Removed fragment shader from shadow map generation pipeline

This commit is contained in:
saschawillems 2018-09-16 21:39:31 +02:00
parent bf67bd6061
commit f1a7e66de1
3 changed files with 2 additions and 14 deletions

View file

@ -1,11 +0,0 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout(location = 0) out float fragmentdepth;
void main()
{
fragmentdepth = gl_FragCoord.z;
}