ix1, ix2);
|
|
||||||
newFace(&iBuffer, ix1, ix3, ix2);
|
|
||||||
|
|
||||||
// draw inside radius cylinder
|
|
||||||
ix0 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5f, glm::vec3(-cos_ta, -sin_ta, 0.0f));
|
|
||||||
ix1 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5f, glm::vec3(-cos_ta, -sin_ta, 0.0f));
|
|
||||||
ix2 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, -gearinfo->width * 0.5f, glm::vec3(-cos_ta_4da, -sin_ta_4da, 0.0f));
|
|
||||||
ix3 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, gearinfo->width * 0.5f, glm::vec3(-cos_ta_4da, -sin_ta_4da, 0.0f));
|
|
||||||
newFace(&iBuffer, ix0, ix1, ix2);
|
|
||||||
newFace(&iBuffer, ix1, ix3, ix2);
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t vertexBufferSize = vBuffer.size() * sizeof(Vertex);
|
|
||||||
size_t indexBufferSize = iBuffer.size() * sizeof(uint32_t);
|
|
||||||
|
|
||||||
vks::Buffer vertexStaging, indexStaging;
|
|
||||||
|
|
||||||
// Create staging buffers
|
|
||||||
// Vertex data
|
|
||||||
vulkanDevice->createBuffer(
|
|
||||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
|
||||||
&vertexStaging,
|
|
||||||
vertexBufferSize,
|
|
||||||
vBuffer.data());
|
|
||||||
// Index data
|
|
||||||
vulkanDevice->createBuffer(
|
|
||||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
|
||||||
&indexStaging,
|
|
||||||
indexBufferSize,
|
|
||||||
iBuffer.data());
|
|
||||||
|
|
||||||
// Create device local buffers
|
|
||||||
// Vertex buffer
|
|
||||||
vulkanDevice->createBuffer(
|
|
||||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
|
||||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
||||||
&vertexBuffer,
|
|
||||||
vertexBufferSize);
|
|
||||||
// Index buffer
|
|
||||||
vulkanDevice->createBuffer(
|
|
||||||
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
|
||||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
||||||
&indexBuffer,
|
|
||||||
indexBufferSize);
|
|
||||||
|
|
||||||
// Copy from staging buffers
|
|
||||||
VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
|
||||||
|
|
||||||
VkBufferCopy copyRegion = {};
|
|
||||||
|
|
||||||
copyRegion.size = vertexBufferSize;
|
|
||||||
vkCmdCopyBuffer(
|
|
||||||
copyCmd,
|
|
||||||
vertexStaging.buffer,
|
|
||||||
vertexBuffer.buffer,
|
|
||||||
1,
|
|
||||||
©Region);
|
|
||||||
|
|
||||||
copyRegion.size = indexBufferSize;
|
|
||||||
vkCmdCopyBuffer(
|
|
||||||
copyCmd,
|
|
||||||
indexStaging.buffer,
|
|
||||||
indexBuffer.buffer,
|
|
||||||
1,
|
|
||||||
©Region);
|
|
||||||
|
|
||||||
vulkanDevice->flushCommandBuffer(copyCmd, queue, true);
|
|
||||||
|
|
||||||
vkDestroyBuffer(vulkanDevice->logicalDevice, vertexStaging.buffer, nullptr);
|
|
||||||
vkFreeMemory(vulkanDevice->logicalDevice, vertexStaging.memory, nullptr);
|
|
||||||
vkDestroyBuffer(vulkanDevice->logicalDevice, indexStaging.buffer, nullptr);
|
|
||||||
vkFreeMemory(vulkanDevice->logicalDevice, indexStaging.memory, nullptr);
|
|
||||||
|
|
||||||
indexCount = static_cast<uint32_t>(iBuffer.size());
|
|
||||||
|
|
||||||
prepareUniformBuffer();
|
|
||||||
}
|
|
||||||
|
|
||||||
void VulkanGear::draw(VkCommandBuffer cmdbuffer, VkPipelineLayout pipelineLayout)
|
|
||||||
{
|
|
||||||
VkDeviceSize offsets[1] = { 0 };
|
|
||||||
vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
|
||||||
vkCmdBindVertexBuffers(cmdbuffer, 0, 1, &vertexBuffer.buffer, offsets);
|
|
||||||
vkCmdBindIndexBuffer(cmdbuffer, indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);
|
|
||||||
vkCmdDrawIndexed(cmdbuffer, indexCount, 1, 0, 0, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
void VulkanGear::updateUniformBuffer(glm::mat4 perspective, glm::mat4 view, float timer)
|
|
||||||
{
|
|
||||||
ubo.projection = perspective;
|
|
||||||
ubo.view = view;
|
|
||||||
ubo.model = glm::mat4(1.0f);
|
|
||||||
ubo.model = glm::translate(ubo.model, pos);
|
|
||||||
ubo.model = glm::rotate(ubo.model, glm::radians((rotSpeed * timer) + rotOffset), glm::vec3(0.0f, 0.0f, 1.0f));
|
|
||||||
ubo.normal = glm::inverseTranspose(ubo.view * ubo.model);
|
|
||||||
ubo.lightPos = glm::vec3(0.0f, 0.0f, 2.5f);
|
|
||||||
ubo.lightPos.x = sin(glm::radians(timer)) * 8.0f;
|
|
||||||
ubo.lightPos.z = cos(glm::radians(timer)) * 8.0f;
|
|
||||||
memcpy(uniformBuffer.mapped, &ubo, sizeof(ubo));
|
|
||||||
}
|
|
||||||
|
|
||||||
void VulkanGear::setupDescriptorSet(VkDescriptorPool pool, VkDescriptorSetLayout descriptorSetLayout)
|
|
||||||
{
|
|
||||||
VkDescriptorSetAllocateInfo allocInfo =
|
|
||||||
vks::initializers::descriptorSetAllocateInfo(
|
|
||||||
pool,
|
|
||||||
&descriptorSetLayout,
|
|
||||||
1);
|
|
||||||
|
|
||||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(vulkanDevice->logicalDevice, &allocInfo, &descriptorSet));
|
|
||||||
|
|
||||||
// Binding 0 : Vertex shader uniform buffer
|
|
||||||
VkWriteDescriptorSet writeDescriptorSet =
|
|
||||||
vks::initializers::writeDescriptorSet(
|
|
||||||
descriptorSet,
|
|
||||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
||||||
0,
|
|
||||||
&uniformBuffer.descriptor);
|
|
||||||
|
|
||||||
vkUpdateDescriptorSets(vulkanDevice->logicalDevice, 1, &writeDescriptorSet, 0, NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
void VulkanGear::prepareUniformBuffer()
|
|
||||||
{
|
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
||||||
&uniformBuffer,
|
|
||||||
sizeof(ubo)));
|
|
||||||
// Map persistent
|
|
||||||
VK_CHECK_RESULT(uniformBuffer.map());
|
|
||||||
}
|
|
||||||
|
|
@ -1,102 +0,0 @@
|
||||||
/*
|
|
||||||
* Vulkan Example - Animated gears using multiple uniform buffers
|
|
||||||
*
|
|
||||||
* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
|
|
||||||
*
|
|
||||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <math.h>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#define GLM_FORCE_RADIANS
|
|
||||||
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
|
|
||||||
#include <glm/glm.hpp>
|
|
||||||
#include <glm/gtc/matrix_transform.hpp>
|
|
||||||
#include <glm/gtc/matrix_inverse.hpp>
|
|
||||||
|
|
||||||
#include "vulkan/vulkan.h"
|
|
||||||
#include "VulkanTools.h"
|
|
||||||
#include "VulkanBuffer.h"
|
|
||||||
#include "VulkanDevice.h"
|
|
||||||
|
|
||||||
struct Vertex
|
|
||||||
{
|
|
||||||
float pos[3];
|
|
||||||
float normal[3];
|
|
||||||
float color[3];
|
|
||||||
|
|
||||||
Vertex(const glm::vec3& p, const glm::vec3& n, const glm::vec3& c)
|
|
||||||
{
|
|
||||||
pos[0] = p.x;
|
|
||||||
pos[1] = p.y;
|
|
||||||
pos[2] = p.z;
|
|
||||||
color[0] = c.x;
|
|
||||||
color[1] = c.y;
|
|
||||||
color[2] = c.z;
|
|
||||||
normal[0] = n.x;
