Align UBO sizes between code and shaders for computeraytracing, ssao, & texturearray examples

This commit is contained in:
Stephen Saunders 2022-08-08 13:46:30 -04:00
parent b60f404b0e
commit f103389d03
3 changed files with 6 additions and 2 deletions

View file

@ -55,6 +55,7 @@ public:
glm::vec3 lookat = glm::vec3(0.0f, 0.5f, 0.0f);
float fov = 10.0f;
} camera;
glm::mat4 _pad;
} ubo;
} compute;