Use Vulkan result check macro, code cleanup, added text overlay
This commit is contained in:
parent
823c666ffc
commit
faa59a2f78
13 changed files with 150 additions and 182 deletions
301
bloom/bloom.cpp
301
bloom/bloom.cpp
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@ -135,6 +135,7 @@ public:
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zoom = -10.25f;
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rotation = { 7.5f, -343.0f, 0.0f };
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timerSpeed *= 0.5f;
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enableTextOverlay = true;
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title = "Vulkan Example - Bloom";
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}
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@ -197,12 +198,9 @@ public:
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// Preapre an empty texture as the blit target from
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// the offscreen framebuffer
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void prepareTextureTarget(vkTools::VulkanTexture *tex, uint32_t width, uint32_t height, VkFormat format)
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void prepareTextureTarget(vkTools::VulkanTexture *tex, uint32_t width, uint32_t height, VkFormat format, VkCommandBuffer cmdBuffer)
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{
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createSetupCommandBuffer();
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VkFormatProperties formatProperties;
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VkResult err;
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// Get device properites for the requested texture format
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vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
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@ -228,19 +226,16 @@ public:
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &tex->image);
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assert(!err);
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VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &tex->image));
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vkGetImageMemoryRequirements(device, tex->image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAllocInfo, nullptr, &(tex->deviceMemory));
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assert(!err);
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err = vkBindImageMemory(device, tex->image, tex->deviceMemory, 0);
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assert(!err);
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memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &(tex->deviceMemory)));
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VK_CHECK_RESULT(vkBindImageMemory(device, tex->image, tex->deviceMemory, 0));
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tex->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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vkTools::setImageLayout(
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setupCmdBuffer,
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cmdBuffer,
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tex->image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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@ -260,8 +255,7 @@ public:
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sampler.minLod = 0.0f;
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sampler.maxLod = 0.0f;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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err = vkCreateSampler(device, &sampler, nullptr, &tex->sampler);
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assert(!err);
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VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &tex->sampler));
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// Create image view
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VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
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@ -271,19 +265,14 @@ public:
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view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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view.image = tex->image;
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err = vkCreateImageView(device, &view, nullptr, &tex->view);
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assert(!err);
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flushSetupCommandBuffer();
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VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &tex->view));
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}
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// Prepare a new framebuffer for offscreen rendering
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// The contents of this framebuffer are then
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// blitted to our render target
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void prepareOffscreenFramebuffer(FrameBuffer *frameBuf)
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void prepareOffscreenFramebuffer(FrameBuffer *frameBuf, VkCommandBuffer cmdBuffer)
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{
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createSetupCommandBuffer();
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frameBuf->width = FB_DIM;
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frameBuf->height = FB_DIM;
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@ -294,14 +283,13 @@ public:
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VkBool32 validDepthFormat = vkTools::getSupportedDepthFormat(physicalDevice, &fbDepthFormat);
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assert(validDepthFormat);
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VkResult err;
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// Color attachment
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VkImageCreateInfo image = vkTools::initializers::imageCreateInfo();
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image.imageType = VK_IMAGE_TYPE_2D;
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image.format = fbColorFormat;
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image.extent.width = frameBuf->width;
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image.extent.height = frameBuf->height;
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image.extent.depth = 1;
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image.mipLevels = 1;
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image.arrayLayers = 1;
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image.samples = VK_SAMPLE_COUNT_1_BIT;
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@ -324,27 +312,22 @@ public:
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colorImageView.subresourceRange.baseArrayLayer = 0;
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colorImageView.subresourceRange.layerCount = 1;
