Slightly reworked glTF samples

Parent matrices are now applied (where available)
Now more in line with the base code glTF loader
Refs #964
This commit is contained in:
Sascha Willems 2022-08-06 10:16:54 +02:00
parent 465c18862c
commit f084d6093c
11 changed files with 71 additions and 50 deletions

View file

@ -17,7 +17,7 @@ void main()
vec3 N = normalize(inNormal);
vec3 L = normalize(inLightVec);
vec3 V = normalize(inViewVec);
vec3 R = reflect(-L, N);
vec3 R = reflect(L, N);
vec3 diffuse = max(dot(N, L), 0.15) * inColor;
vec3 specular = pow(max(dot(R, V), 0.0), 16.0) * vec3(0.75);
outFragColor = vec4(diffuse * color.rgb + specular, 1.0);