Added Android build files for indirect draw example
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5 changed files with 119 additions and 0 deletions
10
android/indirectdraw/.gitignore
vendored
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android/indirectdraw/.gitignore
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/assets/
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/res/
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/bin/
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/libs/
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/obj/
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/build.xml
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/local.properties
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/project.properties
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/proguard-project.txt
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*.apk
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27
android/indirectdraw/AndroidManifest.xml
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android/indirectdraw/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="de.saschawillems.vulkanIndirectdraw"
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android:versionCode="1"
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android:versionName="1.0">
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<uses-sdk android:minSdkVersion="19" />
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<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
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<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
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<uses-feature android:name="android.software.leanback" android:required="false"/>
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<application android:label="vulkanIndirectdraw" android:icon="@drawable/icon" android:hasCode="false">
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<activity android:name="android.app.NativeActivity"
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android:label="Indirect draw"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanIndirectdraw" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
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</intent-filter>
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</activity>
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</application>
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</manifest>
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29
android/indirectdraw/build.bat
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android/indirectdraw/build.bat
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cd jni
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call ndk-build
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if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\indirectdraw"
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xcopy "..\..\data\shaders\indirectdraw\*.spv" "assets\shaders\indirectdraw" /Y
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mkdir "assets\textures"
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xcopy "..\..\data\textures\texturearray_plants_bc3.ktx" "assets\textures" /Y
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xcopy "..\..\data\textures\ground_dry_bc3.ktx" "assets\textures" /Y
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mkdir "assets\models"
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xcopy "..\..\data\models\plants.dae" "assets\models" /Y
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xcopy "..\..\data\models\plane_circle.dae" "assets\models" /Y
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xcopy "..\..\data\models\skysphere.dae" "assets\models" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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call ant debug -Dout.final.file=vulkanIndirectdraw.apk
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) ELSE (
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echo error : ndk-build failed with errors!
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cd..
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)
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48
android/indirectdraw/jni/Android.mk
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android/indirectdraw/jni/Android.mk
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LOCAL_PATH := $(call my-dir)/../../indirectdraw
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# assimp
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include $(CLEAR_VARS)
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LOCAL_MODULE := assimp
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LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
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include $(PREBUILT_STATIC_LIBRARY)
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# vulkan example
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DATADIR := $(LOCAL_PATH)/../../data
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include $(CLEAR_VARS)
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LOCAL_MODULE := vulkanIndirectdraw
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PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../indirectdraw/*.cpp)
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PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
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LOCAL_CPPFLAGS := -std=c++11
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LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
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LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
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LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
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#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
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LOCAL_SRC_FILES := $(PROJECT_FILES)
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LOCAL_LDLIBS := -landroid -llog -lz
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LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
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LOCAL_DISABLE_FATAL_LINKER_WARNINGS := true
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LOCAL_STATIC_LIBRARIES += android_native_app_glue
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LOCAL_STATIC_LIBRARIES += cpufeatures
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LOCAL_STATIC_LIBRARIES += libassimp
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include $(BUILD_SHARED_LIBRARY)
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$(call import-module, android/native_app_glue)
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$(call import-module, android/cpufeatures)
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5
android/indirectdraw/jni/Application.mk
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5
android/indirectdraw/jni/Application.mk
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APP_PLATFORM := android-19
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APP_ABI := armeabi-v7a
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APP_STL := c++_static
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APP_CPPFLAGS := -std=c++11
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NDK_TOOLCHAIN_VERSION := clang
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