|
|
||||||
normal[1] = n.y;
|
|
||||||
normal[2] = n.z;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
struct GearInfo
|
|
||||||
{
|
|
||||||
float innerRadius;
|
|
||||||
float outerRadius;
|
|
||||||
float width;
|
|
||||||
int numTeeth;
|
|
||||||
float toothDepth;
|
|
||||||
glm::vec3 color;
|
|
||||||
glm::vec3 pos;
|
|
||||||
float rotSpeed;
|
|
||||||
float rotOffset;
|
|
||||||
};
|
|
||||||
|
|
||||||
class VulkanGear
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
struct UBO
|
|
||||||
{
|
|
||||||
glm::mat4 projection;
|
|
||||||
glm::mat4 model;
|
|
||||||
glm::mat4 normal;
|
|
||||||
glm::mat4 view;
|
|
||||||
glm::vec3 lightPos;
|
|
||||||
};
|
|
||||||
|
|
||||||
vks::VulkanDevice *vulkanDevice;
|
|
||||||
|
|
||||||
glm::vec3 color;
|
|
||||||
glm::vec3 pos;
|
|
||||||
float rotSpeed;
|
|
||||||
float rotOffset;
|
|
||||||
|
|
||||||
vks::Buffer vertexBuffer;
|
|
||||||
vks::Buffer indexBuffer;
|
|
||||||
uint32_t indexCount;
|
|
||||||
|
|
||||||
UBO ubo;
|
|
||||||
vks::Buffer uniformBuffer;
|
|
||||||
|
|
||||||
int32_t newVertex(std::vector<Vertex> *vBuffer, float x, float y, float z, const glm::vec3& normal);
|
|
||||||
void newFace(std::vector<uint32_t> *iBuffer, int a, int b, int c);
|
|
||||||
|
|
||||||
void prepareUniformBuffer();
|
|
||||||
public:
|
|
||||||
VkDescriptorSet descriptorSet;
|
|
||||||
|
|
||||||
void draw(VkCommandBuffer cmdbuffer, VkPipelineLayout pipelineLayout);
|
|
||||||
void updateUniformBuffer(glm::mat4 perspective, glm::mat4 view, float timer);
|
|
||||||
|
|
||||||
void setupDescriptorSet(VkDescriptorPool pool, VkDescriptorSetLayout descriptorSetLayout);
|
|
||||||
|
|
||||||
VulkanGear(vks::VulkanDevice *vulkanDevice) : vulkanDevice(vulkanDevice) {};
|
|
||||||
~VulkanGear();
|
|
||||||
|
|
||||||
void generate(GearInfo *gearinfo, VkQueue queue);
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
@ -7,10 +7,9 @@ layout (location = 2) in vec3 inColor;
|
||||||
layout (binding = 0) uniform UBO
|
layout (binding = 0) uniform UBO
|
||||||
{
|
{
|
||||||
mat4 projection;
|
mat4 projection;
|
||||||
mat4 model;
|
|
||||||
mat4 normal;
|
|
||||||
mat4 view;
|
mat4 view;
|
||||||
vec3 lightpos;
|
vec4 lightpos;
|
||||||
|
mat4 model[3];
|
||||||
} ubo;
|
} ubo;
|
||||||
|
|
||||||
layout (location = 0) out vec3 outNormal;
|
layout (location = 0) out vec3 outNormal;
|
||||||
|
|
@ -20,12 +19,12 @@ layout (location = 3) out vec3 outLightVec;
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
outNormal = normalize(mat3(ubo.normal) * inNormal);
|
outNormal = normalize(mat3x3(ubo.model[gl_InstanceIndex]) * inNormal);
|
||||||
outColor = inColor;
|
outColor = inColor;
|
||||||
mat4 modelView = ubo.view * ubo.model;
|
mat4 modelView = ubo.view * ubo.model[gl_InstanceIndex];
|
||||||
vec4 pos = modelView * inPos;
|
vec4 pos = modelView * inPos;
|
||||||
outEyePos = vec3(modelView * pos);
|
outEyePos = vec3(modelView * pos);
|
||||||
vec4 lightPos = vec4(ubo.lightpos, 1.0) * modelView;
|
vec4 lightPos = vec4(ubo.lightpos.xyz, 1.0) * modelView;
|
||||||
outLightVec = normalize(lightPos.xyz - outEyePos);
|
outLightVec = normalize(lightPos.xyz - outEyePos);
|
||||||
gl_Position = ubo.projection * pos;
|
gl_Position = ubo.projection * pos;
|
||||||
}
|
}
|
||||||
Binary file not shown.
