Mip map loading for 2D textures (optimal tiling)
This commit is contained in:
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211d17cbd9
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1 changed files with 202 additions and 141 deletions
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@ -1,9 +1,7 @@
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/*
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* Simple texture loader for Vulkan
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* Texture loader for Vulkan
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*
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* Note : No mip maps (yet), only uses optimal tiling (unless linear is forced)
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*
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* Copyright (C) 2015 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -68,6 +66,7 @@ namespace vkTools
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texture->width = (uint32_t)tex2D[0].dimensions().x;
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texture->height = (uint32_t)tex2D[0].dimensions().y;
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texture->mipLevels = tex2D.levels();
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VkResult err;
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@ -80,17 +79,9 @@ namespace vkTools
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// optimal tiling instead
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// On most implementations linear tiling will only support a very
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// limited amount of formats and features (mip maps, cubemaps, arrays, etc.)
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VkBool32 useStaging = true;
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VkBool32 useStaging = !forceLinear;
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// Only use linear tiling if forced
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if (forceLinear)
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{
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useStaging = formatProperties.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
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}
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VkImageCreateInfo imageCreateInfo = {};
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imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageCreateInfo.pNext = NULL;
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VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = format;
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imageCreateInfo.extent = { texture->width, texture->height, 1 };
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@ -100,75 +91,72 @@ namespace vkTools
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imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
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imageCreateInfo.usage = (useStaging) ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.flags = 0;
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VkMemoryAllocateInfo memAllocInfo = {};
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memAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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memAllocInfo.pNext = NULL;
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memAllocInfo.allocationSize = 0;
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memAllocInfo.memoryTypeIndex = 0;
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VkImage mappableImage;
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VkDeviceMemory mappableMemory;
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// Create base image, if linear texturing is forced
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// this can directly be used
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &mappableImage);
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assert(!err);
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// Get memory requirements for this image
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// like size and alignment
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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vkGetImageMemoryRequirements(device, mappableImage, &memReqs);
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// Set memory allocation size to required memory size
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memAllocInfo.allocationSize = memReqs.size;
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// Get memory type that can be mapped to host memory
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
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// Allocate host memory
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err = vkAllocateMemory(device, &memAllocInfo, nullptr, &(mappableMemory));
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// Use a separate command buffer for texture loading
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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err = vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo);
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assert(!err);
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// Bind allocated image for use
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err = vkBindImageMemory(device, mappableImage, mappableMemory, 0);
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assert(!err);
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// Get sub resource layout
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// Mip map count, array layer, etc.
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VkImageSubresource subRes = {};
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subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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subRes.mipLevel = 0;
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subRes.arrayLayer = 0;
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VkSubresourceLayout subResLayout;
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void *data;
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// Get sub resources layout
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// Includes row pitch, size offsets, etc.
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vkGetImageSubresourceLayout(device, mappableImage, &subRes, &subResLayout);
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// Map image memory
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err = vkMapMemory(device, mappableMemory, 0, memReqs.size, 0, &data);
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assert(!err);
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// Copy image data into memory
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memcpy(data, tex2D[subRes.mipLevel].data(), tex2D[subRes.mipLevel].size());
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vkUnmapMemory(device, mappableMemory);
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if (useStaging)
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{
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VkCommandBufferBeginInfo cmdBufInfo = {};
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cmdBufInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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cmdBufInfo.pNext = NULL;
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// Load all available mip levels into linear textures
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// and copy to optimal tiling target
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struct MipLevel {
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VkImage image;
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VkDeviceMemory memory;
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};
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std::vector<MipLevel> mipLevels;
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mipLevels.resize(texture->mipLevels);
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err = vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo);
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assert(!err);
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// Copy mip levels
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for (uint32_t level = 0; level < texture->mipLevels; ++level)
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{
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imageCreateInfo.extent.width = tex2D[level].dimensions().x;
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imageCreateInfo.extent.height = tex2D[level].dimensions().y;
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imageCreateInfo.extent.depth = 1;
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &mipLevels[level].image);
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assert(!err);
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vkGetImageMemoryRequirements(device, mipLevels[level].image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAllocInfo, nullptr, &mipLevels[level].memory);
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assert(!err);
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err = vkBindImageMemory(device, mipLevels[level].image, mipLevels[level].memory, 0);
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assert(!err);
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VkImageSubresource subRes = {};
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subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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VkSubresourceLayout subResLayout;
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void *data;
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vkGetImageSubresourceLayout(device, mipLevels[level].image, &subRes, &subResLayout);
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assert(!err);
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err = vkMapMemory(device, mipLevels[level].memory, 0, memReqs.size, 0, &data);
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assert(!err);
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memcpy(data, tex2D[level].data(), tex2D[level].size());
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vkUnmapMemory(device, mipLevels[level].memory);
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// Image barrier for linear image (base)
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// Linear image will be used as a source for the copy
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setImageLayout(
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cmdBuffer,
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mipLevels[level].image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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}
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// Setup texture as blit target with optimal tiling
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.mipLevels = texture->mipLevels;
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imageCreateInfo.extent = { texture->width, texture->height, 1 };
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &texture->image);
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assert(!err);
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@ -177,66 +165,161 @@ namespace vkTools
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memAllocInfo.allocationSize = memReqs.size;
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// Get device only memory type
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
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// Allocate device memory
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err = vkAllocateMemory(device, &memAllocInfo, nullptr, &texture->deviceMemory);
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assert(!err);
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// Bind allocated image for use
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err = vkBindImageMemory(device, texture->image, texture->deviceMemory, 0);
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assert(!err);
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// Image barrier for linear image (base)
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// Linear image will be used as a source for the blit
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setImageLayout(cmdBuffer,
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mappableImage,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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// Image barrier for optimal image (target)
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// Optimal image will be used as a target for the blit
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setImageLayout(cmdBuffer,
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// Optimal image will be used as destination for the copy
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setImageLayout(
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cmdBuffer,
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texture->image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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// Copy region for image blit
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VkImageCopy copyRegion = {};
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// Copy mip levels one by one
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for (uint32_t level = 0; level < texture->mipLevels; ++level)
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{
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// Copy region for image blit
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VkImageCopy copyRegion = {};
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copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegion.srcSubresource.baseArrayLayer = 0;
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copyRegion.srcSubresource.mipLevel = 0;
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copyRegion.srcSubresource.layerCount = 1;
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copyRegion.srcOffset = { 0, 0, 0 };
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copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegion.srcSubresource.baseArrayLayer = 0;
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copyRegion.srcSubresource.mipLevel = 0;
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copyRegion.srcSubresource.layerCount = 1;
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copyRegion.srcOffset = { 0, 0, 0 };
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copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegion.dstSubresource.baseArrayLayer = 0;
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copyRegion.dstSubresource.mipLevel = 0;
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copyRegion.dstSubresource.layerCount = 1;
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copyRegion.dstOffset = { 0, 0, 0 };
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copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyRegion.dstSubresource.baseArrayLayer = 0;
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// Set mip level to copy the linear image to
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copyRegion.dstSubresource.mipLevel = level;
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copyRegion.dstSubresource.layerCount = 1;
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copyRegion.dstOffset = { 0, 0, 0 };
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copyRegion.extent.width = texture->width;
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copyRegion.extent.height = texture->height;
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copyRegion.extent.depth = 1;
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copyRegion.extent.width = tex2D[level].dimensions().x;
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copyRegion.extent.height = tex2D[level].dimensions().y;
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copyRegion.extent.depth = 1;
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// Put image copy into command buffer
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vkCmdCopyImage(cmdBuffer,
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mappableImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, ©Region);
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// Put image copy into command buffer
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vkCmdCopyImage(
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cmdBuffer,
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mipLevels[level].image,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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texture->image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1,
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©Region);
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// Change texture image layout to shader read after the copy
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// Change texture image layout to shader read after the copy
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texture->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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setImageLayout(
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cmdBuffer,
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texture->image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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texture->imageLayout);
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}
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// Submit command buffer containing copy and image layout commands
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err = vkEndCommandBuffer(cmdBuffer);
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assert(!err);
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VkFence nullFence = { VK_NULL_HANDLE };
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VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
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submitInfo.waitSemaphoreCount = 0;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &cmdBuffer;
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err = vkQueueSubmit(queue, 1, &submitInfo, nullFence);
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assert(!err);
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err = vkQueueWaitIdle(queue);
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assert(!err);
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// Clean up linear images
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// No longer required after mip levels
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// have been transformed over to optimal tiling
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for (auto& level : mipLevels)
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{
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vkDestroyImage(device, level.image, nullptr);
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vkFreeMemory(device, level.memory, nullptr);
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}
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}
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else
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{
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// Prefer using optimal tiling, as linear tiling
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// may support only a small set of features
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// depending on implementation (e.g. no mip maps, only one layer, etc.)
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// Check if this support is supported for linear tiling
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assert(formatProperties.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
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VkImage mappableImage;
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VkDeviceMemory mappableMemory;
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// Load mip map level 0 to linear tiling image
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &mappableImage);
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assert(!err);
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// Get memory requirements for this image
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// like size and alignment
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vkGetImageMemoryRequirements(device, mappableImage, &memReqs);
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// Set memory allocation size to required memory size
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memAllocInfo.allocationSize = memReqs.size;
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// Get memory type that can be mapped to host memory
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex);
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// Allocate host memory
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err = vkAllocateMemory(device, &memAllocInfo, nullptr, &mappableMemory);
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assert(!err);
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// Bind allocated image for use
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err = vkBindImageMemory(device, mappableImage, mappableMemory, 0);
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assert(!err);
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// Get sub resource layout
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// Mip map count, array layer, etc.
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VkImageSubresource subRes = {};
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subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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subRes.mipLevel = 0;
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VkSubresourceLayout subResLayout;
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void *data;
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// Get sub resources layout
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// Includes row pitch, size offsets, etc.
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vkGetImageSubresourceLayout(device, mappableImage, &subRes, &subResLayout);
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assert(!err);
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// Map image memory
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err = vkMapMemory(device, mappableMemory, 0, memReqs.size, 0, &data);
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assert(!err);
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// Copy image data into memory
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memcpy(data, tex2D[subRes.mipLevel].data(), tex2D[subRes.mipLevel].size());
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vkUnmapMemory(device, mappableMemory);
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// Linear tiled images don't need to be staged
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// and can be directly used as textures
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texture->image = mappableImage;
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texture->deviceMemory = mappableMemory;
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texture->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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setImageLayout(cmdBuffer,
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texture->image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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// Setup image memory barrier
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setImageLayout(
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cmdBuffer,
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texture->image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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texture->imageLayout);
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// Submit command buffer containing copy and image layout commands
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err = vkEndCommandBuffer(cmdBuffer);
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assert(!err);
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@ -253,30 +336,8 @@ namespace vkTools
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err = vkQueueWaitIdle(queue);
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assert(!err);
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}
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else
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{
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// Linear tiled images don't need to be staged
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// and can be directly used as textures
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texture->image = mappableImage;
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texture->deviceMemory = mappableMemory;
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texture->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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// Setup image memory barrier
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setImageLayout(cmdBuffer,
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texture->image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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texture->imageLayout);
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}
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// Create sampler
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// In Vulkan textures are accessed by samplers
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// This separates all the sampling information from the
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// texture data
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// This means you could have multiple sampler objects
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// for the same texture with different settings
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// This is similar to the samplers available with OpenGL 3.3
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VkSamplerCreateInfo sampler = {};
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sampler.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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sampler.magFilter = VK_FILTER_LINEAR;
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@ -286,10 +347,13 @@ namespace vkTools
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sampler.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler.mipLodBias = 0.0f;
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sampler.maxAnisotropy = 0;
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sampler.compareOp = VK_COMPARE_OP_NEVER;
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sampler.minLod = 0.0f;
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sampler.maxLod = 0.0f;
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// Max level-of-detail should match mip level count
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sampler.maxLod = (useStaging) ? (float)texture->mipLevels : 0.0f;
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// Enable anisotropic filtering
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sampler.maxAnisotropy = 8;
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sampler.anisotropyEnable = VK_TRUE;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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err = vkCreateSampler(device, &sampler, nullptr, &texture->sampler);
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assert(!err);
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@ -306,15 +370,12 @@ namespace vkTools
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view.format = format;
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view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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// Linear tiling usually won't support mip maps
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// Only set mip map count if optimal tiling is used
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view.subresourceRange.levelCount = (useStaging) ? texture->mipLevels : 1;
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view.image = texture->image;
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err = vkCreateImageView(device, &view, nullptr, &texture->view);
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assert(!err);
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||||
if (useStaging)
|
||||
{
|
||||
vkDestroyImage(device, mappableImage, nullptr);
|
||||
vkFreeMemory(device, mappableMemory, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
// Clean up vulkan resources used by a texture object
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue