Slightly reworked glTF samples
Parent matrices are now applied (where available) Now more in line with the base code glTF loader Refs #964
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11 changed files with 71 additions and 50 deletions
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@ -17,7 +17,7 @@ void main()
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vec3 N = normalize(inNormal);
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vec3 L = normalize(inLightVec);
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vec3 V = normalize(inViewVec);
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vec3 R = reflect(-L, N);
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vec3 R = reflect(L, N);
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vec3 diffuse = max(dot(N, L), 0.15) * inColor;
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vec3 specular = pow(max(dot(R, V), 0.0), 16.0) * vec3(0.75);
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outFragColor = vec4(diffuse * color.rgb + specular, 1.0);
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