Added samples for ray queries and callable ray tracing shaders

This commit is contained in:
Sascha Willems 2020-11-23 12:25:49 +01:00
parent 08be260685
commit f79c9705b4
22 changed files with 1391 additions and 33 deletions

View file

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#version 460 core
#extension GL_EXT_ray_tracing : enable
layout(location = 0) callableDataInEXT vec3 outColor;
void main()
{
// Generate a line pattern
vec2 pos = vec2(gl_LaunchIDEXT / 8);
outColor = vec3(mod(pos.y, 2.0));
// outColor = vec3(0.0, 0.0, 1.0);
}