Align UBO sizes between code and shaders for computeraytracing, ssao, & texturearray examples
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3 changed files with 6 additions and 2 deletions
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@ -55,6 +55,7 @@ public:
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glm::vec3 lookat = glm::vec3(0.0f, 0.5f, 0.0f);
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glm::vec3 lookat = glm::vec3(0.0f, 0.5f, 0.0f);
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float fov = 10.0f;
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float fov = 10.0f;
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} camera;
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} camera;
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glm::mat4 _pad;
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} ubo;
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} ubo;
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} compute;
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} compute;
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@ -11,7 +11,7 @@
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#define ENABLE_VALIDATION false
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#define ENABLE_VALIDATION false
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#define SSAO_KERNEL_SIZE 32
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#define SSAO_KERNEL_SIZE 64
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#define SSAO_RADIUS 0.3f
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#define SSAO_RADIUS 0.3f
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#if defined(__ANDROID__)
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#if defined(__ANDROID__)
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@ -12,6 +12,8 @@
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#define ENABLE_VALIDATION false
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#define ENABLE_VALIDATION false
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#define MAX_LAYERS 8
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// Vertex layout for this example
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// Vertex layout for this example
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struct Vertex {
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struct Vertex {
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float pos[3];
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float pos[3];
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@ -120,6 +122,7 @@ public:
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textureArray.width = ktxTexture->baseWidth;
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textureArray.width = ktxTexture->baseWidth;
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textureArray.height = ktxTexture->baseHeight;
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textureArray.height = ktxTexture->baseHeight;
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layerCount = ktxTexture->numLayers;
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layerCount = ktxTexture->numLayers;
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assert(layerCount <= MAX_LAYERS);
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ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
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ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
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ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
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ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
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@ -475,7 +478,7 @@ public:
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{
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{
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uboVS.instance = new UboInstanceData[layerCount];
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uboVS.instance = new UboInstanceData[layerCount];
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uint32_t uboSize = sizeof(uboVS.matrices) + (layerCount * sizeof(UboInstanceData));
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uint32_t uboSize = sizeof(uboVS.matrices) + (MAX_LAYERS * sizeof(UboInstanceData));
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// Vertex shader uniform buffer block
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// Vertex shader uniform buffer block
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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