Add all examples (with status comments) to examples.h for macOS & iOS
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57e650b653
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1 changed files with 231 additions and 32 deletions
263
xcode/examples.h
263
xcode/examples.h
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@ -31,6 +31,10 @@
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// BASICS
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#ifdef MVK_triangle
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# include "../examples/triangle/triangle.cpp"
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#endif
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#ifdef MVK_pipelines
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# include "../examples/pipelines/pipelines.cpp"
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#endif
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@ -39,26 +43,45 @@
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# include "../examples/texture/texture.cpp"
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#endif
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// Does not run. Metal does not support passing matrices between shader stages. Update: runs on macOS Big Sur with Vulksn SDK 1.2.189.0
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#ifdef MVK_texture3d
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# include "../examples/texture3d/texture3d.cpp"
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#endif
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// Does not run. Metal does not support passing matrices between shader stages.
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// Update: runs on macOS Big Sur with Vulksn SDK 1.2.189.0
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#ifdef MVK_texturecubemap
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# include "../examples/texturecubemap/texturecubemap.cpp"
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#endif
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#ifdef MVK_texturecubemaparray
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# include "../examples/texturecubemaparray/texturecubemaparray.cpp"
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#endif
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// Runs in Release mode. Does not run in Debug mode, as Metal validation will
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// assert that UBO buffer length is too short for UBO size declared in shader.
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// Update: runs on macOS Big Sur with Vulksn SDK 1.2.189.0
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#ifdef MVK_texturearray
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# include "../examples/texturearray/texturearray.cpp"
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#endif
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//#ifdef MVK_mesh
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//# include "../examples/mesh/mesh.cpp"
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//#endif
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#ifdef MVK_dynamicuniformbuffer
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# include "../examples/dynamicuniformbuffer/dynamicuniformbuffer.cpp"
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#endif
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// Does not run. Metal does not support passing arrays between shader stages. Update: runs on macOS Big Sur with Vulksn SDK 1.2.189.0
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#ifdef MVK_inlineuniformblocks
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# include "../examples/inlineuniformblocks/inlineuniformblocks.cpp"
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#endif
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#ifdef MVK_inputattachments
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# include "../examples/inputattachments/inputattachments.cpp"
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#endif
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#ifdef MVK_negativeviewportheight
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# include "../examples/negativeviewportheight/negativeviewportheight.cpp"
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#endif
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// Does not run. Metal does not support passing arrays between shader stages.
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// Update: runs on macOS Big Sur with Vulksn SDK 1.2.189.0
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#ifdef MVK_pushconstants
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# include "../examples/pushconstants/pushconstants.cpp"
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#endif
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@ -71,6 +94,28 @@
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# include "../examples/offscreen/offscreen.cpp"
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#endif
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// Runs but nothing displays
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#ifdef MVK_oit
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# include "../examples/oit/oit.cpp"
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#endif
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// Does not run - build issue.
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#ifdef MVK_renderheadless
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# include "../examples/renderheadless/renderheadless.cpp"
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#endif
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#ifdef MVK_screenshot
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# include "../examples/screenshot/screenshot.cpp"
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#endif
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#ifdef MVK_stencilbuffer
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# include "../examples/stencilbuffer/stencilbuffer.cpp"
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#endif
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#ifdef MVK_subpasses
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# include "../examples/subpasses/subpasses.cpp"
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#endif
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#ifdef MVK_radialblur
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# include "../examples/radialblur/radialblur.cpp"
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#endif
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@ -90,8 +135,8 @@
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# include "../examples/multithreading/multithreading.cpp"
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#endif
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#ifdef MVK_gltfscenerendering
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# include "../examples/gltfscenerendering/gltfscenerendering.cpp"
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#ifdef MVK_multiview
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# include "../examples/multiview/multiview.cpp"
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#endif
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#ifdef MVK_instancing
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@ -102,7 +147,8 @@
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# include "../examples/indirectdraw/indirectdraw.cpp"
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#endif
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// Does not run. Metal does not support passing matrices between shader stages. Update: runs on macOS Big Sur with Vulksn SDK 1.2.189.0
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// Does not run. Metal does not support passing matrices between shader stages.
