Code cleanup, comments
This commit is contained in:
parent
2e566fa549
commit
f5cddbd207
1 changed files with 92 additions and 114 deletions
|
|
@ -5,7 +5,7 @@
|
|||
*
|
||||
* Relevant code parts are marked with [POI]
|
||||
*
|
||||
* Copyright (C) 2018-2021 by Sascha Willems - www.saschawillems.de
|
||||
* Copyright (C) 2018-2023 by Sascha Willems - www.saschawillems.de
|
||||
*
|
||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||
*/
|
||||
|
|
@ -13,10 +13,6 @@
|
|||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanglTFModel.h"
|
||||
|
||||
float rnd() {
|
||||
return static_cast<float>(rand()) / static_cast<float>(RAND_MAX);
|
||||
}
|
||||
|
||||
class VulkanExample : public VulkanExampleBase
|
||||
{
|
||||
public:
|
||||
|
|
@ -33,34 +29,34 @@ public:
|
|||
} material;
|
||||
VkDescriptorSet descriptorSet;
|
||||
void setRandomMaterial() {
|
||||
material.r = rnd();
|
||||
material.g = rnd();
|
||||
material.b = rnd();
|
||||
std::random_device rndDevice;
|
||||
std::default_random_engine rndEngine(rndDevice());
|
||||
std::uniform_real_distribution<float> rndDist(0.1f, 1.0f);
|
||||
material.r = rndDist(rndEngine);
|
||||
material.g = rndDist(rndEngine);
|
||||
material.b = rndDist(rndEngine);
|
||||
material.ambient = 0.0025f;
|
||||
material.roughness = glm::clamp(rnd(), 0.005f, 1.0f);
|
||||
material.metallic = glm::clamp(rnd(), 0.005f, 1.0f);
|
||||
material.roughness = glm::clamp(rndDist(rndEngine), 0.005f, 1.0f);
|
||||
material.metallic = glm::clamp(rndDist(rndEngine), 0.005f, 1.0f);
|
||||
}
|
||||
};
|
||||
std::array<Object, 16> objects;
|
||||
std::array<Object, 16> objects{};
|
||||
|
||||
struct {
|
||||
vks::Buffer scene;
|
||||
} uniformBuffers;
|
||||
|
||||
struct UBOMatrices {
|
||||
struct UniformData {
|
||||
glm::mat4 projection;
|
||||
glm::mat4 model;
|
||||
glm::mat4 view;
|
||||
glm::vec3 camPos;
|
||||
} uboMatrices;
|
||||
} uniformData;
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkPipeline pipeline;
|
||||
VkDescriptorSet descriptorSet;
|
||||
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
|
||||
VkPipeline pipeline{ VK_NULL_HANDLE };
|
||||
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
|
||||
|
||||
struct DescriptorSetLaysts {
|
||||
VkDescriptorSetLayout scene;
|
||||
VkDescriptorSetLayout object;
|
||||
VkDescriptorSetLayout scene{ VK_NULL_HANDLE };
|
||||
VkDescriptorSetLayout object{ VK_NULL_HANDLE };
|
||||
} descriptorSetLayouts;
|
||||
|
||||
VulkanExample() : VulkanExampleBase()
|
||||
|
|
@ -73,23 +69,30 @@ public:
|
|||
camera.movementSpeed = 4.0f;
|
||||
camera.rotationSpeed = 0.25f;
|
||||
|
||||
srand((unsigned int)time(0));
|
||||
|
||||
/*
|
||||
[POI] Enable extensions required for inline uniform blocks
|
||||
*/
|
||||
enabledDeviceExtensions.push_back(VK_EXT_INLINE_UNIFORM_BLOCK_EXTENSION_NAME);
|
||||
enabledDeviceExtensions.push_back(VK_KHR_MAINTENANCE1_EXTENSION_NAME);
|
||||
enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
|
||||
|
||||
/*
|
||||
[POI] We also need to enable the inline uniform block feature (using the dedicated physical device structure)
|
||||
*/
|
||||
enabledInlineUniformBlockFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES_EXT;
|
||||
enabledInlineUniformBlockFeatures.inlineUniformBlock = VK_TRUE;
|
||||
deviceCreatepNextChain = &enabledInlineUniformBlockFeatures;
|
||||
}
|
||||
|
||||
~VulkanExample()
|
||||
{
|
||||
if (device) {
|
||||
vkDestroyPipeline(device, pipeline, nullptr);
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.scene, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.object, nullptr);
|
||||
uniformBuffers.scene.destroy();
|
||||
uniformBuffer.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
void buildCommandBuffers()
|
||||
|
|
@ -162,49 +165,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void setupDescriptorSetLayout()
|
||||
{
|
||||
// Scene
|
||||
{
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0),
|
||||
};
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayouts.scene));
|
||||
}
|
||||
|
||||
// Objects
|
||||
{
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||
/*
|
||||
[POI] Setup inline uniform block for set 1 at binding 0 (see fragment shader)
|
||||
Descriptor count for an inline uniform block contains data sizes of the block (last parameter)
|
||||
*/
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(Object::Material)),
|
||||
};
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayouts.object));
|
||||
}
|
||||
|
||||
/*
|
||||
[POI] Pipeline layout
|
||||
*/
|
||||
std::vector<VkDescriptorSetLayout> setLayouts = {
|
||||
descriptorSetLayouts.scene, // Set 0 = Scene matrices
|
||||
descriptorSetLayouts.object // Set 1 = Object inline uniform block
|
||||
};
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), static_cast<uint32_t>(setLayouts.size()));
|
||||
|
||||
std::vector<VkPushConstantRange> pushConstantRanges = {
|
||||
vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::vec3), 0),
|
||||
};
|
||||
pipelineLayoutCI.pushConstantRangeCount = 1;
|
||||
pipelineLayoutCI.pPushConstantRanges = pushConstantRanges.data();
|
||||
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
|
||||
}
|
||||
|
||||
void setupDescriptorSets()
|
||||
void setupDescriptors()
|
||||
{
|
||||
// Pool
|
||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||
|
|
@ -213,7 +174,6 @@ public:
|
|||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT, static_cast<uint32_t>(objects.size()) * sizeof(Object::Material)),
|
||||
};
|
||||
VkDescriptorPoolCreateInfo descriptorPoolCI = vks::initializers::descriptorPoolCreateInfo(poolSizes, static_cast<uint32_t>(objects.size()) + 1);
|
||||
|
||||
/*
|
||||
[POI] New structure that has to be chained into the descriptor pool's createinfo if you want to allocate inline uniform blocks
|
||||
*/
|
||||
|
|
@ -224,19 +184,35 @@ public:
|
|||
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCI, nullptr, &descriptorPool));
|
||||
|
||||
// Sets
|
||||
// Layouts
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings{};
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayoutCI{};
|
||||
// Scene matrices
|
||||
setLayoutBindings = {
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0),
|
||||
};
|
||||
descriptorLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayouts.scene));
|
||||
setLayoutBindings = {
|
||||
/*
|
||||
[POI] Setup inline uniform block for set 1 at binding 0 (see fragment shader)
|
||||
Descriptor count for an inline uniform block contains data sizes of the block (last parameter)
|
||||
*/
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(Object::Material)),
|
||||
};
|
||||
descriptorLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayouts.object));
|
||||
|
||||
// Sets
|
||||
// Scene
|
||||
VkDescriptorSetAllocateInfo descriptorAllocateInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.scene, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorAllocateInfo, &descriptorSet));
|
||||
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.scene.descriptor),
|
||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
|
||||
};
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
||||
|
||||
// Objects
|
||||
for (auto &object : objects) {
|
||||
for (auto& object : objects) {
|
||||
VkDescriptorSetAllocateInfo descriptorAllocateInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.object, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorAllocateInfo, &object.descriptorSet));
|
||||
|
||||
|
|
@ -269,6 +245,25 @@ public:
|
|||
|
||||
void preparePipelines()
|
||||
{
|
||||
/*
|
||||
[POI] Pipeline layout usin two sets, one for the scene matrices and one for the per-object inline uniform blocks
|
||||
*/
|
||||
std::vector<VkDescriptorSetLayout> setLayouts = {
|
||||
descriptorSetLayouts.scene, // Set 0 = Scene matrices
|
||||
descriptorSetLayouts.object // Set 1 = Object inline uniform block
|
||||
};
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), static_cast<uint32_t>(setLayouts.size()));
|
||||
|
||||
// We use push constants for passing object positions
|
||||
std::vector<VkPushConstantRange> pushConstantRanges = {
|
||||
vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::vec3), 0),
|
||||
};
|
||||
pipelineLayoutCI.pushConstantRangeCount = 1;
|
||||
pipelineLayoutCI.pPushConstantRanges = pushConstantRanges.data();
|
||||
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
|
||||
|
||||
// Pipeline
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_FRONT_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE);
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||
|
|
@ -299,37 +294,18 @@ public:
|
|||
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffers.scene, sizeof(uboMatrices)));
|
||||
VK_CHECK_RESULT(uniformBuffers.scene.map());
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData)));
|
||||
VK_CHECK_RESULT(uniformBuffer.map());
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
uboMatrices.projection = camera.matrices.perspective;
|
||||
uboMatrices.view = camera.matrices.view;
|
||||
uboMatrices.model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f));
|
||||
uboMatrices.camPos = camera.position * glm::vec3(-1.0f, 1.0f, -1.0f);
|
||||
memcpy(uniformBuffers.scene.mapped, &uboMatrices, sizeof(uboMatrices));
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
void getEnabledFeatures()
|
||||
{
|
||||
// Enable the inline uniform block feature using the dedicated physical device structure
|
||||
enabledInlineUniformBlockFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES_EXT;
|
||||
enabledInlineUniformBlockFeatures.inlineUniformBlock = VK_TRUE;
|
||||
deviceCreatepNextChain = &enabledInlineUniformBlockFeatures;
|
||||
uniformData.projection = camera.matrices.perspective;
|
||||
uniformData.view = camera.matrices.view;
|
||||
uniformData.model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f));
|
||||
uniformData.camPos = camera.position * glm::vec3(-1.0f, 1.0f, -1.0f);
|
||||
memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
|
||||
}
|
||||
|
||||
void prepare()
|
||||
|
|
@ -337,29 +313,31 @@ public:
|
|||
VulkanExampleBase::prepare();
|
||||
loadAssets();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptorSetLayout();
|
||||
setupDescriptors();
|
||||
preparePipelines();
|
||||
setupDescriptorSets();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
updateUniformBuffers();
|
||||
draw();
|
||||
if (camera.updated)
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
/*
|
||||
[POI] Update descriptor sets at runtime
|
||||
[POI] Update descriptor sets at runtime, called from the UI to randomize materials
|
||||
*/
|
||||
void updateMaterials() {
|
||||
// Setup random materials for every object in the scene
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue