Replaced text overlay with proper (imgui based) UI overlay class

This commit is contained in:
saschawillems 2017-10-29 11:41:43 +01:00
parent 5107cf3ed0
commit f6af0bde03
10 changed files with 743 additions and 807 deletions

View file

@ -0,0 +1,13 @@
#version 450
layout (binding = 0) uniform sampler2D fontSampler;
layout (location = 0) in vec2 inUV;
layout (location = 1) in vec4 inColor;
layout (location = 0) out vec4 outColor;
void main()
{
outColor = inColor * texture(fontSampler, inUV);
}

Binary file not shown.

View file

@ -0,0 +1,25 @@
#version 450
layout (location = 0) in vec2 inPos;
layout (location = 1) in vec2 inUV;
layout (location = 2) in vec4 inColor;
layout (push_constant) uniform PushConstants {
vec2 scale;
vec2 translate;
} pushConstants;
layout (location = 0) out vec2 outUV;
layout (location = 1) out vec4 outColor;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outUV = inUV;
outColor = inColor;
gl_Position = vec4(inPos * pushConstants.scale + pushConstants.translate, 0.0, 1.0);
}

Binary file not shown.