Use Vulkan result check macro, code cleanup, added text overlay

This commit is contained in:
saschawillems 2016-05-23 22:27:32 +02:00
parent 823c666ffc
commit faa59a2f78
13 changed files with 150 additions and 182 deletions

View file

@ -135,6 +135,7 @@ public:
zoom = -10.25f;
rotation = { 7.5f, -343.0f, 0.0f };
timerSpeed *= 0.5f;
enableTextOverlay = true;
title = "Vulkan Example - Bloom";
}
@ -197,12 +198,9 @@ public:
// Preapre an empty texture as the blit target from
// the offscreen framebuffer
void prepareTextureTarget(vkTools::VulkanTexture *tex, uint32_t width, uint32_t height, VkFormat format)
void prepareTextureTarget(vkTools::VulkanTexture *tex, uint32_t width, uint32_t height, VkFormat format, VkCommandBuffer cmdBuffer)
{
createSetupCommandBuffer();
VkFormatProperties formatProperties;
VkResult err;
// Get device properites for the requested texture format
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
@ -228,19 +226,16 @@ public:
VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
err = vkCreateImage(device, &imageCreateInfo, nullptr, &tex->image);
assert(!err);
VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &tex->image));
vkGetImageMemoryRequirements(device, tex->image, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
err = vkAllocateMemory(device, &memAllocInfo, nullptr, &(tex->deviceMemory));
assert(!err);
err = vkBindImageMemory(device, tex->image, tex->deviceMemory, 0);
assert(!err);
memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &(tex->deviceMemory)));
VK_CHECK_RESULT(vkBindImageMemory(device, tex->image, tex->deviceMemory, 0));
tex->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
vkTools::setImageLayout(
setupCmdBuffer,
cmdBuffer,
tex->image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
@ -260,8 +255,7 @@ public:
sampler.minLod = 0.0f;
sampler.maxLod = 0.0f;
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
err = vkCreateSampler(device, &sampler, nullptr, &tex->sampler);
assert(!err);
VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &tex->sampler));
// Create image view
VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
@ -271,19 +265,14 @@ public:
view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
view.image = tex->image;
err = vkCreateImageView(device, &view, nullptr, &tex->view);
assert(!err);
flushSetupCommandBuffer();
VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &tex->view));
}
// Prepare a new framebuffer for offscreen rendering
// The contents of this framebuffer are then
// blitted to our render target
void prepareOffscreenFramebuffer(FrameBuffer *frameBuf)
void prepareOffscreenFramebuffer(FrameBuffer *frameBuf, VkCommandBuffer cmdBuffer)
{
createSetupCommandBuffer();
frameBuf->width = FB_DIM;
frameBuf->height = FB_DIM;
@ -294,14 +283,13 @@ public:
VkBool32 validDepthFormat = vkTools::getSupportedDepthFormat(physicalDevice, &fbDepthFormat);
assert(validDepthFormat);
VkResult err;
// Color attachment
VkImageCreateInfo image = vkTools::initializers::imageCreateInfo();
image.imageType = VK_IMAGE_TYPE_2D;
image.format = fbColorFormat;
image.extent.width = frameBuf->width;
image.extent.height = frameBuf->height;
image.extent.depth = 1;
image.mipLevels = 1;
image.arrayLayers = 1;
image.samples = VK_SAMPLE_COUNT_1_BIT;
@ -324,27 +312,22 @@ public:
colorImageView.subresourceRange.baseArrayLayer = 0;
colorImageView.subresourceRange.layerCount = 1;
err = vkCreateImage(device, &image, nullptr, &frameBuf->color.image);
assert(!err);
VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &frameBuf->color.image));
vkGetImageMemoryRequirements(device, frameBuf->color.image, &memReqs);
memAlloc.allocationSize = memReqs.size;
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
err = vkAllocateMemory(device, &memAlloc, nullptr, &frameBuf->color.mem);
assert(!err);
err = vkBindImageMemory(device, frameBuf->color.image, frameBuf->color.mem, 0);
assert(!err);
memAlloc.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &frameBuf->color.mem));
VK_CHECK_RESULT(vkBindImageMemory(device, frameBuf->color.image, frameBuf->color.mem, 0));