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err = vkCreateImage(device, &image, nullptr, &frameBuf->color.image);
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assert(!err);
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VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &frameBuf->color.image));
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vkGetImageMemoryRequirements(device, frameBuf->color.image, &memReqs);
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memAlloc.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAlloc, nullptr, &frameBuf->color.mem);
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assert(!err);
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err = vkBindImageMemory(device, frameBuf->color.image, frameBuf->color.mem, 0);
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assert(!err);
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memAlloc.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &frameBuf->color.mem));
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VK_CHECK_RESULT(vkBindImageMemory(device, frameBuf->color.image, frameBuf->color.mem, 0));
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vkTools::setImageLayout(
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setupCmdBuffer,
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cmdBuffer,
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frameBuf->color.image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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colorImageView.image = frameBuf->color.image;
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err = vkCreateImageView(device, &colorImageView, nullptr, &frameBuf->color.view);
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assert(!err);
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VK_CHECK_RESULT(vkCreateImageView(device, &colorImageView, nullptr, &frameBuf->color.view));
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// Depth stencil attachment
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image.format = fbDepthFormat;
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@ -361,29 +344,22 @@ public:
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depthStencilView.subresourceRange.baseArrayLayer = 0;
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depthStencilView.subresourceRange.layerCount = 1;
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err = vkCreateImage(device, &image, nullptr, &frameBuf->depth.image);
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assert(!err);
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VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &frameBuf->depth.image));
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vkGetImageMemoryRequirements(device, frameBuf->depth.image, &memReqs);
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memAlloc.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAlloc, nullptr, &frameBuf->depth.mem);
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assert(!err);
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err = vkBindImageMemory(device, frameBuf->depth.image, frameBuf->depth.mem, 0);
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assert(!err);
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memAlloc.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_HEAP_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &frameBuf->depth.mem));
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VK_CHECK_RESULT(vkBindImageMemory(device, frameBuf->depth.image, frameBuf->depth.mem, 0));
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vkTools::setImageLayout(
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setupCmdBuffer,
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cmdBuffer,
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frameBuf->depth.image,
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VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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depthStencilView.image = frameBuf->depth.image;
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err = vkCreateImageView(device, &depthStencilView, nullptr, &frameBuf->depth.view);
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assert(!err);
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flushSetupCommandBuffer();
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VK_CHECK_RESULT(vkCreateImageView(device, &depthStencilView, nullptr, &frameBuf->depth.view));
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VkImageView attachments[2];
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attachments[0] = frameBuf->color.view;
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@ -397,8 +373,25 @@ public:
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fbufCreateInfo.height = frameBuf->height;
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fbufCreateInfo.layers = 1;
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err = vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &frameBuf->frameBuffer);
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assert(!err);
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VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &frameBuf->frameBuffer));
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}
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// Prepare the ping-pong texture targets for the vertical- and horizontal blur
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void prepareTextureTargets()
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{
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VkCommandBuffer cmdBuffer = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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prepareTextureTarget(&offScreenFrameBuf.textureTarget, TEX_DIM, TEX_DIM, TEX_FORMAT, cmdBuffer);
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prepareTextureTarget(&offScreenFrameBufB.textureTarget, TEX_DIM, TEX_DIM, TEX_FORMAT, cmdBuffer);
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VulkanExampleBase::flushCommandBuffer(cmdBuffer, queue, true);
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}
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// Prepare the offscreen framebuffers used for the vertical- and horizontal blur
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void prepareOffscreenFramebuffers()
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{
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VkCommandBuffer cmdBuffer = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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prepareOffscreenFramebuffer(&offScreenFrameBuf, cmdBuffer);
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prepareOffscreenFramebuffer(&offScreenFrameBufB, cmdBuffer);
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VulkanExampleBase::flushCommandBuffer(cmdBuffer, queue, true);
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}
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void createOffscreenCommandBuffer()
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@ -407,8 +400,7 @@ public:
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cmdPool,
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VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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1);
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VkResult vkRes = vkAllocateCommandBuffers(device, &cmd, &offScreenCmdBuffer);
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assert(!vkRes);
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VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmd, &offScreenCmdBuffer));
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}
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// Render the 3D scene into a texture target
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@ -429,21 +421,12 @@ public:
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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VkResult err = vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo);
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assert(!err);
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VK_CHECK_RESULT(vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo));
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VkViewport viewport = vkTools::initializers::viewport(
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(float)offScreenFrameBuf.width,
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(float)offScreenFrameBuf.height,
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0.0f,
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1.0f);
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VkViewport viewport = vkTools::initializers::viewport((float)offScreenFrameBuf.width, (float)offScreenFrameBuf.height, 0.0f, 1.0f);
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vkCmdSetViewport(offScreenCmdBuffer, 0, 1, &viewport);
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VkRect2D scissor = vkTools::initializers::rect2D(
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offScreenFrameBuf.width,
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offScreenFrameBuf.height,
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0,
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0);
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VkRect2D scissor = vkTools::initializers::rect2D(offScreenFrameBuf.width, offScreenFrameBuf.height, 0, 0);
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vkCmdSetScissor(offScreenCmdBuffer, 0, 1, &scissor);
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vkCmdBeginRenderPass(offScreenCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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@ -600,8 +583,7 @@ public:
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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err = vkEndCommandBuffer(offScreenCmdBuffer);
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assert(!err);
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VK_CHECK_RESULT(vkEndCommandBuffer(offScreenCmdBuffer));
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}
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void loadTextures()
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@ -639,30 +621,19 @@ public:
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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VkResult err;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
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assert(!err);
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vkTools::initializers::viewport(
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(float)width,
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(float)height,
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0.0f,
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1.0f);
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VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vkTools::initializers::rect2D(
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width,
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height,
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0,
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0);
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VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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@ -695,8 +666,7 @@ public:
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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err = vkEndCommandBuffer(drawCmdBuffers[i]);
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assert(!err);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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if (bloom)
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@ -705,40 +675,6 @@ public:
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}
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}
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void draw()
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{
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VkResult err;
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// Get next image in the swap chain (back/front buffer)
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err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
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assert(!err);
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submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
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// Gather command buffers to be sumitted to the queue
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std::vector<VkCommandBuffer> submitCmdBuffers;
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// Submit offscreen rendering command buffer
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if (bloom)
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{
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submitCmdBuffers.push_back(offScreenCmdBuffer);
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}
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submitCmdBuffers.push_back(drawCmdBuffers[currentBuffer]);
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submitInfo.commandBufferCount = submitCmdBuffers.size();
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submitInfo.pCommandBuffers = submitCmdBuffers.data();
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// Submit to queue
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err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
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assert(!err);
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submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
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err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
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assert(!err);
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err = vkQueueWaitIdle(queue);
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assert(!err);
