Code cleanup

This commit is contained in:
Sascha Willems 2024-11-23 16:01:23 +01:00
parent 0f56b8270d
commit fb895169ba
2 changed files with 7 additions and 7 deletions

View file

@ -53,7 +53,7 @@ public:
struct UniformBuffer : VulkanBuffer {
// The descriptor set stores the resources bound to the binding points in a shader
// It connects the binding points of the different shaders with the buffers and images used for those bindings
VkDescriptorSet descriptorSet;
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
// We keep a pointer to the mapped buffer, so we can easily update it's contents via a memcpy
uint8_t* mapped{ nullptr };
};
@ -817,7 +817,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
}
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
}
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
int APIENTRY WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR, _In_ int)
{
for (size_t i = 0; i < __argc; i++) { VulkanExample::args.push_back(__argv[i]); };
vulkanExample = new VulkanExample();