Slightly reworked glTF samples

Parent matrices are now applied (where available)
Now more in line with the base code glTF loader
Refs #964
This commit is contained in:
Sascha Willems 2022-08-06 10:16:54 +02:00
parent 465c18862c
commit f084d6093c
11 changed files with 71 additions and 50 deletions

View file

@ -13,6 +13,7 @@ struct UBO
float4x4 projection;
float4x4 view;
float4 lightPos;
float4 viewPos;
};
cbuffer ubo : register(b0) { UBO ubo; }
@ -42,8 +43,7 @@ VSOutput main(VSInput input)
float4 pos = mul(ubo.view, float4(input.Pos, 1.0));
output.Normal = mul((float3x3)ubo.view, input.Normal);
float3 lPos = mul((float3x3)ubo.view, ubo.lightPos.xyz);
output.LightVec = lPos - pos.xyz;
output.ViewVec = -pos.xyz;
output.LightVec = ubo.lightPos.xyz - pos.xyz;
output.ViewVec = ubo.viewPos.xyz - pos.xyz;
return output;
}