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}
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void loadMeshes()
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{
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loadMesh(getAssetPath() + "models/retroufo.dae", &meshes.ufo, vertexLayout, 0.05f);
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@ -848,8 +784,7 @@ public:
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poolSizes.data(),
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5);
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VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
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assert(!vkRes);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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@ -880,20 +815,17 @@ public:
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setLayoutBindings.data(),
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setLayoutBindings.size());
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VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
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assert(!err);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vkTools::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayout,
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1);
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err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.radialBlur);
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assert(!err);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.radialBlur));
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// Offscreen pipeline layout
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err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.scene);
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assert(!err);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.scene));
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}
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void setupDescriptorSet()
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@ -906,8 +838,7 @@ public:
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// Full screen blur descriptor sets
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// Vertical blur
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VkResult err = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.verticalBlur);
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assert(!err);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.verticalBlur));
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VkDescriptorImageInfo texDescriptorVert =
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vkTools::initializers::descriptorImageInfo(
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@ -940,12 +871,11 @@ public:
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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// Horizontal blur
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err = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.horizontalBlur);
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assert(!err);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.horizontalBlur));
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VkDescriptorImageInfo texDescriptorHorz =
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vkTools::initializers::descriptorImageInfo(
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offScreenFrameBufB.textureTarget.sampler, // todo : offScreenFrameBufB.textureTarget
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offScreenFrameBufB.textureTarget.sampler,
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offScreenFrameBufB.textureTarget.view,
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VK_IMAGE_LAYOUT_GENERAL);
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@ -974,8 +904,7 @@ public:
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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// 3D scene
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err = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.scene);
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assert(!err);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.scene));
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writeDescriptorSets =
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{
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@ -990,8 +919,7 @@ public:
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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// Skybox
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err = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skyBox);
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assert(!err);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skyBox));
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// Image descriptor for the cube map texture
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VkDescriptorImageInfo cubeMapDescriptor =
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@ -1102,8 +1030,7 @@ public:
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blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
||||
blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_DST_ALPHA;
|
||||
|
||||
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.blurVert);
|
||||
assert(!err);
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.blurVert));
|
||||
|
||||
// Phong pass (3D model)
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/phongpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
|
|
@ -1113,23 +1040,19 @@ public:
|
|||
blendAttachmentState.blendEnable = VK_FALSE;
|
||||
depthStencilState.depthWriteEnable = VK_TRUE;
|
||||
|
||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.phongPass);
|
||||
assert(!err);
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.phongPass));
|
||||
|
||||
// Color only pass (offscreen blur base)
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/colorpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/bloom/colorpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.colorPass);
|
||||
assert(!err);
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.colorPass));
|
||||
|
||||
// Skybox (cubemap
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/bloom/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
depthStencilState.depthWriteEnable = VK_FALSE;
|
||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skyBox);
|
||||
assert(!err);
|
||||
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skyBox));
|
||||
}
|
||||
|
||||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
|
|
@ -1138,6 +1061,7 @@ public:
|
|||
// Phong and color pass vertex shader uniform buffer
|
||||
createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
sizeof(ubos.scene),
|
||||
&ubos.scene,
|
||||
&uniformData.vsScene.buffer,
|
||||
|
|
@ -1147,6 +1071,7 @@ public:
|
|||
// Fullscreen quad display vertex shader uniform buffer
|
||||
createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
sizeof(ubos.fullscreen),
|
||||
&ubos.fullscreen,
|
||||
&uniformData.vsFullScreen.buffer,
|
||||
|
|
@ -1157,6 +1082,7 @@ public:
|
|||
// Vertical blur
|
||||
createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
sizeof(ubos.vertBlur),
|
||||
&ubos.vertBlur,
|
||||
&uniformData.fsVertBlur.buffer,
|
||||
|
|
@ -1165,6 +1091,7 @@ public:
|
|||
// Horizontal blur
|
||||
createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
sizeof(ubos.horzBlur),
|
||||
&ubos.horzBlur,
|
||||
&uniformData.fsHorzBlur.buffer,
|
||||
|
|
@ -1174,6 +1101,7 @@ public:
|
|||
// Skybox
|
||||
createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
sizeof(ubos.skyBox),
|
||||
&ubos.skyBox,
|
||||
&uniformData.vsSkyBox.buffer,
|
||||
|
|
@ -1193,7 +1121,7 @@ public:
|
|||
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, -1.0f, zoom));
|
||||
|
||||
ubos.fullscreen.model = viewMatrix *
|
||||
glm::translate(glm::mat4(), glm::vec3(sin(glm::radians(timer * 360.0f)) * 0.25f, 0.0f, cos(glm::radians(timer * 360.0f)) * 0.25f));
|
||||
glm::translate(glm::mat4(), glm::vec3(sin(glm::radians(timer * 360.0f)) * 0.25f, 0.0f, cos(glm::radians(timer * 360.0f)) * 0.25f) + cameraPos);
|
||||
|
||||
ubos.fullscreen.model = glm::rotate(ubos.fullscreen.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
ubos.fullscreen.model = glm::rotate(ubos.fullscreen.model, -sinf(glm::radians(timer * 360.0f)) * 0.15f, glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
|
|
@ -1202,8 +1130,7 @@ public:
|
|||
ubos.fullscreen.model = glm::rotate(ubos.fullscreen.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
|
||||
uint8_t *pData;
|
||||
VkResult err = vkMapMemory(device, uniformData.vsFullScreen.memory, 0, sizeof(ubos.fullscreen), 0, (void **)&pData);
|
||||
assert(!err);
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsFullScreen.memory, 0, sizeof(ubos.fullscreen), 0, (void **)&pData));
|
||||
memcpy(pData, &ubos.fullscreen, sizeof(ubos.fullscreen));
|
||||
vkUnmapMemory(device, uniformData.vsFullScreen.memory);
|
||||
|
||||
|
|
@ -1215,8 +1142,7 @@ public:
|
|||
ubos.skyBox.model = glm::rotate(ubos.skyBox.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
ubos.skyBox.model = glm::rotate(ubos.skyBox.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
|
||||
err = vkMapMemory(device, uniformData.vsSkyBox.memory, 0, sizeof(ubos.skyBox), 0, (void **)&pData);
|
||||
assert(!err);
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsSkyBox.memory, 0, sizeof(ubos.skyBox), 0, (void **)&pData));
|
||||
memcpy(pData, &ubos.skyBox, sizeof(ubos.skyBox));
|
||||
vkUnmapMemory(device, uniformData.vsSkyBox.memory);
|
||||
}
|
||||
|
|
@ -1229,26 +1155,44 @@ public:
|
|||
ubos.scene.model = glm::mat4();
|
||||
|
||||
uint8_t *pData;
|
||||
VkResult err = vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(ubos.scene), 0, (void **)&pData);
|
||||
assert(!err);
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(ubos.scene), 0, (void **)&pData));
|
||||
memcpy(pData, &ubos.scene, sizeof(ubos.scene));
|
||||
vkUnmapMemory(device, uniformData.vsScene.memory);
|
||||
|
||||
// Fragment shader
|
||||
// Vertical
|
||||
ubos.vertBlur.horizontal = 0;
|
||||
err = vkMapMemory(device, uniformData.fsVertBlur.memory, 0, sizeof(ubos.vertBlur), 0, (void **)&pData);
|
||||
assert(!err);
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformData.fsVertBlur.memory, 0, sizeof(ubos.vertBlur), 0, (void **)&pData));
|
||||
memcpy(pData, &ubos.vertBlur, sizeof(ubos.vertBlur));
|
||||
vkUnmapMemory(device, uniformData.fsVertBlur.memory);
|
||||
// Horizontal
|
||||
ubos.horzBlur.horizontal = 1;
|
||||
err = vkMapMemory(device, uniformData.fsHorzBlur.memory, 0, sizeof(ubos.horzBlur), 0, (void **)&pData);
|
||||
assert(!err);
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformData.fsHorzBlur.memory, 0, sizeof(ubos.horzBlur), 0, (void **)&pData));
|
||||
memcpy(pData, &ubos.horzBlur, sizeof(ubos.horzBlur));
|
||||
vkUnmapMemory(device, uniformData.fsHorzBlur.memory);
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
|
||||
// Gather command buffers to be sumitted to the queue
|
||||
std::vector<VkCommandBuffer> submitCmdBuffers;
|
||||
// Submit offscreen rendering command buffer
|
||||
// todo : use event to ensure that offscreen result is finished bfore render command buffer is started
|
||||
if (bloom)
|
||||
{
|
||||
submitCmdBuffers.push_back(offScreenCmdBuffer);
|
||||
}
|
||||
submitCmdBuffers.push_back(drawCmdBuffers[currentBuffer]);
|
||||
submitInfo.commandBufferCount = submitCmdBuffers.size();
|
||||
submitInfo.pCommandBuffers = submitCmdBuffers.data();
|
||||
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
|
|
@ -1257,15 +1201,13 @@ public:
|
|||
loadMeshes();
|
||||
setupVertexDescriptions();
|
||||
prepareUniformBuffers();
|
||||
prepareTextureTarget(&offScreenFrameBuf.textureTarget, TEX_DIM, TEX_DIM, TEX_FORMAT);
|
||||
prepareTextureTarget(&offScreenFrameBufB.textureTarget, TEX_DIM, TEX_DIM, TEX_FORMAT);
|
||||
prepareTextureTargets();
|
||||
prepareOffscreenFramebuffers();
|
||||
setupDescriptorSetLayout();
|
||||
preparePipelines();
|
||||
setupDescriptorPool();
|
||||
setupDescriptorSet();
|
||||
createOffscreenCommandBuffer();
|
||||
prepareOffscreenFramebuffer(&offScreenFrameBuf);
|
||||
prepareOffscreenFramebuffer(&offScreenFrameBufB);
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
|
@ -1274,9 +1216,7 @@ public:
|
|||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
vkDeviceWaitIdle(device);
|
||||
draw();
|
||||
vkDeviceWaitIdle(device);
|
||||
if (!paused)
|
||||
{
|
||||
updateUniformBuffersScene();
|
||||
|
|
@ -1289,6 +1229,36 @@ public:
|
|||
updateUniformBuffersScreen();
|
||||
}
|
||||
|
||||
virtual void keyPressed(uint32_t keyCode)
|
||||
{
|
||||
switch (keyCode)
|
||||
{
|
||||
case 0x6B:
|
||||
case GAMEPAD_BUTTON_R1:
|
||||
changeBlurScale(0.25f);
|
||||
break;
|
||||
case 0x6D:
|
||||
case GAMEPAD_BUTTON_L1:
|
||||
changeBlurScale(-0.25f);
|
||||
break;
|
||||
case 0x42:
|
||||
case GAMEPAD_BUTTON_A:
|
||||
toggleBloom();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
textOverlay->addText("Press \"L1/R1\" to change blur scale", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||
textOverlay->addText("Press \"Button A\" to toggle bloom", 5.0f, 105.0f, VulkanTextOverlay::alignLeft);
|
||||
#else
|
||||
textOverlay->addText("Press \"NUMPAD +/-\" to change blur scale", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||
textOverlay->addText("Press \"B\" to toggle bloom", 5.0f, 105.0f, VulkanTextOverlay::alignLeft);
|
||||
#endif
|
||||
}
|
||||
|
||||
void changeBlurScale(float delta)
|
||||
{
|
||||
ubos.vertBlur.blurScale += delta;
|
||||
|
|
@ -1311,21 +1281,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|||
if (vulkanExample != NULL)
|
||||
{
|
||||
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
|
||||
if (uMsg == WM_KEYDOWN)
|
||||
{
|
||||
switch (wParam)
|
||||
{
|
||||
case 0x42:
|
||||
vulkanExample->toggleBloom();
|
||||
break;
|
||||
case VK_ADD:
|
||||
vulkanExample->changeBlurScale(0.25f);
|
||||
break;
|
||||
case VK_SUBTRACT:
|
||||
vulkanExample->changeBlurScale(-0.25f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue