Use Vulkan result check macro, code cleanup, added text overlay
This commit is contained in:
parent
823c666ffc
commit
faa59a2f78
13 changed files with 150 additions and 182 deletions
301
bloom/bloom.cpp
301
bloom/bloom.cpp
|
|
@ -135,6 +135,7 @@ public:
|
||||||
zoom = -10.25f;
|
zoom = -10.25f;
|
||||||
rotation = { 7.5f, -343.0f, 0.0f };
|
rotation = { 7.5f, -343.0f, 0.0f };
|
||||||
timerSpeed *= 0.5f;
|
timerSpeed *= 0.5f;
|
||||||
|
enableTextOverlay = true;
|
||||||
title = "Vulkan Example - Bloom";
|
title = "Vulkan Example - Bloom";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -197,12 +198,9 @@ public:
|
||||||
|
|
||||||
// Preapre an empty texture as the blit target from
|
// Preapre an empty texture as the blit target from
|
||||||
// the offscreen framebuffer
|
// the offscreen framebuffer
|
||||||
void prepareTextureTarget(vkTools::VulkanTexture *tex, uint32_t width, uint32_t height, VkFormat format)
|
void prepareTextureTarget(vkTools::VulkanTexture *tex, uint32_t width, uint32_t height, VkFormat format, VkCommandBuffer cmdBuffer)
|
||||||
{
|
{
|
||||||
createSetupCommandBuffer();
|
|
||||||
|
|
||||||
VkFormatProperties formatProperties;
|
VkFormatProperties formatProperties;
|
||||||
VkResult err;
|
|
||||||
|
|
||||||
// Get device properites for the requested texture format
|
// Get device properites for the requested texture format
|
||||||
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
|
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
|
||||||
|
|
@ -228,19 +226,16 @@ public:
|
||||||
VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
|
VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
|
||||||
VkMemoryRequirements memReqs;
|
VkMemoryRequirements memReqs;
|
||||||
|
|
||||||
err = vkCreateImage(device, &imageCreateInfo, nullptr, &tex->image);
|
VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &tex->image));
|
||||||
assert(!err);
|
|
||||||
vkGetImageMemoryRequirements(device, tex->image, &memReqs);
|
vkGetImageMemoryRequirements(device, tex->image, &memReqs);
|
||||||
memAllocInfo.allocationSize = memReqs.size;
|
memAllocInfo.allocationSize = memReqs.size;
|
||||||
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
|
memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||||
err = vkAllocateMemory(device, &memAllocInfo, nullptr, &(tex->deviceMemory));
|
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &(tex->deviceMemory)));
|
||||||
assert(!err);
|
VK_CHECK_RESULT(vkBindImageMemory(device, tex->image, tex->deviceMemory, 0));
|
||||||
err = vkBindImageMemory(device, tex->image, tex->deviceMemory, 0);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
tex->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
tex->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||||
vkTools::setImageLayout(
|
vkTools::setImageLayout(
|
||||||
setupCmdBuffer,
|
cmdBuffer,
|
||||||
tex->image,
|
tex->image,
|
||||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||||
|
|
@ -260,8 +255,7 @@ public:
|
||||||
sampler.minLod = 0.0f;
|
sampler.minLod = 0.0f;
|
||||||
sampler.maxLod = 0.0f;
|
sampler.maxLod = 0.0f;
|
||||||
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
||||||
err = vkCreateSampler(device, &sampler, nullptr, &tex->sampler);
|
VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &tex->sampler));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Create image view
|
// Create image view
|
||||||
VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
|
VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
|
||||||
|
|
@ -271,19 +265,14 @@ public:
|
||||||
view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
|
view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
|
||||||
view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
||||||
view.image = tex->image;
|
view.image = tex->image;
|
||||||
err = vkCreateImageView(device, &view, nullptr, &tex->view);
|
VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &tex->view));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
flushSetupCommandBuffer();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Prepare a new framebuffer for offscreen rendering
|
// Prepare a new framebuffer for offscreen rendering
|
||||||
// The contents of this framebuffer are then
|
// The contents of this framebuffer are then
|
||||||
// blitted to our render target
|
// blitted to our render target
|
||||||
void prepareOffscreenFramebuffer(FrameBuffer *frameBuf)
|
void prepareOffscreenFramebuffer(FrameBuffer *frameBuf, VkCommandBuffer cmdBuffer)
|
||||||
{
|
{
|
||||||
createSetupCommandBuffer();
|
|
||||||
|
|
||||||
frameBuf->width = FB_DIM;
|
frameBuf->width = FB_DIM;
|
||||||
frameBuf->height = FB_DIM;
|
frameBuf->height = FB_DIM;
|
||||||
|
|
||||||
|
|
@ -294,14 +283,13 @@ public:
|
||||||
VkBool32 validDepthFormat = vkTools::getSupportedDepthFormat(physicalDevice, &fbDepthFormat);
|
VkBool32 validDepthFormat = vkTools::getSupportedDepthFormat(physicalDevice, &fbDepthFormat);
|
||||||
assert(validDepthFormat);
|
assert(validDepthFormat);
|
||||||
|
|
||||||
VkResult err;
|
|
||||||
|
|
||||||
// Color attachment
|
// Color attachment
|
||||||
VkImageCreateInfo image = vkTools::initializers::imageCreateInfo();
|
VkImageCreateInfo image = vkTools::initializers::imageCreateInfo();
|
||||||
image.imageType = VK_IMAGE_TYPE_2D;
|
image.imageType = VK_IMAGE_TYPE_2D;
|
||||||
image.format = fbColorFormat;
|
image.format = fbColorFormat;
|
||||||
image.extent.width = frameBuf->width;
|
image.extent.width = frameBuf->width;
|
||||||
image.extent.height = frameBuf->height;
|
image.extent.height = frameBuf->height;
|
||||||
|
image.extent.depth = 1;
|
||||||
image.mipLevels = 1;
|
image.mipLevels = 1;
|
||||||
image.arrayLayers = 1;
|
image.arrayLayers = 1;
|
||||||
image.samples = VK_SAMPLE_COUNT_1_BIT;
|
image.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||||
|
|
@ -324,27 +312,22 @@ public:
|
||||||
colorImageView.subresourceRange.baseArrayLayer = 0;
|
colorImageView.subresourceRange.baseArrayLayer = 0;
|
||||||
colorImageView.subresourceRange.layerCount = 1;
|
colorImageView.subresourceRange.layerCount = 1;
|
||||||
|
|
||||||
err = vkCreateImage(device, &image, nullptr, &frameBuf->color.image);
|
VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &frameBuf->color.image));
|
||||||
assert(!err);
|
|
||||||
vkGetImageMemoryRequirements(device, frameBuf->color.image, &memReqs);
|
vkGetImageMemoryRequirements(device, frameBuf->color.image, &memReqs);
|
||||||
memAlloc.allocationSize = memReqs.size;
|
memAlloc.allocationSize = memReqs.size;
|
||||||
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
|
memAlloc.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||||
err = vkAllocateMemory(device, &memAlloc, nullptr, &frameBuf->color.mem);
|
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &frameBuf->color.mem));
|
||||||
assert(!err);
|
VK_CHECK_RESULT(vkBindImageMemory(device, frameBuf->color.image, frameBuf->color.mem, 0));
|
||||||
|
|
||||||
err = vkBindImageMemory(device, frameBuf->color.image, frameBuf->color.mem, 0);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
vkTools::setImageLayout(
|
vkTools::setImageLayout(
|
||||||
setupCmdBuffer,
|
cmdBuffer,
|
||||||
frameBuf->color.image,
|
frameBuf->color.image,
|
||||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||||
|
|
||||||
colorImageView.image = frameBuf->color.image;
|
colorImageView.image = frameBuf->color.image;
|
||||||
err = vkCreateImageView(device, &colorImageView, nullptr, &frameBuf->color.view);
|
VK_CHECK_RESULT(vkCreateImageView(device, &colorImageView, nullptr, &frameBuf->color.view));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Depth stencil attachment
|
// Depth stencil attachment
|
||||||
image.format = fbDepthFormat;
|
image.format = fbDepthFormat;
|
||||||
|
|
@ -361,29 +344,22 @@ public:
|
||||||
depthStencilView.subresourceRange.baseArrayLayer = 0;
|
depthStencilView.subresourceRange.baseArrayLayer = 0;
|
||||||
depthStencilView.subresourceRange.layerCount = 1;
|
depthStencilView.subresourceRange.layerCount = 1;
|
||||||
|
|
||||||
err = vkCreateImage(device, &image, nullptr, &frameBuf->depth.image);
|
VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &frameBuf->depth.image));
|
||||||
assert(!err);
|
|
||||||
vkGetImageMemoryRequirements(device, frameBuf->depth.image, &memReqs);
|
vkGetImageMemoryRequirements(device, frameBuf->depth.image, &memReqs);
|
||||||
memAlloc.allocationSize = memReqs.size;
|
memAlloc.allocationSize = memReqs.size;
|
||||||
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
|
memAlloc.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_HEAP_DEVICE_LOCAL_BIT);
|
||||||
err = vkAllocateMemory(device, &memAlloc, nullptr, &frameBuf->depth.mem);
|
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &frameBuf->depth.mem));
|
||||||
assert(!err);
|
VK_CHECK_RESULT(vkBindImageMemory(device, frameBuf->depth.image, frameBuf->depth.mem, 0));
|