vkTools::setImageLayout(
setupCmdBuffer,
cmdBuffer,
frameBuf->color.image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
colorImageView.image = frameBuf->color.image;
err = vkCreateImageView(device, &colorImageView, nullptr, &frameBuf->color.view);
assert(!err);
VK_CHECK_RESULT(vkCreateImageView(device, &colorImageView, nullptr, &frameBuf->color.view));
// Depth stencil attachment
image.format = fbDepthFormat;
@ -361,29 +344,22 @@ public:
depthStencilView.subresourceRange.baseArrayLayer = 0;
depthStencilView.subresourceRange.layerCount = 1;
err = vkCreateImage(device, &image, nullptr, &frameBuf->depth.image);
assert(!err);
VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &frameBuf->depth.image));
vkGetImageMemoryRequirements(device, frameBuf->depth.image, &memReqs);
memAlloc.allocationSize = memReqs.size;
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
err = vkAllocateMemory(device, &memAlloc, nullptr, &frameBuf->depth.mem);
assert(!err);
err = vkBindImageMemory(device, frameBuf->depth.image, frameBuf->depth.mem, 0);
assert(!err);
memAlloc.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_HEAP_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &frameBuf->depth.mem));
VK_CHECK_RESULT(vkBindImageMemory(device, frameBuf->depth.image, frameBuf->depth.mem, 0));
vkTools::setImageLayout(
setupCmdBuffer,
cmdBuffer,
frameBuf->depth.image,
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
depthStencilView.image = frameBuf->depth.image;
err = vkCreateImageView(device, &depthStencilView, nullptr, &frameBuf->depth.view);
assert(!err);
flushSetupCommandBuffer();
VK_CHECK_RESULT(vkCreateImageView(device, &depthStencilView, nullptr, &frameBuf->depth.view));
VkImageView attachments[2];
attachments[0] = frameBuf->color.view;
@ -397,8 +373,25 @@ public:
fbufCreateInfo.height = frameBuf->height;
fbufCreateInfo.layers = 1;
err = vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &frameBuf->frameBuffer);
assert(!err);
VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &frameBuf->frameBuffer));
}
// Prepare the ping-pong texture targets for the vertical- and horizontal blur
void prepareTextureTargets()
{
VkCommandBuffer cmdBuffer = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
prepareTextureTarget(&offScreenFrameBuf.textureTarget, TEX_DIM, TEX_DIM, TEX_FORMAT, cmdBuffer);
prepareTextureTarget(&offScreenFrameBufB.textureTarget, TEX_DIM, TEX_DIM, TEX_FORMAT, cmdBuffer);
VulkanExampleBase::flushCommandBuffer(cmdBuffer, queue, true);
}
// Prepare the offscreen framebuffers used for the vertical- and horizontal blur
void prepareOffscreenFramebuffers()
{
VkCommandBuffer cmdBuffer = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
prepareOffscreenFramebuffer(&offScreenFrameBuf, cmdBuffer);
prepareOffscreenFramebuffer(&offScreenFrameBufB, cmdBuffer);
VulkanExampleBase::flushCommandBuffer(cmdBuffer, queue, true);
}
void createOffscreenCommandBuffer()
@ -407,8 +400,7 @@ public:
cmdPool,
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
1);
VkResult vkRes = vkAllocateCommandBuffers(device, &cmd, &offScreenCmdBuffer);
assert(!vkRes);
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmd, &offScreenCmdBuffer));
}
// Render the 3D scene into a texture target
@ -429,21 +421,12 @@ public:
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
VkResult err = vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo);
assert(!err);
VK_CHECK_RESULT(vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo));
VkViewport viewport = vkTools::initializers::viewport(
(float)offScreenFrameBuf.width,
(float)offScreenFrameBuf.height,
0.0f,
1.0f);
VkViewport viewport = vkTools::initializers::viewport((float)offScreenFrameBuf.width, (float)offScreenFrameBuf.height, 0.0f, 1.0f);
vkCmdSetViewport(offScreenCmdBuffer, 0, 1, &viewport);
VkRect2D scissor = vkTools::initializers::rect2D(
offScreenFrameBuf.width,
offScreenFrameBuf.height,
0,
0);
VkRect2D scissor = vkTools::initializers::rect2D(offScreenFrameBuf.width, offScreenFrameBuf.height, 0, 0);
vkCmdSetScissor(offScreenCmdBuffer, 0, 1, &scissor);
vkCmdBeginRenderPass(offScreenCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
@ -600,8 +583,7 @@ public:
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
err = vkEndCommandBuffer(offScreenCmdBuffer);
assert(!err);
VK_CHECK_RESULT(vkEndCommandBuffer(offScreenCmdBuffer));
}
void loadTextures()
@ -639,30 +621,19 @@ public:
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
VkResult err;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
// Set target frame buffer
renderPassBeginInfo.framebuffer = frameBuffers[i];
err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
assert(!err);
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vkTools::initializers::viewport(
(float)width,
(float)height,
0.0f,
1.0f);
VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vkTools::initializers::rect2D(
width,
height,
0,
0);
VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
VkDeviceSize offsets[1] = { 0 };
@ -695,8 +666,7 @@ public:
vkCmdEndRenderPass(drawCmdBuffers[i]);
err = vkEndCommandBuffer(drawCmdBuffers[i]);
assert(!err);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
if (bloom)
@ -705,40 +675,6 @@ public:
}
}
void draw()
{
VkResult err;
// Get next image in the swap chain (back/front buffer)
err = swapChain.acquireNextImage(semaphores.presentComplete, &currentBuffer);
assert(!err);
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
// Gather command buffers to be sumitted to the queue
std::vector<VkCommandBuffer> submitCmdBuffers;
// Submit offscreen rendering command buffer
if (bloom)
{
submitCmdBuffers.push_back(offScreenCmdBuffer);
}
submitCmdBuffers.push_back(drawCmdBuffers[currentBuffer]);
submitInfo.commandBufferCount = submitCmdBuffers.size();
submitInfo.pCommandBuffers = submitCmdBuffers.data();
// Submit to queue
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
assert(!err);
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
assert(!err);
err = vkQueueWaitIdle(queue);
assert(!err);
}
void loadMeshes()
{
loadMesh(getAssetPath() + "models/retroufo.dae", &meshes.ufo, vertexLayout, 0.05f);
@ -848,8 +784,7 @@ public:
poolSizes.data(),
5);
VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
assert(!vkRes);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
void setupDescriptorSetLayout()
@ -880,20 +815,17 @@ public:
setLayoutBindings.data(),
setLayoutBindings.size());
VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
assert(!err);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
vkTools::initializers::pipelineLayoutCreateInfo(
&descriptorSetLayout,
1);
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.radialBlur);
assert(!err);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.radialBlur));
// Offscreen pipeline layout
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.scene);
assert(!err);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.scene));
}
void setupDescriptorSet()
@ -906,8 +838,7 @@ public:
// Full screen blur descriptor sets
// Vertical blur
VkResult err = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.verticalBlur);
assert(!err);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.verticalBlur));
VkDescriptorImageInfo texDescriptorVert =
vkTools::initializers::descriptorImageInfo(
@ -940,12 +871,11 @@ public:
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
// Horizontal blur
err = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.horizontalBlur);
assert(!err);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.horizontalBlur));
VkDescriptorImageInfo texDescriptorHorz =
vkTools::initializers::descriptorImageInfo(
offScreenFrameBufB.textureTarget.sampler, // todo : offScreenFrameBufB.textureTarget
offScreenFrameBufB.textureTarget.sampler,
offScreenFrameBufB.textureTarget.view,
VK_IMAGE_LAYOUT_GENERAL);
@ -974,8 +904,7 @@ public:
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
// 3D scene
err = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.scene);
assert(!err);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.scene));
writeDescriptorSets =
{
@ -990,8 +919,7 @@ public:
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
// Skybox
err = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skyBox);
assert(!err);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skyBox));
// Image descriptor for the cube map texture
VkDescriptorImageInfo cubeMapDescriptor =
@ -1102,8 +1030,7 @@ public:
blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_DST_ALPHA;
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.blurVert);
assert(!err);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.blurVert));
// Phong pass (3D model)
shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/phongpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
@ -1113,23 +1040,19 @@ public:
blendAttachmentState.blendEnable = VK_FALSE;
depthStencilState.depthWriteEnable = VK_TRUE;
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.phongPass);
assert(!err);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.phongPass));
// Color only pass (offscreen blur base)
shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/colorpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/bloom/colorpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.colorPass);
assert(!err);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.colorPass));
// Skybox (cubemap
shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/bloom/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
depthStencilState.depthWriteEnable = VK_FALSE;
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skyBox);
assert(!err);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skyBox));
}
// Prepare and initialize uniform buffer containing shader uniforms
@ -1138,6 +1061,7 @@ public:
// Phong and color pass vertex shader uniform buffer
createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(ubos.scene),
&ubos.scene,
&uniformData.vsScene.buffer,
@ -1147,6 +1071,7 @@ public:
// Fullscreen quad display vertex shader uniform buffer
createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(ubos.fullscreen),
&ubos.fullscreen,
&uniformData.vsFullScreen.buffer,
@ -1157,6 +1082,7 @@ public:
// Vertical blur
createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(ubos.vertBlur),
&ubos.vertBlur,
&uniformData.fsVertBlur.buffer,
@ -1165,6 +1091,7 @@ public:
// Horizontal blur
createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(ubos.horzBlur),
&ubos.horzBlur,
&uniformData.fsHorzBlur.buffer,
@ -1174,6 +1101,7 @@ public:
// Skybox
createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(ubos.skyBox),
&ubos.skyBox,
&uniformData.vsSkyBox.buffer,
@ -1193,7 +1121,7 @@ public:
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, -1.0f, zoom));
ubos.fullscreen.model = viewMatrix *
glm::translate(glm::mat4(), glm::vec3(sin(glm::radians(timer * 360.0f)) * 0.25f, 0.0f, cos(glm::radians(timer * 360.0f)) * 0.25f));
glm::translate(glm::mat4(), glm::vec3(sin(glm::radians(timer * 360.0f)) * 0.25f, 0.0f, cos(glm::radians(timer * 360.0f)) * 0.25f) + cameraPos);
ubos.fullscreen.model = glm::rotate(ubos.fullscreen.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
ubos.fullscreen.model = glm::rotate(ubos.fullscreen.model, -sinf(glm::radians(timer * 360.0f)) * 0.15f, glm::vec3(1.0f, 0.0f, 0.0f));
@ -1202,8 +1130,7 @@ public:
ubos.fullscreen.model = glm::rotate(ubos.fullscreen.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
uint8_t *pData;
VkResult err = vkMapMemory(device, uniformData.vsFullScreen.memory, 0, sizeof(ubos.fullscreen), 0, (void **)&pData);
assert(!err);
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsFullScreen.memory, 0, sizeof(ubos.fullscreen), 0, (void **)&pData));
memcpy(pData, &ubos.fullscreen, sizeof(ubos.fullscreen));
vkUnmapMemory(device, uniformData.vsFullScreen.memory);
@ -1215,8 +1142,7 @@ public:
ubos.skyBox.model = glm::rotate(ubos.skyBox.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
ubos.skyBox.model = glm::rotate(ubos.skyBox.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
err = vkMapMemory(device, uniformData.vsSkyBox.memory, 0, sizeof(ubos.skyBox), 0, (void **)&pData);
assert(!err);