|
|
@ -1,4 +1,5 @@
|
||||||
// Copyright 2020 Google LLC
|
// Copyright 2020 Google LLC
|
||||||
|
// Copyright 2023 Sascha Willems
|
||||||
|
|
||||||
struct VSInput
|
struct VSInput
|
||||||
{
|
{
|
||||||
|
|
@ -10,10 +11,9 @@ struct VSInput
|
||||||
struct UBO
|
struct UBO
|
||||||
{
|
{
|
||||||
float4x4 projection;
|
float4x4 projection;
|
||||||
float4x4 model;
|
|
||||||
float4x4 normal;
|
|
||||||
float4x4 view;
|
float4x4 view;
|
||||||
float3 lightpos;
|
float4 lightpos;
|
||||||
|
float4x4 model[3];
|
||||||
};
|
};
|
||||||
|
|
||||||
cbuffer ubo : register(b0) { UBO ubo; }
|
cbuffer ubo : register(b0) { UBO ubo; }
|
||||||
|
|
@ -27,15 +27,15 @@ struct VSOutput
|
||||||
[[vk::location(3)]] float3 LightVec : TEXCOORD2;
|
[[vk::location(3)]] float3 LightVec : TEXCOORD2;
|
||||||
};
|
};
|
||||||
|
|
||||||
VSOutput main(VSInput input)
|
VSOutput main(VSInput input, uint InstanceIndex : SV_InstanceID)
|
||||||
{
|
{
|
||||||
VSOutput output = (VSOutput)0;
|
VSOutput output = (VSOutput)0;
|
||||||
output.Normal = normalize(mul((float4x3)ubo.normal, input.Normal).xyz);
|
output.Normal = normalize(mul((float3x3)transpose(ubo.model[InstanceIndex]), input.Normal).xyz);
|
||||||
output.Color = input.Color;
|
output.Color = input.Color;
|
||||||
float4x4 modelView = mul(ubo.view, ubo.model);
|
float4x4 modelView = mul(ubo.view, ubo.model[InstanceIndex]);
|
||||||
float4 pos = mul(modelView, input.Pos);
|
float4 pos = mul(modelView, input.Pos);
|
||||||
output.EyePos = mul(modelView, pos).xyz;
|
output.EyePos = mul(modelView, pos).xyz;
|
||||||
float4 lightPos = mul(float4(ubo.lightpos, 1.0), modelView);
|
float4 lightPos = mul(float4(ubo.lightpos.xyz, 1.0), modelView);
|
||||||
output.LightVec = normalize(lightPos.xyz - output.EyePos);
|
output.LightVec = normalize(lightPos.xyz - output.EyePos);
|
||||||
output.Pos = mul(ubo.projection, pos);
|
output.Pos = mul(ubo.projection, pos);
|
||||||
return output;
|
return output;
|
||||||
|
|
|
||||||
Binary file not shown.
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Add table
Add a link
Reference in a new issue