Added missing stencil outline example shaders

This commit is contained in:
saschawillems 2017-08-22 21:07:17 +02:00
parent 2020c9548f
commit f452839b92
8 changed files with 93 additions and 0 deletions

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#version 450
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = vec4(vec3(1.0), 1.0);
}

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#version 450
layout (location = 0) in vec4 inPos;
layout (location = 2) in vec3 inNormal;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 model;
vec4 lightPos;
float outlineWidth;
} ubo;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
// Extrude along normal
vec4 pos = vec4(inPos.xyz + inNormal * ubo.outlineWidth, inPos.w);
gl_Position = ubo.projection * ubo.model * pos;
}

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#version 450
layout (binding = 1) uniform sampler2D samplerColorMap;
layout (location = 0) in vec3 inNormal;
layout (location = 1) in vec3 inColor;
layout (location = 2) in vec3 inLightVec;
layout (location = 0) out vec4 outFragColor;
void main()
{
vec3 color;
vec3 N = normalize(inNormal);
vec3 L = normalize(inLightVec);
float intensity = dot(N,L);
if (intensity > 0.98)
color = inColor * 1.5;
else if (intensity > 0.9)
color = inColor * 1.0;
else if (intensity > 0.5)
color = inColor * 0.6;
else if (intensity > 0.25)
color = inColor * 0.4;
else
color = inColor * 0.2;
// Desaturate a bit
color = vec3(mix(color, vec3(dot(vec3(0.2126,0.7152,0.0722), color)), 0.1));
outFragColor.rgb = color;
}

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#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inColor;
layout (location = 2) in vec3 inNormal;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 model;
vec4 lightPos;
} ubo;
layout (location = 0) out vec3 outNormal;
layout (location = 1) out vec3 outColor;
layout (location = 2) out vec3 outLightVec;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outColor = vec3(1.0, 0.0, 0.0);
gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
outNormal = mat3(ubo.model) * inNormal;
vec4 pos = ubo.model * vec4(inPos, 1.0);
vec3 lPos = mat3(ubo.model) * ubo.lightPos.xyz;
outLightVec = lPos - pos.xyz;
}

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