From 599d2aaf049ced443d20073508684e3450731c65 Mon Sep 17 00:00:00 2001 From: Manuel Machado Date: Mon, 15 Jun 2020 00:11:48 -0300 Subject: [PATCH] Fix offset for texture coordinates - vulkanscene example --- examples/vulkanscene/vulkanscene.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/vulkanscene/vulkanscene.cpp b/examples/vulkanscene/vulkanscene.cpp index 540b2e84..110d9c4b 100644 --- a/examples/vulkanscene/vulkanscene.cpp +++ b/examples/vulkanscene/vulkanscene.cpp @@ -345,7 +345,7 @@ public: std::vector vertexInputAttributes = { vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normal - vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 5), // Location 2: Texture coordinates + vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 6), // Location 2: Texture coordinates vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 3, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 8), // Location 3: Color };