Added samples for ray queries and callable ray tracing shaders

This commit is contained in:
Sascha Willems 2020-11-23 12:25:49 +01:00
parent 08be260685
commit f79c9705b4
22 changed files with 1391 additions and 33 deletions

View file

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#version 460
#extension GL_EXT_ray_tracing : require
#extension GL_EXT_nonuniform_qualifier : enable
layout(location = 0) rayPayloadInEXT vec3 hitValue;
layout(location = 0) callableDataEXT vec3 outColor;
hitAttributeEXT vec3 attribs;
layout(binding = 0, set = 0) uniform accelerationStructureEXT topLevelAS;
void main()
{
// Execute the callable shader indexed by the current geometry being hit
// For our sample this means that the first callable shader in the SBT is invoked for the first triangle, the second callable shader for the second triangle, etc.
executeCallableEXT(gl_GeometryIndexEXT, 0);
hitValue = outColor;
}