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// Update: runs on macOS Big Sur with Vulksn SDK 1.2.189.0
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#ifdef MVK_hdr
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# include "../examples/hdr/hdr.cpp"
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#endif
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@ -111,63 +157,219 @@
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# include "../examples/occlusionquery/occlusionquery.cpp"
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#endif
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// Does not run. Sampler arrays require Metal 2. Update: runs on macOS Big Sur with Vulksn SDK 1.2.189.0
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// Does not run. Sampler arrays require Metal 2.
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// Update: runs on macOS Big Sur with Vulksn SDK 1.2.189.0
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#ifdef MVK_texturemipmapgen
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# include "../examples/texturemipmapgen/texturemipmapgen.cpp"
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#endif
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// Does not run. Sparse binding not supported.
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#ifdef MVK_texturesparseresidency
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# include "../examples/texturesparseresidency/texturesparseresidency.cpp"
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#endif
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// Runs but multisampling may not be working.
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#ifdef MVK_multisampling
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# include "../examples/multisampling/multisampling.cpp"
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#endif
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// Runs but multisampling may not be working.
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#ifdef MVK_deferredmultisampling
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# include "../examples/deferredmultisampling/deferredmultisampling.cpp"
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#endif
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#ifdef MVK_shadowmapping
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# include "../examples/shadowmapping/shadowmapping.cpp"
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#endif
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#ifdef MVK_shadowmappingcascade
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# include "../examples/shadowmappingcascade/shadowmappingcascade.cpp"
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#endif
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#ifdef MVK_shadowmappingomni
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# include "../examples/shadowmappingomni/shadowmappingomni.cpp"
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#endif
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//#ifdef MVK_skeletalanimation
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//# include "../examples/skeletalanimation/skeletalanimation.cpp"
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//#endif
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#ifdef MVK_gltfloading
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# include "../examples/gltfloading/gltfloading.cpp"
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#endif
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#ifdef MVK_gltfskinning
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# include "../examples/gltfskinning/gltfskinning.cpp"
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#endif
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// Runs but cannot find input file.
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#ifdef MVK_gltfscenerendering
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# include "../examples/gltfscenerendering/gltfscenerendering.cpp"
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#endif
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#ifdef MVK_bloom
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# include "../examples/bloom/bloom.cpp"
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#endif
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// Runs in Release mode. Debug mode Metal validation will assert
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// Runs in Release mode. Debug mode Metal validation will assert.
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// UBO buffer length is too short for UBO size declared in shader.
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// Update: runs on macOS Big Sur with Vulksn SDK 1.2.189.0
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#ifdef MVK_deferred
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# include "../examples/deferred/deferred.cpp"
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#endif
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// Runs in Release mode, but does not display content.
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// Metal does not support the use of specialization constants to set array lengths.
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// Update: runs on macOS Big Sur with Vulksn SDK 1.2.189.0
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#ifdef MVK_ssao
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# include "../examples/ssao/ssao.cpp"
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#endif
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#ifdef MVK_pbrbasic
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# include "../examples/pbrbasic/pbrbasic.cpp"
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#endif
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#ifdef MVK_pbribl
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# include "../examples/pbribl/pbribl.cpp"
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#endif
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#ifdef MVK_pbrtexture
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# include "../examples/pbrtexture/pbrtexture.cpp"
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#endif
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// RAY TRACING - Currently unsupported by MoltenVK/Metal
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// Does not run. Missing Vulkan extensions for ray tracing
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#ifdef MVK_rayquery
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# include "../examples/rayquery/rayquery.cpp"
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#endif
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// Does not run. Missing Vulkan extensions for ray tracing
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#ifdef MVK_raytracingbasic
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# include "../examples/raytracingbasic/raytracingbasic.cpp"
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#endif
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// Does not run. Missing Vulkan extensions for ray tracing
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#ifdef MVK_raytracingcallable
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# include "../examples/raytracingcallable/raytracingcallable.cpp"
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#endif
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// Does not run. Missing Vulkan extensions for ray tracing
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#ifdef MVK_raytracingreflections
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# include "../examples/raytracingreflections/raytracingreflections.cpp"
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#endif
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// Does not run. Missing Vulkan extensions for ray tracing
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#ifdef MVK_raytracingshadows
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# include "../examples/raytracingshadows/raytracingshadows.cpp"
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#endif
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// COMPUTE
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#ifdef MVK_computecloth
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# include "../examples/computecloth/computecloth.cpp"
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#endif
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#ifdef MVK_computecullandlod
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# include "../examples/computecullandlod/computecullandlod.cpp"
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#endif
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// Does not run - build issue.