||||||
|
|
||||||
err = vkBindImageMemory(device, frameBuf->depth.image, frameBuf->depth.mem, 0);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
vkTools::setImageLayout(
|
vkTools::setImageLayout(
|
||||||
setupCmdBuffer,
|
cmdBuffer,
|
||||||
frameBuf->depth.image,
|
frameBuf->depth.image,
|
||||||
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
|
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
|
||||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
||||||
|
|
||||||
depthStencilView.image = frameBuf->depth.image;
|
depthStencilView.image = frameBuf->depth.image;
|
||||||
err = vkCreateImageView(device, &depthStencilView, nullptr, &frameBuf->depth.view);
|
VK_CHECK_RESULT(vkCreateImageView(device, &depthStencilView, nullptr, &frameBuf->depth.view));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
flushSetupCommandBuffer();
|
|
||||||
|
|
||||||
VkImageView attachments[2];
|
VkImageView attachments[2];
|
||||||
attachments[0] = frameBuf->color.view;
|
attachments[0] = frameBuf->color.view;
|
||||||
|
|
@ -397,8 +373,25 @@ public:
|
||||||
fbufCreateInfo.height = frameBuf->height;
|
fbufCreateInfo.height = frameBuf->height;
|
||||||
fbufCreateInfo.layers = 1;
|
fbufCreateInfo.layers = 1;
|
||||||
|
|
||||||
err = vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &frameBuf->frameBuffer);
|
VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &frameBuf->frameBuffer));
|
||||||
assert(!err);
|
}
|
||||||
|
|
||||||
|
// Prepare the ping-pong texture targets for the vertical- and horizontal blur
|
||||||
|
void prepareTextureTargets()
|
||||||
|
{
|
||||||
|
VkCommandBuffer cmdBuffer = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||||
|
prepareTextureTarget(&offScreenFrameBuf.textureTarget, TEX_DIM, TEX_DIM, TEX_FORMAT, cmdBuffer);
|
||||||
|
prepareTextureTarget(&offScreenFrameBufB.textureTarget, TEX_DIM, TEX_DIM, TEX_FORMAT, cmdBuffer);
|
||||||
|
VulkanExampleBase::flushCommandBuffer(cmdBuffer, queue, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Prepare the offscreen framebuffers used for the vertical- and horizontal blur
|
||||||
|
void prepareOffscreenFramebuffers()
|
||||||
|
{
|
||||||
|
VkCommandBuffer cmdBuffer = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||||
|
prepareOffscreenFramebuffer(&offScreenFrameBuf, cmdBuffer);
|
||||||
|
prepareOffscreenFramebuffer(&offScreenFrameBufB, cmdBuffer);
|
||||||
|
VulkanExampleBase::flushCommandBuffer(cmdBuffer, queue, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void createOffscreenCommandBuffer()
|
void createOffscreenCommandBuffer()
|
||||||
|
|
@ -407,8 +400,7 @@ public:
|
||||||
cmdPool,
|
cmdPool,
|
||||||
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||||
1);
|
1);
|
||||||
VkResult vkRes = vkAllocateCommandBuffers(device, &cmd, &offScreenCmdBuffer);
|
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmd, &offScreenCmdBuffer));
|
||||||
assert(!vkRes);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render the 3D scene into a texture target
|
// Render the 3D scene into a texture target
|
||||||
|
|
@ -429,21 +421,12 @@ public:
|
||||||
renderPassBeginInfo.clearValueCount = 2;
|
renderPassBeginInfo.clearValueCount = 2;
|
||||||
renderPassBeginInfo.pClearValues = clearValues;
|
renderPassBeginInfo.pClearValues = clearValues;
|
||||||
|
|
||||||
VkResult err = vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo);
|
VK_CHECK_RESULT(vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
VkViewport viewport = vkTools::initializers::viewport(
|
VkViewport viewport = vkTools::initializers::viewport((float)offScreenFrameBuf.width, (float)offScreenFrameBuf.height, 0.0f, 1.0f);
|
||||||
(float)offScreenFrameBuf.width,
|
|
||||||
(float)offScreenFrameBuf.height,
|
|
||||||
0.0f,
|
|
||||||
1.0f);
|
|
||||||
vkCmdSetViewport(offScreenCmdBuffer, 0, 1, &viewport);
|
vkCmdSetViewport(offScreenCmdBuffer, 0, 1, &viewport);
|
||||||
|
|
||||||
VkRect2D scissor = vkTools::initializers::rect2D(
|
VkRect2D scissor = vkTools::initializers::rect2D(offScreenFrameBuf.width, offScreenFrameBuf.height, 0, 0);
|
||||||
offScreenFrameBuf.width,
|
|
||||||
offScreenFrameBuf.height,
|
|
||||||
0,
|
|
||||||
0);
|
|
||||||
vkCmdSetScissor(offScreenCmdBuffer, 0, 1, &scissor);
|
vkCmdSetScissor(offScreenCmdBuffer, 0, 1, &scissor);
|
||||||
|
|
||||||
vkCmdBeginRenderPass(offScreenCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
vkCmdBeginRenderPass(offScreenCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||||
|
|
@ -600,8 +583,7 @@ public:
|
||||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||||
|
|
||||||
err = vkEndCommandBuffer(offScreenCmdBuffer);
|
VK_CHECK_RESULT(vkEndCommandBuffer(offScreenCmdBuffer));
|
||||||
assert(!err);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void loadTextures()
|
void loadTextures()
|
||||||
|
|
@ -639,30 +621,19 @@ public:
|
||||||
renderPassBeginInfo.clearValueCount = 2;
|
renderPassBeginInfo.clearValueCount = 2;
|
||||||
renderPassBeginInfo.pClearValues = clearValues;
|
renderPassBeginInfo.pClearValues = clearValues;
|
||||||
|
|
||||||
VkResult err;
|
|
||||||
|
|
||||||
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
||||||
{
|
{
|
||||||
// Set target frame buffer
|
// Set target frame buffer
|
||||||
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
||||||
|
|
||||||
err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
|
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||||
|
|
||||||
VkViewport viewport = vkTools::initializers::viewport(
|
VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
|
||||||
(float)width,
|
|
||||||
(float)height,
|
|
||||||
0.0f,
|
|
||||||
1.0f);
|
|
||||||
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
||||||
|
|
||||||
VkRect2D scissor = vkTools::initializers::rect2D(
|
VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
|
||||||
width,
|
|
||||||
height,
|
|
||||||
0,
|
|
||||||
0);
|
|
||||||
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||||
|
|
||||||
VkDeviceSize offsets[1] = { 0 };
|
VkDeviceSize offsets[1] = { 0 };
|
||||||
|
|
@ -695,8 +666,7 @@ public:
|
||||||
|
|
||||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||||
|
|
||||||
err = vkEndCommandBuffer(drawCmdBuffers[i]);
|
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
||||||
assert(!err);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bloom)
|
if (bloom)
|
||||||
|
|
@ -705,40 +675,6 @@ public:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw()
|
|
||||||
{
|
|
||||||
VkResult err;
|
|
||||||
|
|
||||||
// Get next image in the swap chain (back/front buffer)
|
|
||||||
err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
|
|
||||||
|
|
||||||
// Gather command buffers to be sumitted to the queue
|
|
||||||
std::vector<VkCommandBuffer> submitCmdBuffers;
|
|
||||||
// Submit offscreen rendering command buffer
|
|
||||||
if (bloom)
|
|
||||||
{
|
|
||||||
submitCmdBuffers.push_back(offScreenCmdBuffer);
|
|
||||||
}
|
|
||||||
submitCmdBuffers.push_back(drawCmdBuffers[currentBuffer]);
|
|
||||||
submitInfo.commandBufferCount = submitCmdBuffers.size();
|
|
||||||
submitInfo.pCommandBuffers = submitCmdBuffers.data();
|
|
||||||
|
|
||||||
// Submit to queue
|
|
||||||
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
|
|
||||||
|
|
||||||
err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
err = vkQueueWaitIdle(queue);
|
|
||||||
assert(!err);
|
|
||||||
}
|
|
||||||
|
|
||||||
void loadMeshes()
|
void loadMeshes()
|
||||||
{
|
{
|
||||||
loadMesh(getAssetPath() + "models/retroufo.dae", &meshes.ufo, vertexLayout, 0.05f);
|
loadMesh(getAssetPath() + "models/retroufo.dae", &meshes.ufo, vertexLayout, 0.05f);
|
||||||
|
|
@ -848,8 +784,7 @@ public:
|
||||||
poolSizes.data(),
|
poolSizes.data(),
|
||||||
5);
|
5);
|
||||||
|
|
||||||
VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||||
assert(!vkRes);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void setupDescriptorSetLayout()
|
void setupDescriptorSetLayout()
|
||||||
|
|
@ -880,20 +815,17 @@ public:
|
||||||
setLayoutBindings.data(),
|
setLayoutBindings.data(),
|
||||||
setLayoutBindings.size());
|
setLayoutBindings.size());
|
||||||
|
|
||||||
VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
||||||
vkTools::initializers::pipelineLayoutCreateInfo(
|
vkTools::initializers::pipelineLayoutCreateInfo(
|
||||||
&descriptorSetLayout,
|
&descriptorSetLayout,
|
||||||
1);
|
1);
|
||||||
|
|
||||||
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.radialBlur);
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.radialBlur));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Offscreen pipeline layout
|
// Offscreen pipeline layout
|
||||||
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.scene);
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.scene));
|
||||||
assert(!err);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void setupDescriptorSet()
|
void setupDescriptorSet()
|
||||||
|
|
@ -906,8 +838,7 @@ public:
|
||||||
|
|
||||||
// Full screen blur descriptor sets
|
// Full screen blur descriptor sets
|
||||||
// Vertical blur
|
// Vertical blur
|
||||||
VkResult err = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.verticalBlur);
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.verticalBlur));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
VkDescriptorImageInfo texDescriptorVert =
|
VkDescriptorImageInfo texDescriptorVert =
|
||||||
vkTools::initializers::descriptorImageInfo(
|
vkTools::initializers::descriptorImageInfo(
|
||||||
|
|
@ -940,12 +871,11 @@ public:
|
||||||
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
||||||
|
|
||||||
// Horizontal blur
|
// Horizontal blur
|
||||||
err = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.horizontalBlur);
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.horizontalBlur));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
VkDescriptorImageInfo texDescriptorHorz =
|
VkDescriptorImageInfo texDescriptorHorz =
|
||||||
vkTools::initializers::descriptorImageInfo(
|
vkTools::initializers::descriptorImageInfo(
|
||||||
offScreenFrameBufB.textureTarget.sampler, // todo : offScreenFrameBufB.textureTarget
|
offScreenFrameBufB.textureTarget.sampler,
|
||||||
offScreenFrameBufB.textureTarget.view,
|
offScreenFrameBufB.textureTarget.view,
|
||||||
VK_IMAGE_LAYOUT_GENERAL);
|
VK_IMAGE_LAYOUT_GENERAL);
|
||||||
|
|
||||||
|
|
@ -974,8 +904,7 @@ public:
|
||||||
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
||||||
|
|
||||||
// 3D scene
|
// 3D scene
|
||||||
err = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.scene);
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.scene));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
writeDescriptorSets =
|
writeDescriptorSets =
|
||||||
{
|
{
|
||||||
|
|
@ -990,8 +919,7 @@ public:
|
||||||
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
||||||
|
|
||||||
// Skybox
|
// Skybox
|
||||||
err = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skyBox);
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skyBox));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Image descriptor for the cube map texture
|
// Image descriptor for the cube map texture
|
||||||
VkDescriptorImageInfo cubeMapDescriptor =
|
VkDescriptorImageInfo cubeMapDescriptor =
|
||||||
|
|
@ -1102,8 +1030,7 @@ public:
|
||||||
blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
||||||
blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_DST_ALPHA;
|
blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_DST_ALPHA;
|
||||||
|
|
||||||
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.blurVert);
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.blurVert));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Phong pass (3D model)
|
// Phong pass (3D model)
|
||||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/phongpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/phongpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
|
|
@ -1113,23 +1040,19 @@ public:
|
||||||
blendAttachmentState.blendEnable = VK_FALSE;
|
blendAttachmentState.blendEnable = VK_FALSE;
|
||||||
depthStencilState.depthWriteEnable = VK_TRUE;
|
depthStencilState.depthWriteEnable = VK_TRUE;
|
||||||
|
|
||||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.phongPass);
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.phongPass));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Color only pass (offscreen blur base)
|
// Color only pass (offscreen blur base)
|
||||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/colorpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/colorpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/bloom/colorpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/bloom/colorpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
|
|
||||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.colorPass);
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.colorPass));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Skybox (cubemap
|
// Skybox (cubemap
|
||||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/bloom/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/bloom/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/bloom/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
depthStencilState.depthWriteEnable = VK_FALSE;
|
depthStencilState.depthWriteEnable = VK_FALSE;
|
||||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skyBox);
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skyBox));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Prepare and initialize uniform buffer containing shader uniforms
|
// Prepare and initialize uniform buffer containing shader uniforms
|
||||||
|
|
@ -1138,6 +1061,7 @@ public:
|
||||||
// Phong and color pass vertex shader uniform buffer
|
// Phong and color pass vertex shader uniform buffer
|
||||||
createBuffer(
|
createBuffer(
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
sizeof(ubos.scene),
|
sizeof(ubos.scene),
|
||||||
&ubos.scene,
|
&ubos.scene,
|
||||||
&uniformData.vsScene.buffer,
|
&uniformData.vsScene.buffer,
|
||||||
|
|
@ -1147,6 +1071,7 @@ public:
|
||||||
// Fullscreen quad display vertex shader uniform buffer
|
// Fullscreen quad display vertex shader uniform buffer
|
||||||
createBuffer(
|
createBuffer(
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
sizeof(ubos.fullscreen),
|
sizeof(ubos.fullscreen),
|
||||||
&ubos.fullscreen,
|
&ubos.fullscreen,
|
||||||
&uniformData.vsFullScreen.buffer,
|
&uniformData.vsFullScreen.buffer,
|
||||||
|
|
@ -1157,6 +1082,7 @@ public:
|
||||||
// Vertical blur
|
// Vertical blur
|
||||||
createBuffer(
|
createBuffer(
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
sizeof(ubos.vertBlur),
|
sizeof(ubos.vertBlur),
|
||||||
&ubos.vertBlur,
|
&ubos.vertBlur,
|
||||||
&uniformData.fsVertBlur.buffer,
|
&uniformData.fsVertBlur.buffer,
|
||||||
|
|
@ -1165,6 +1091,7 @@ public:
|
||||||
// Horizontal blur
|
// Horizontal blur
|
||||||
createBuffer(
|
createBuffer(
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
sizeof(ubos.horzBlur),
|
sizeof(ubos.horzBlur),
|
||||||
&ubos.horzBlur,
|
&ubos.horzBlur,
|
||||||
&uniformData.fsHorzBlur.buffer,
|
&uniformData.fsHorzBlur.buffer,
|
||||||
|
|
@ -1174,6 +1101,7 @@ public:
|
||||||
// Skybox
|
// Skybox
|
||||||
createBuffer(
|
createBuffer(
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
sizeof(ubos.skyBox),
|
sizeof(ubos.skyBox),
|
||||||
&ubos.skyBox,
|
&ubos.skyBox,
|
||||||
&uniformData.vsSkyBox.buffer,
|
&uniformData.vsSkyBox.buffer,
|
||||||
|
|
@ -1193,7 +1121,7 @@ public:
|
||||||
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, -1.0f, zoom));
|
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, -1.0f, zoom));
|
||||||
|
|
||||||
ubos.fullscreen.model = viewMatrix *
|
ubos.fullscreen.model = viewMatrix *
|
||||||
glm::translate(glm::mat4(), glm::vec3(sin(glm::radians(timer * 360.0f)) * 0.25f, 0.0f, cos(glm::radians(timer * 360.0f)) * 0.25f));
|
glm::translate(glm::mat4(), glm::vec3(sin(glm::radians(timer * 360.0f)) * 0.25f, 0.0f, cos(glm::radians(timer * 360.0f)) * 0.25f) + cameraPos);
|
||||||
|
|
||||||
ubos.fullscreen.model = glm::rotate(ubos.fullscreen.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
ubos.fullscreen.model = glm::rotate(ubos.fullscreen.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||||
ubos.fullscreen.model = glm::rotate(ubos.fullscreen.model, -sinf(glm::radians(timer * 360.0f)) * 0.15f, glm::vec3(1.0f, 0.0f, 0.0f));
|
ubos.fullscreen.model = glm::rotate(ubos.fullscreen.model, -sinf(glm::radians(timer * 360.0f)) * 0.15f, glm::vec3(1.0f, 0.0f, 0.0f));
|
||||||
|
|
@ -1202,8 +1130,7 @@ public:
|
||||||
ubos.fullscreen.model = glm::rotate(ubos.fullscreen.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
ubos.fullscreen.model = glm::rotate(ubos.fullscreen.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||||
|
|
||||||
uint8_t *pData;
|
uint8_t *pData;
|
||||||
VkResult err = vkMapMemory(device, uniformData.vsFullScreen.memory, 0, sizeof(ubos.fullscreen), 0, (void **)&pData);
|
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsFullScreen.memory, 0, sizeof(ubos.fullscreen), 0, (void **)&pData));
|
||||||
assert(!err);
|
|
||||||
memcpy(pData, &ubos.fullscreen, sizeof(ubos.fullscreen));
|
memcpy(pData, &ubos.fullscreen, sizeof(ubos.fullscreen));
|
||||||
vkUnmapMemory(device, uniformData.vsFullScreen.memory);
|
vkUnmapMemory(device, uniformData.vsFullScreen.memory);
|
||||||
|
|
||||||
|
|
@ -1215,8 +1142,7 @@ public:
|
||||||
ubos.skyBox.model = glm::rotate(ubos.skyBox.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
ubos.skyBox.model = glm::rotate(ubos.skyBox.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||||
ubos.skyBox.model = glm::rotate(ubos.skyBox.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
ubos.skyBox.model = glm::rotate(ubos.skyBox.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||||
|
|
||||||
err = vkMapMemory(device, uniformData.vsSkyBox.memory, 0, sizeof(ubos.skyBox), 0, (void **)&pData);
|
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsSkyBox.memory, 0, sizeof(ubos.skyBox), 0, (void **)&pData));
|
||||||
assert(!err);
|
|
||||||
memcpy(pData, &ubos.skyBox, sizeof(ubos.skyBox));
|
memcpy(pData, &ubos.skyBox, sizeof(ubos.skyBox));
|
||||||
vkUnmapMemory(device, uniformData.vsSkyBox.memory);
|
vkUnmapMemory(device, uniformData.vsSkyBox.memory);
|
||||||
}
|
}
|
||||||
|
|
@ -1229,26 +1155,44 @@ public:
|
||||||
ubos.scene.model = glm::mat4();
|
ubos.scene.model = glm::mat4();
|
||||||
|
|
||||||
uint8_t *pData;
|
uint8_t *pData;
|
||||||
VkResult err = vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(ubos.scene), 0, (void **)&pData);
|
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(ubos.scene), 0, (void **)&pData));
|
||||||
assert(!err);
|
|
||||||
memcpy(pData, &ubos.scene, sizeof(ubos.scene));
|
memcpy(pData, &ubos.scene, sizeof(ubos.scene));
|
||||||
vkUnmapMemory(device, uniformData.vsScene.memory);
|
vkUnmapMemory(device, uniformData.vsScene.memory);
|
||||||
|
|
||||||
// Fragment shader
|
// Fragment shader
|
||||||
// Vertical
|
// Vertical
|
||||||
ubos.vertBlur.horizontal = 0;
|
ubos.vertBlur.horizontal = 0;
|
||||||
err = vkMapMemory(device, uniformData.fsVertBlur.memory, 0, sizeof(ubos.vertBlur), 0, (void **)&pData);
|
VK_CHECK_RESULT(vkMapMemory(device, uniformData.fsVertBlur.memory, 0, sizeof(ubos.vertBlur), 0, (void **)&pData));
|
||||||
assert(!err);
|
|
||||||
memcpy(pData, &ubos.vertBlur, sizeof(ubos.vertBlur));
|
memcpy(pData, &ubos.vertBlur, sizeof(ubos.vertBlur));
|
||||||
vkUnmapMemory(device, uniformData.fsVertBlur.memory);
|
vkUnmapMemory(device, uniformData.fsVertBlur.memory);
|
||||||
// Horizontal
|
// Horizontal
|
||||||
ubos.horzBlur.horizontal = 1;
|
ubos.horzBlur.horizontal = 1;
|
||||||
err = vkMapMemory(device, uniformData.fsHorzBlur.memory, 0, sizeof(ubos.horzBlur), 0, (void **)&pData);
|
VK_CHECK_RESULT(vkMapMemory(device, uniformData.fsHorzBlur.memory, 0, sizeof(ubos.horzBlur), 0, (void **)&pData));
|
||||||
assert(!err);
|
|
||||||
memcpy(pData, &ubos.horzBlur, sizeof(ubos.horzBlur));
|
memcpy(pData, &ubos.horzBlur, sizeof(ubos.horzBlur));
|
||||||
vkUnmapMemory(device, uniformData.fsHorzBlur.memory);
|
vkUnmapMemory(device, uniformData.fsHorzBlur.memory);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void draw()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepareFrame();
|
||||||
|
|
||||||
|
// Gather command buffers to be sumitted to the queue
|
||||||
|
std::vector<VkCommandBuffer> submitCmdBuffers;
|
||||||
|
// Submit offscreen rendering command buffer
|
||||||
|
// todo : use event to ensure that offscreen result is finished bfore render command buffer is started
|
||||||
|
if (bloom)
|
||||||
|
{
|
||||||
|
submitCmdBuffers.push_back(offScreenCmdBuffer);
|
||||||
|
}
|
||||||
|
submitCmdBuffers.push_back(drawCmdBuffers[currentBuffer]);
|
||||||
|
submitInfo.commandBufferCount = submitCmdBuffers.size();
|
||||||
|
submitInfo.pCommandBuffers = submitCmdBuffers.data();
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||||
|
|
||||||
|
VulkanExampleBase::submitFrame();
|
||||||
|
}
|
||||||
|
|
||||||
void prepare()
|
void prepare()
|
||||||
{
|
{
|
||||||
VulkanExampleBase::prepare();
|
VulkanExampleBase::prepare();
|
||||||
|
|
@ -1257,15 +1201,13 @@ public:
|
||||||
loadMeshes();
|
loadMeshes();
|
||||||
setupVertexDescriptions();
|
setupVertexDescriptions();
|
||||||
prepareUniformBuffers();
|
prepareUniformBuffers();
|
||||||
prepareTextureTarget(&offScreenFrameBuf.textureTarget, TEX_DIM, TEX_DIM, TEX_FORMAT);
|
prepareTextureTargets();
|
||||||
prepareTextureTarget(&offScreenFrameBufB.textureTarget, TEX_DIM, TEX_DIM, TEX_FORMAT);
|
prepareOffscreenFramebuffers();
|
||||||
setupDescriptorSetLayout();
|
setupDescriptorSetLayout();
|
||||||
preparePipelines();
|
preparePipelines();
|
||||||
setupDescriptorPool();
|
setupDescriptorPool();
|
||||||
setupDescriptorSet();
|
setupDescriptorSet();
|
||||||
createOffscreenCommandBuffer();
|
createOffscreenCommandBuffer();
|
||||||
prepareOffscreenFramebuffer(&offScreenFrameBuf);
|
|
||||||
prepareOffscreenFramebuffer(&offScreenFrameBufB);
|
|
||||||
buildCommandBuffers();
|
buildCommandBuffers();
|
||||||
prepared = true;
|
prepared = true;
|
||||||
}
|
}
|
||||||
|
|
@ -1274,9 +1216,7 @@ public:
|
||||||
{
|
{
|
||||||
if (!prepared)
|
if (!prepared)
|
||||||
return;
|
return;
|
||||||
vkDeviceWaitIdle(device);
|
|
||||||
draw();
|
draw();
|
||||||
vkDeviceWaitIdle(device);
|
|
||||||
if (!paused)
|
if (!paused)
|
||||||
{
|
{
|
||||||
updateUniformBuffersScene();
|
updateUniformBuffersScene();
|
||||||
|
|
@ -1289,6 +1229,36 @@ public:
|
||||||
updateUniformBuffersScreen();
|
updateUniformBuffersScreen();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
virtual void keyPressed(uint32_t keyCode)
|
||||||
|
{
|
||||||
|
switch (keyCode)
|
||||||
|
{
|
||||||
|
case 0x6B:
|
||||||
|
case GAMEPAD_BUTTON_R1:
|
||||||
|
changeBlurScale(0.25f);
|
||||||
|
break;
|
||||||
|
case 0x6D:
|
||||||
|
case GAMEPAD_BUTTON_L1:
|
||||||
|
changeBlurScale(-0.25f);
|
||||||
|
break;
|
||||||
|
case 0x42:
|
||||||
|
case GAMEPAD_BUTTON_A:
|
||||||
|
toggleBloom();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
|
||||||
|
{
|
||||||
|
#if defined(__ANDROID__)
|
||||||
|
textOverlay->addText("Press \"L1/R1\" to change blur scale", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||||
|
textOverlay->addText("Press \"Button A\" to toggle bloom", 5.0f, 105.0f, VulkanTextOverlay::alignLeft);
|
||||||
|
#else
|
||||||
|
textOverlay->addText("Press \"NUMPAD +/-\" to change blur scale", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||||
|
textOverlay->addText("Press \"B\" to toggle bloom", 5.0f, 105.0f, VulkanTextOverlay::alignLeft);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
void changeBlurScale(float delta)
|
void changeBlurScale(float delta)
|
||||||
{
|
{
|
||||||
ubos.vertBlur.blurScale += delta;
|
ubos.vertBlur.blurScale += delta;
|
||||||
|
|
@ -1311,21 +1281,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||||
if (vulkanExample != NULL)
|
if (vulkanExample != NULL)
|
||||||
{
|
{
|
||||||
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
|
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
|
||||||
if (uMsg == WM_KEYDOWN)
|
|
||||||
{
|
|
||||||
switch (wParam)
|
|
||||||
{
|
|
||||||
case 0x42:
|
|
||||||
vulkanExample->toggleBloom();
|
|
||||||
break;
|
|
||||||
case VK_ADD:
|
|
||||||
vulkanExample->changeBlurScale(0.25f);
|
|
||||||
break;
|
|
||||||
case VK_SUBTRACT:
|
|
||||||
vulkanExample->changeBlurScale(-0.25f);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Binary file not shown.
|
|
@ -17,17 +17,14 @@ layout (binding = 0) uniform UBO
|
||||||
layout (location = 0) out vec3 outColor;
|
layout (location = 0) out vec3 outColor;
|
||||||
layout (location = 1) out vec2 outUV;
|
layout (location = 1) out vec2 outUV;
|
||||||
|
|
||||||
|
out gl_PerVertex
|
||||||
|
{
|
||||||
|
vec4 gl_Position;
|
||||||
|
};
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
outUV = inUV;
|
outUV = inUV;
|
||||||
/*
|
|
||||||
if (inColor.r >= 0.9)
|
|
||||||
{
|
|
||||||
outColor = ubo.glowColor.rgb;
|
|
||||||
}
|
|
||||||
else*/
|
|
||||||
{
|
|
||||||
outColor = inColor;
|
outColor = inColor;
|
||||||
}
|
|
||||||
gl_Position = ubo.projection * ubo.model * inPos;
|
gl_Position = ubo.projection * ubo.model * inPos;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Binary file not shown.
Binary file not shown.
|
|
@ -14,6 +14,11 @@ layout (binding = 0) uniform UBO
|
||||||
|
|
||||||
layout (location = 0) out vec2 outUV;
|
layout (location = 0) out vec2 outUV;
|
||||||
|
|
||||||
|
out gl_PerVertex
|
||||||
|
{
|
||||||
|
vec4 gl_Position;
|
||||||
|
};
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
outUV = inUV;
|
outUV = inUV;
|
||||||
|
|
|
||||||
Binary file not shown.
Binary file not shown.
|
|
@ -20,6 +20,11 @@ layout (location = 2) out vec3 outColor;
|
||||||
layout (location = 3) out vec3 outViewVec;
|
layout (location = 3) out vec3 outViewVec;
|
||||||
layout (location = 4) out vec3 outLightVec;
|
layout (location = 4) out vec3 outLightVec;
|
||||||
|
|
||||||
|
out gl_PerVertex
|
||||||
|
{
|
||||||
|
vec4 gl_Position;
|
||||||
|
};
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
outNormal = inNormal;
|
outNormal = inNormal;
|
||||||
|
|
|
||||||
Binary file not shown.
Binary file not shown.
|
|
@ -13,6 +13,12 @@ layout (binding = 0) uniform UBO
|
||||||
|
|
||||||
layout (location = 0) out vec3 outUVW;
|
layout (location = 0) out vec3 outUVW;
|
||||||
|
|
||||||
|
out gl_PerVertex
|
||||||
|
{
|
||||||
|
vec4 gl_Position;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
outUVW = inPos;
|
outUVW = inPos;
|
||||||
|
|
|
||||||
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue