Added missing stencil outline example shaders
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2020c9548f
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8 changed files with 93 additions and 0 deletions
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data/shaders/stencilbuffer/toon.frag
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30
data/shaders/stencilbuffer/toon.frag
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#version 450
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layout (binding = 1) uniform sampler2D samplerColorMap;
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layout (location = 0) in vec3 inNormal;
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layout (location = 1) in vec3 inColor;
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layout (location = 2) in vec3 inLightVec;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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vec3 color;
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vec3 N = normalize(inNormal);
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vec3 L = normalize(inLightVec);
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float intensity = dot(N,L);
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if (intensity > 0.98)
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color = inColor * 1.5;
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else if (intensity > 0.9)
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color = inColor * 1.0;
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else if (intensity > 0.5)
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color = inColor * 0.6;
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else if (intensity > 0.25)
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color = inColor * 0.4;
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else
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color = inColor * 0.2;
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// Desaturate a bit
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color = vec3(mix(color, vec3(dot(vec3(0.2126,0.7152,0.0722), color)), 0.1));
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outFragColor.rgb = color;
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}
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