Removed fragment shader from shadow map generation pipeline
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3 changed files with 2 additions and 14 deletions
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout(location = 0) out float fragmentdepth;
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void main()
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{
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fragmentdepth = gl_FragCoord.z;
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}
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