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsSkyBox.memory, 0, sizeof(ubos.skyBox), 0, (void **)&pData));
memcpy(pData, &ubos.skyBox, sizeof(ubos.skyBox));
vkUnmapMemory(device, uniformData.vsSkyBox.memory);
}
@ -1229,26 +1155,44 @@ public:
ubos.scene.model = glm::mat4();
uint8_t *pData;
VkResult err = vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(ubos.scene), 0, (void **)&pData);
assert(!err);
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(ubos.scene), 0, (void **)&pData));
memcpy(pData, &ubos.scene, sizeof(ubos.scene));
vkUnmapMemory(device, uniformData.vsScene.memory);
// Fragment shader
// Vertical
ubos.vertBlur.horizontal = 0;
err = vkMapMemory(device, uniformData.fsVertBlur.memory, 0, sizeof(ubos.vertBlur), 0, (void **)&pData);
assert(!err);
VK_CHECK_RESULT(vkMapMemory(device, uniformData.fsVertBlur.memory, 0, sizeof(ubos.vertBlur), 0, (void **)&pData));
memcpy(pData, &ubos.vertBlur, sizeof(ubos.vertBlur));
vkUnmapMemory(device, uniformData.fsVertBlur.memory);
// Horizontal
ubos.horzBlur.horizontal = 1;
err = vkMapMemory(device, uniformData.fsHorzBlur.memory, 0, sizeof(ubos.horzBlur), 0, (void **)&pData);
assert(!err);
VK_CHECK_RESULT(vkMapMemory(device, uniformData.fsHorzBlur.memory, 0, sizeof(ubos.horzBlur), 0, (void **)&pData));
memcpy(pData, &ubos.horzBlur, sizeof(ubos.horzBlur));
vkUnmapMemory(device, uniformData.fsHorzBlur.memory);
}
void draw()
{
VulkanExampleBase::prepareFrame();
// Gather command buffers to be sumitted to the queue
std::vector<VkCommandBuffer> submitCmdBuffers;
// Submit offscreen rendering command buffer
// todo : use event to ensure that offscreen result is finished bfore render command buffer is started
if (bloom)
{
submitCmdBuffers.push_back(offScreenCmdBuffer);
}
submitCmdBuffers.push_back(drawCmdBuffers[currentBuffer]);
submitInfo.commandBufferCount = submitCmdBuffers.size();
submitInfo.pCommandBuffers = submitCmdBuffers.data();
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void prepare()
{
VulkanExampleBase::prepare();
@ -1257,15 +1201,13 @@ public:
loadMeshes();
setupVertexDescriptions();
prepareUniformBuffers();
prepareTextureTarget(&offScreenFrameBuf.textureTarget, TEX_DIM, TEX_DIM, TEX_FORMAT);
prepareTextureTarget(&offScreenFrameBufB.textureTarget, TEX_DIM, TEX_DIM, TEX_FORMAT);
prepareTextureTargets();
prepareOffscreenFramebuffers();
setupDescriptorSetLayout();
preparePipelines();
setupDescriptorPool();
setupDescriptorSet();
createOffscreenCommandBuffer();
prepareOffscreenFramebuffer(&offScreenFrameBuf);
prepareOffscreenFramebuffer(&offScreenFrameBufB);
buildCommandBuffers();
prepared = true;
}
@ -1274,9 +1216,7 @@ public:
{
if (!prepared)
return;
vkDeviceWaitIdle(device);
draw();
vkDeviceWaitIdle(device);
if (!paused)
{
updateUniformBuffersScene();
@ -1289,6 +1229,36 @@ public:
updateUniformBuffersScreen();
}
virtual void keyPressed(uint32_t keyCode)
{
switch (keyCode)
{
case 0x6B:
case GAMEPAD_BUTTON_R1:
changeBlurScale(0.25f);
break;
case 0x6D:
case GAMEPAD_BUTTON_L1:
changeBlurScale(-0.25f);
break;
case 0x42:
case GAMEPAD_BUTTON_A:
toggleBloom();
break;
}
}
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
{
#if defined(__ANDROID__)
textOverlay->addText("Press \"L1/R1\" to change blur scale", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("Press \"Button A\" to toggle bloom", 5.0f, 105.0f, VulkanTextOverlay::alignLeft);
#else
textOverlay->addText("Press \"NUMPAD +/-\" to change blur scale", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("Press \"B\" to toggle bloom", 5.0f, 105.0f, VulkanTextOverlay::alignLeft);
#endif
}
void changeBlurScale(float delta)
{
ubos.vertBlur.blurScale += delta;
@ -1311,21 +1281,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
if (vulkanExample != NULL)
{
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
if (uMsg == WM_KEYDOWN)
{
switch (wParam)
{
case 0x42:
vulkanExample->toggleBloom();
break;
case VK_ADD:
vulkanExample->changeBlurScale(0.25f);
break;
case VK_SUBTRACT:
vulkanExample->changeBlurScale(-0.25f);
break;
}
}
}
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
}