Moved VulkanFrameBuffer to vks namespce (Refs #260)
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3 changed files with 12 additions and 12 deletions
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/*
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* Vulkan framebuffer class
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#pragma once
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#include <algorithm>
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#include <iterator>
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#include <vector>
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#include "vulkan/vulkan.h"
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#include "VulkanDevice.hpp"
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#include "vulkantools.h"
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namespace vk
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{
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/**
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* @brief Encapsulates a single frame buffer attachment
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*/
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struct FramebufferAttachment
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{
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VkImage image;
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VkDeviceMemory memory;
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VkImageView view;
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VkFormat format;
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VkImageSubresourceRange subresourceRange;
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VkAttachmentDescription description;
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VkImageLayout initialLayout;
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/**
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* @brief Returns true if the attachment has a depth component
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*/
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bool hasDepth()
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{
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std::vector<VkFormat> formats =
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{
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VK_FORMAT_D16_UNORM,
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VK_FORMAT_X8_D24_UNORM_PACK32,
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VK_FORMAT_D32_SFLOAT,
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VK_FORMAT_D16_UNORM_S8_UINT,
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VK_FORMAT_D24_UNORM_S8_UINT,
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VK_FORMAT_D32_SFLOAT_S8_UINT,
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};
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return std::find(formats.begin(), formats.end(), format) != std::end(formats);
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}
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/**
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* @brief Returns true if the attachment has a stencil component
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*/
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bool hasStencil()
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{
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std::vector<VkFormat> formats =
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{
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VK_FORMAT_S8_UINT,
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VK_FORMAT_D16_UNORM_S8_UINT,
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VK_FORMAT_D24_UNORM_S8_UINT,
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VK_FORMAT_D32_SFLOAT_S8_UINT,
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};
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return std::find(formats.begin(), formats.end(), format) != std::end(formats);
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}
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/**
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* @brief Returns true if the attachment is a depth and/or stencil attachment
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*/
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bool isDepthStencil()
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{
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return(hasDepth() || hasStencil());
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}
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};
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/**
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* @brief Describes the attributes of an attachment to be created
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*/
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struct AttachmentCreateInfo
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{
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uint32_t width, height;
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uint32_t layerCount;
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VkFormat format;
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VkImageUsageFlags usage;
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};
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/**
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* @brief Encapsulates a complete Vulkan framebuffer with an arbitrary number and combination of attachments
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*/
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struct Framebuffer
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{
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private:
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vks::VulkanDevice *vulkanDevice;
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public:
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uint32_t width, height;
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VkFramebuffer framebuffer;
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VkRenderPass renderPass;
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VkSampler sampler;
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std::vector<vk::FramebufferAttachment> attachments;
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/**
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* Default constructor
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*
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* @param vulkanDevice Pointer to a valid VulkanDevice
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*/
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Framebuffer(vks::VulkanDevice *vulkanDevice)
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{
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assert(vulkanDevice);
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this->vulkanDevice = vulkanDevice;
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}
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/**
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* Destroy and free Vulkan resources used for the framebuffer and all of it's attachments
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*/
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~Framebuffer()
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{
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assert(vulkanDevice);
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for (auto attachment : attachments)
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{
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vkDestroyImage(vulkanDevice->logicalDevice, attachment.image, nullptr);
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vkDestroyImageView(vulkanDevice->logicalDevice, attachment.view, nullptr);
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vkFreeMemory(vulkanDevice->logicalDevice, attachment.memory, nullptr);
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}
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vkDestroySampler(vulkanDevice->logicalDevice, sampler, nullptr);
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vkDestroyRenderPass(vulkanDevice->logicalDevice, renderPass, nullptr);
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vkDestroyFramebuffer(vulkanDevice->logicalDevice, framebuffer, nullptr);
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}
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/**
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* Add a new attachment described by createinfo to the framebuffer's attachment list
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*
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* @param createinfo Structure that specifices the framebuffer to be constructed
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*
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* @return Index of the new attachment
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*/
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uint32_t addAttachment(vk::AttachmentCreateInfo createinfo)
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{
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vk::FramebufferAttachment attachment;
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attachment.format = createinfo.format;
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VkImageAspectFlags aspectMask = VK_FLAGS_NONE;
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VkImageLayout imageLayout;
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// Select aspect mask and layout depending on usage
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// Color attachment
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if (createinfo.usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
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{
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aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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attachment.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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imageLayout = (createinfo.usage & VK_IMAGE_USAGE_SAMPLED_BIT) ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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}
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// Depth (and/or stencil) attachment
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if (createinfo.usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
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{
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if (attachment.hasDepth())
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{
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aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
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}
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if (attachment.hasStencil())
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{
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aspectMask = aspectMask | VK_IMAGE_ASPECT_STENCIL_BIT;
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}
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attachment.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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imageLayout = (createinfo.usage & VK_IMAGE_USAGE_SAMPLED_BIT) ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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}
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assert(aspectMask > 0);
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VkImageCreateInfo image = vkTools::initializers::imageCreateInfo();
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image.imageType = VK_IMAGE_TYPE_2D;
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image.format = createinfo.format;
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image.extent.width = createinfo.width;
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image.extent.height = createinfo.height;
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image.extent.depth = 1;
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image.mipLevels = 1;
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image.arrayLayers = createinfo.layerCount;
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image.samples = VK_SAMPLE_COUNT_1_BIT;
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image.tiling = VK_IMAGE_TILING_OPTIMAL;
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image.usage = createinfo.usage;
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VkMemoryAllocateInfo memAlloc = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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// Create image for this attachment
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VK_CHECK_RESULT(vkCreateImage(vulkanDevice->logicalDevice, &image, nullptr, &attachment.image));
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vkGetImageMemoryRequirements(vulkanDevice->logicalDevice, attachment.image, &memReqs);
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memAlloc.allocationSize = memReqs.size;
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memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(vulkanDevice->logicalDevice, &memAlloc, nullptr, &attachment.memory));
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VK_CHECK_RESULT(vkBindImageMemory(vulkanDevice->logicalDevice, attachment.image, attachment.memory, 0));
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attachment.subresourceRange = {};
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attachment.subresourceRange.aspectMask = aspectMask;
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attachment.subresourceRange.levelCount = 1;
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attachment.subresourceRange.layerCount = createinfo.layerCount;
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VkImageViewCreateInfo imageView = vkTools::initializers::imageViewCreateInfo();
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imageView.viewType = (createinfo.layerCount == 1) ? VK_IMAGE_VIEW_TYPE_2D : VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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imageView.format = createinfo.format;
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imageView.subresourceRange = attachment.subresourceRange;
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//todo: workaround for depth+stencil attachments
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imageView.subresourceRange.aspectMask = (attachment.hasDepth()) ? VK_IMAGE_ASPECT_DEPTH_BIT : aspectMask;
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imageView.image = attachment.image;
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VK_CHECK_RESULT(vkCreateImageView(vulkanDevice->logicalDevice, &imageView, nullptr, &attachment.view));
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// Fill attachment description
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attachment.description = {};
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attachment.description.samples = VK_SAMPLE_COUNT_1_BIT;
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attachment.description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attachment.description.storeOp = (createinfo.usage & VK_IMAGE_USAGE_SAMPLED_BIT) ? VK_ATTACHMENT_STORE_OP_STORE : VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachment.description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachment.description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachment.description.format = createinfo.format;
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attachment.description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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// Final layout
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// If not, final layout depends on attachment type
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if (attachment.hasDepth() || attachment.hasStencil())
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{
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attachment.description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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}
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else
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{
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attachment.description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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}
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attachments.push_back(attachment);
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return static_cast<uint32_t>(attachments.size() - 1);
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}
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/**
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* Creates a default sampler for sampling from any of the framebuffer attachments
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* Applications are free to create their own samplers for different use cases
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*
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* @param magFilter Magnification filter for lookups
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* @param minFilter Minification filter for lookups
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* @param adressMode Adressing mode for the U,V and W coordinates
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*
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* @return VkResult for the sampler creation
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*/
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VkResult createSampler(VkFilter magFilter, VkFilter minFilter, VkSamplerAddressMode adressMode)
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{
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VkSamplerCreateInfo samplerInfo = vkTools::initializers::samplerCreateInfo();
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samplerInfo.magFilter = magFilter;
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samplerInfo.minFilter = minFilter;
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samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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samplerInfo.addressModeU = adressMode;
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samplerInfo.addressModeV = adressMode;
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samplerInfo.addressModeW = adressMode;
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samplerInfo.mipLodBias = 0.0f;
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samplerInfo.maxAnisotropy = 0;
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samplerInfo.minLod = 0.0f;
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samplerInfo.maxLod = 1.0f;
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samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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return vkCreateSampler(vulkanDevice->logicalDevice, &samplerInfo, nullptr, &sampler);
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}
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/**
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* Creates a default render pass setup with one sub pass
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*
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* @return VK_SUCCESS if all resources have been created successfully
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*/
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VkResult createRenderPass()
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{
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std::vector<VkAttachmentDescription> attachmentDescriptions;
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for (auto& attachment : attachments)
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{
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attachmentDescriptions.push_back(attachment.description);
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};
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// Collect attachment references
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std::vector<VkAttachmentReference> colorReferences;
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VkAttachmentReference depthReference = {};
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bool hasDepth = false;
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bool hasColor = false;
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uint32_t attachmentIndex = 0;
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for (auto& attachment : attachments)
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{
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if (attachment.isDepthStencil())
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{
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// Only one depth attachment allowed
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assert(!hasDepth);
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depthReference.attachment = attachmentIndex;
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depthReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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hasDepth = true;
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}
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else
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{
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colorReferences.push_back({ attachmentIndex, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL });
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hasColor = true;
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}
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attachmentIndex++;
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};
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// Default render pass setup uses only one subpass
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VkSubpassDescription subpass = {};
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subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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if (hasColor)
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{
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subpass.pColorAttachments = colorReferences.data();
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subpass.colorAttachmentCount = static_cast<uint32_t>(colorReferences.size());
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}
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if (hasDepth)
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{
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subpass.pDepthStencilAttachment = &depthReference;
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}
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// Use subpass dependencies for attachment layout transitions
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std::array<VkSubpassDependency, 2> dependencies;
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dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
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dependencies[0].dstSubpass = 0;
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dependencies[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependencies[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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dependencies[1].srcSubpass = 0;
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dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
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dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependencies[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependencies[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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// Create render pass
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VkRenderPassCreateInfo renderPassInfo = {};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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renderPassInfo.pAttachments = attachmentDescriptions.data();
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renderPassInfo.attachmentCount = static_cast<uint32_t>(attachmentDescriptions.size());
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renderPassInfo.subpassCount = 1;
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renderPassInfo.pSubpasses = &subpass;
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renderPassInfo.dependencyCount = 2;
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renderPassInfo.pDependencies = dependencies.data();
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VK_CHECK_RESULT(vkCreateRenderPass(vulkanDevice->logicalDevice, &renderPassInfo, nullptr, &renderPass));
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std::vector<VkImageView> attachmentViews;
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for (auto attachment : attachments)
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{
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attachmentViews.push_back(attachment.view);
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}
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// Find. max number of layers across attachments
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uint32_t maxLayers = 0;
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for (auto attachment : attachments)
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{
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if (attachment.subresourceRange.layerCount > maxLayers)
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{
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maxLayers = attachment.subresourceRange.layerCount;
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}
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}
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VkFramebufferCreateInfo framebufferInfo = {};
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framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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framebufferInfo.renderPass = renderPass;
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framebufferInfo.pAttachments = attachmentViews.data();
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framebufferInfo.attachmentCount = static_cast<uint32_t>(attachmentViews.size());
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framebufferInfo.width = width;
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framebufferInfo.height = height;
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framebufferInfo.layers = maxLayers;
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VK_CHECK_RESULT(vkCreateFramebuffer(vulkanDevice->logicalDevice, &framebufferInfo, nullptr, &framebuffer));
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return VK_SUCCESS;
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}
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};
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}
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