Align UBO sizes between code and shaders for computeraytracing, ssao, & texturearray examples
This commit is contained in:
parent
b60f404b0e
commit
f103389d03
3 changed files with 6 additions and 2 deletions
|
|
@ -55,6 +55,7 @@ public:
|
|||
glm::vec3 lookat = glm::vec3(0.0f, 0.5f, 0.0f);
|
||||
float fov = 10.0f;
|
||||
} camera;
|
||||
glm::mat4 _pad;
|
||||
} ubo;
|
||||
} compute;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue