Set api base line to 1.1 when using slang and enable SPIRV 1.4
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This folder contains the shaders used by the samples. Source files are available in GLSL, HLSL and [slang](https://shader-slang.org/) and also come with precompiled SPIR-V files that are consumed by the samples. To recompile shaders you can use the `compileshaders.py` scripts in the respective folders or any other means that can generate Vulkan SPIR-V from GLSL, HLSL or slang. One such option is [this extension for Visual Studio](https://github.com/SaschaWillems/SPIRV-VSExtension).
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Note that not all samples may come with all shading language variants. So some samples that have GLSL source files might not come with HLSL and/or slang source files.
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Note that not all samples may come with all shading language variants. So some samples that have GLSL source files might not come with HLSL and/or slang source files.
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A note for using **slang** shaders: These require a different SPIR-V environment than glsl/hlsl. When selecting slang shaders, the base requirement for all samples is raised to at least Vulkan 1.1 with the SPIRV 1.4 extension.
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