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#ifdef MVK_computeheadless
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# include "../examples/computeheadless/computeheadless.cpp"
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#endif
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#ifdef MVK_computenbody
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# include "../examples/computenbody/computenbody.cpp"
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#endif
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#ifdef MVK_computeparticles
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# include "../examples/computeparticles/computeparticles.cpp"
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#endif
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#ifdef MVK_computeraytracing
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# include "../examples/computeraytracing/computeraytracing.cpp"
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#endif
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#ifdef MVK_computeshader
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# include "../examples/computeshader/computeshader.cpp"
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#endif
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// TESSELLATION
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#ifdef MVK_displacement
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# include "../examples/displacement/displacement.cpp"
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#endif
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#ifdef MVK_tessellation
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# include "../examples/tessellation/tessellation.cpp"
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#endif
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#ifdef MVK_terraintessellation
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# include "../examples/terraintessellation/terraintessellation.cpp"
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#endif
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// GEOMETRY SHADER - Unsupported by Metal
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// Does not run. Metal does not support geometry shaders.
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#ifdef MVK_deferredshadows
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# include "../examples/deferredshadows/deferredshadows.cpp"
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#endif
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// Runs in Release mode, but does not display content.
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// Metal does not support the use of specialization constants to set array lengths,
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#ifdef MVK_ssao
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# include "../examples/ssao/ssao.cpp"
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// Does not run. Metal does not support geometry shaders.
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#ifdef MVK_geometryshader
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# include "../examples/geometryshader/geometryshader.cpp"
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#endif
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// Does not run. Metal does not support geometry shaders.
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#ifdef MVK_viewportarray
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# include "../examples/viewportarray/viewportarray.cpp"
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#endif
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// COMPUTE - Currently unsupported by MoltenVK
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// EXTENSIONS
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// Does not run. MoltenVK does not support VK_EXT_conditional_rendering.
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#ifdef MVK_conditionalrender
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# include "../examples/conditionalrender/conditionalrender.cpp"
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#endif
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// TESSELLATION - Currently unsupported by MoltenVK
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// Does not run. MoltenVK does not support VK_EXT_conservative_rasterization.
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#ifdef MVK_conservativeraster
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# include "../examples/conservativeraster/conservativeraster.cpp"
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#endif
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// Does not run. MoltenVK does not support VK_NV_shading_rate_image.
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#ifdef MVK_variablerateshading
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# include "../examples/variablerateshading/variablerateshading.cpp"
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#endif
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// GEOMETRY SHADER - Unsupported by Metal
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// EXTENSIONS - Currently unsupported by MoltenVK
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// Runs. MoltenVK supports VK_EXT_debug_marker.
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#ifdef MVK_debugmarker
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# include "../examples/debugmarker/debugmarker.cpp"
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#endif
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// MISC
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// Does not run. Metal/MoltenVK does not support pipeline statistics.
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#ifdef MVK_pipelinestatistics
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# include "../examples/pipelinestatistics/pipelinestatistics.cpp"
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#endif
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// Does not run.
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#ifdef MVK_descriptorindexing
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# include "../examples/descriptorindexing/descriptorindexing.cpp"
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#endif
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#ifdef MVK_descriptorsets
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# include "../examples/descriptorsets/descriptorsets.cpp"
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#endif
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#ifdef MVK_pushdescriptors
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# include "../examples/pushdescriptors/pushdescriptors.cpp"
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#endif
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#ifdef MVK_parallaxmapping
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# include "../examples/parallaxmapping/parallaxmapping.cpp"
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#endif
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# include "../examples/distancefieldfonts/distancefieldfonts.cpp"
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#endif
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// Runs but mouse interaction not working.
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#ifdef MVK_imgui
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# include "../examples/imgui/main.cpp"
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#endif
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#ifdef MVK_vulkanscene
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# include "../examples/vulkanscene/vulkanscene.cpp"
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#endif
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#ifdef MVK_gltfloading
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# include "../examples/gltfloading/gltfloading.cpp"
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#endif
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#ifdef MVK_gltfskinning
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# include "../examples/gltfskinning/gltfskinning.cpp"
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#endif
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