Screenshot and info for texture array example
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@ -70,6 +70,12 @@ Loads a single texture and displays it on a simple quad. Demonstrates loading a
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Building on the basic texture loading example a cubemap is loaded into host visible memory and then transformed into an optimal format for the GPU.
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Building on the basic texture loading example a cubemap is loaded into host visible memory and then transformed into an optimal format for the GPU.
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The demo uses two different pipelines (and shader sets) to display the cubemap as a skybox (background) and as a source for reflections.
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The demo uses two different pipelines (and shader sets) to display the cubemap as a skybox (background) and as a source for reflections.
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### Texture array
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<img src="./screenshots/texture_array.png" height="128px">
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Texture arrays allow storing of multiple images in different layers without any interpolation between the layers.
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This example demonstrates the use of a 2D texture array with instanced rendering. Each instance samples from a different layer of the texture array.
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### Pipelines
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### Pipelines
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<img src="./screenshots/basic_pipelines.png" height="128px">
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<img src="./screenshots/basic_pipelines.png" height="128px">
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BIN
screenshots/texture_array.png
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BIN
screenshots/texture_array.png
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After Width: | Height: | Size: 278 KiB |
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