Code cleanup up, code comments, fix validation

This commit is contained in:
Sascha Willems 2024-01-08 19:59:28 +01:00
parent 11bef52edc
commit fc3e535074

View file

@ -1,6 +1,11 @@
/* /*
* Vulkan Example - Using dynamic state * Vulkan Example - Using dynamic state
* *
* This sample demonstrates the use of some of the VK_EXT_dynamic_state extensions
* These allow an application to set some pipeline related state dynamically at drawtime
* instead of having to pre-bake the state into a pipeline
* This can help reduce the number of pipelines required
*
* Copyright (C) 2022-2023 by Sascha Willems - www.saschawillems.de * Copyright (C) 2022-2023 by Sascha Willems - www.saschawillems.de
* *
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) * This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
@ -9,34 +14,30 @@
#include "vulkanexamplebase.h" #include "vulkanexamplebase.h"
#include "VulkanglTFModel.h" #include "VulkanglTFModel.h"
class VulkanExample: public VulkanExampleBase class VulkanExample: public VulkanExampleBase
{ {
public: public:
vkglTF::Model scene; vkglTF::Model scene;
vks::Buffer uniformBuffer; struct UniformData {
// Same uniform buffer layout as shader
struct UBOVS {
glm::mat4 projection; glm::mat4 projection;
glm::mat4 modelView; glm::mat4 modelView;
glm::vec4 lightPos = glm::vec4(0.0f, 2.0f, 1.0f, 0.0f); glm::vec4 lightPos{ 0.0f, 2.0f, 1.0f, 0.0f };
} uboVS; } uniformData;
vks::Buffer uniformBuffer;
float clearColor[4] = { 0.0f, 0.0f, 0.2f, 1.0f }; float clearColor[4] = { 0.0f, 0.0f, 0.2f, 1.0f };
VkPipelineLayout pipelineLayout; VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
VkDescriptorSet descriptorSet; VkPipeline pipeline{ VK_NULL_HANDLE };
VkDescriptorSetLayout descriptorSetLayout; VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
VkPipeline pipeline;
// This sample demonstrates different dynamic states, so we check and store what extension is available // This sample demonstrates different dynamic states, so we check and store what extension is available
bool hasDynamicState = false; bool hasDynamicState{ false };
bool hasDynamicState2 = false; bool hasDynamicState2{ false };
bool hasDynamicState3 = false; bool hasDynamicState3{ false };
bool hasDynamicVertexState = false; bool hasDynamicVertexState{ false };
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT extendedDynamicStateFeaturesEXT{}; VkPhysicalDeviceExtendedDynamicStateFeaturesEXT extendedDynamicStateFeaturesEXT{};
VkPhysicalDeviceExtendedDynamicState2FeaturesEXT extendedDynamicState2FeaturesEXT{}; VkPhysicalDeviceExtendedDynamicState2FeaturesEXT extendedDynamicState2FeaturesEXT{};
@ -44,15 +45,15 @@ public:
// Function pointers for dynamic states used in this sample // Function pointers for dynamic states used in this sample
// VK_EXT_dynamic_stte // VK_EXT_dynamic_stte
PFN_vkCmdSetCullModeEXT vkCmdSetCullModeEXT = nullptr; PFN_vkCmdSetCullModeEXT vkCmdSetCullModeEXT{ nullptr };
PFN_vkCmdSetFrontFaceEXT vkCmdSetFrontFaceEXT = nullptr; PFN_vkCmdSetFrontFaceEXT vkCmdSetFrontFaceEXT{ nullptr };
PFN_vkCmdSetDepthTestEnableEXT vkCmdSetDepthTestEnableEXT = nullptr; PFN_vkCmdSetDepthTestEnableEXT vkCmdSetDepthTestEnableEXT{ nullptr };
PFN_vkCmdSetDepthWriteEnableEXT vkCmdSetDepthWriteEnableEXT = nullptr; PFN_vkCmdSetDepthWriteEnableEXT vkCmdSetDepthWriteEnableEXT{ nullptr };
// VK_EXT_dynamic_state_2 // VK_EXT_dynamic_state_2
PFN_vkCmdSetRasterizerDiscardEnable vkCmdSetRasterizerDiscardEnableEXT = nullptr; PFN_vkCmdSetRasterizerDiscardEnable vkCmdSetRasterizerDiscardEnableEXT{ nullptr };
// VK_EXT_dynamic_state_3 // VK_EXT_dynamic_state_3
PFN_vkCmdSetColorBlendEnableEXT vkCmdSetColorBlendEnableEXT = nullptr; PFN_vkCmdSetColorBlendEnableEXT vkCmdSetColorBlendEnableEXT{ nullptr };
PFN_vkCmdSetColorBlendEquationEXT vkCmdSetColorBlendEquationEXT = nullptr; PFN_vkCmdSetColorBlendEquationEXT vkCmdSetColorBlendEquationEXT{ nullptr };
// Dynamic state UI toggles // Dynamic state UI toggles
struct DynamicState { struct DynamicState {
@ -76,15 +77,63 @@ public:
camera.setRotation(glm::vec3(-25.0f, 15.0f, 0.0f)); camera.setRotation(glm::vec3(-25.0f, 15.0f, 0.0f));
camera.setRotationSpeed(0.5f); camera.setRotationSpeed(0.5f);
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f); camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
// Note: We enable the dynamic state extensions dynamically, based on which ones the device supports see getEnabledExtensions
enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME); enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
} }
~VulkanExample() ~VulkanExample()
{ {
vkDestroyPipelineLayout(device, pipelineLayout, nullptr); if (device) {
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr); vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
uniformBuffer.destroy();
}
}
uniformBuffer.destroy(); void getEnabledExtensions()
{
// Check what dynamic states are supported by the current implementation
hasDynamicState = vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
hasDynamicState2 = vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
hasDynamicState3 = vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
hasDynamicVertexState = vulkanDevice->extensionSupported(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
// Enable dynamic state extensions if present. This function is called after physical and before logical device creation, so we can enabled extensions based on a list of supported extensions
if (vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
extendedDynamicStateFeaturesEXT.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT;
extendedDynamicStateFeaturesEXT.extendedDynamicState = VK_TRUE;
deviceCreatepNextChain = &extendedDynamicStateFeaturesEXT;
}
if (vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
extendedDynamicState2FeaturesEXT.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT;
extendedDynamicState2FeaturesEXT.extendedDynamicState2 = VK_TRUE;
if (hasDynamicState) {
extendedDynamicStateFeaturesEXT.pNext = &extendedDynamicState2FeaturesEXT;
}
else {
deviceCreatepNextChain = &extendedDynamicState2FeaturesEXT;
}
}
if (vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
extendedDynamicState3FeaturesEXT.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_FEATURES_EXT;
extendedDynamicState3FeaturesEXT.extendedDynamicState3ColorBlendEnable = VK_TRUE;
extendedDynamicState3FeaturesEXT.extendedDynamicState3ColorBlendEquation = VK_TRUE;
if (hasDynamicState2) {
extendedDynamicState2FeaturesEXT.pNext = &extendedDynamicState3FeaturesEXT;
}
else {
deviceCreatepNextChain = &extendedDynamicState3FeaturesEXT;
}
}
if (vulkanDevice->extensionSupported(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
}
} }
void buildCommandBuffers() void buildCommandBuffers()
@ -176,60 +225,41 @@ public:
scene.loadFromFile(getAssetPath() + "models/treasure_smooth.gltf", vulkanDevice, queue, glTFLoadingFlags); scene.loadFromFile(getAssetPath() + "models/treasure_smooth.gltf", vulkanDevice, queue, glTFLoadingFlags);
} }
void setupDescriptorPool() void setupDescriptors()
{ {
std::vector<VkDescriptorPoolSize> poolSizes = // Pool
{ std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1) vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1)
}; };
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2); VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool)); VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
void setupDescriptorSetLayout() // Layout
{ std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
{
// Binding 0 : Vertex shader uniform buffer // Binding 0 : Vertex shader uniform buffer
vks::initializers::descriptorSetLayoutBinding( vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0)
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_SHADER_STAGE_VERTEX_BIT,
0)
}; };
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings); VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout)); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1); // Set
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout)); VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
}
void setupDescriptorSet()
{
VkDescriptorSetAllocateInfo allocInfo =
vks::initializers::descriptorSetAllocateInfo(
descriptorPool,
&descriptorSetLayout,
1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
{
// Binding 0 : Vertex shader uniform buffer // Binding 0 : Vertex shader uniform buffer
vks::initializers::writeDescriptorSet( vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor)
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformBuffer.descriptor)
}; };
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr); vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
} }
void preparePipelines() void preparePipelines()
{ {
// Layout
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
// Pipeline
// Instead of having to create a pipeline for each state combination, we only create one pipeline and toggle the new dynamic states during command buffer creation
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE); VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0); VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE); VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
@ -239,6 +269,7 @@ public:
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT); VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT);
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages; std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
// All dynamic states we want to use need to be enabled at pipeline creation
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, VK_DYNAMIC_STATE_LINE_WIDTH, }; std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, VK_DYNAMIC_STATE_LINE_WIDTH, };
if (hasDynamicState) { if (hasDynamicState) {
dynamicStateEnables.push_back(VK_DYNAMIC_STATE_CULL_MODE_EXT); dynamicStateEnables.push_back(VK_DYNAMIC_STATE_CULL_MODE_EXT);
@ -270,8 +301,6 @@ public:
// Create the graphics pipeline state objects // Create the graphics pipeline state objects
// Textured pipeline
// Phong shading pipeline
shaderStages[0] = loadShader(getShadersPath() + "pipelines/phong.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); shaderStages[0] = loadShader(getShadersPath() + "pipelines/phong.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getShadersPath() + "pipelines/phong.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); shaderStages[1] = loadShader(getShadersPath() + "pipelines/phong.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline)); VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
@ -281,82 +310,22 @@ public:
void prepareUniformBuffers() void prepareUniformBuffers()
{ {
// Create the vertex shader uniform buffer block // Create the vertex shader uniform buffer block
VK_CHECK_RESULT(vulkanDevice->createBuffer( VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData)));
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffer,
sizeof(uboVS)));
// Map persistent
VK_CHECK_RESULT(uniformBuffer.map()); VK_CHECK_RESULT(uniformBuffer.map());
updateUniformBuffers();
} }
void updateUniformBuffers() void updateUniformBuffers()
{ {
uboVS.projection = camera.matrices.perspective; uniformData.projection = camera.matrices.perspective;
uboVS.modelView = camera.matrices.view; uniformData.modelView = camera.matrices.view;
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS)); memcpy(uniformBuffer.mapped, &uniformData, sizeof(uniformData));
}
void draw()
{
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void getEnabledExtensions()
{
// Check what dynamic states are supported by the current implementation
hasDynamicState = vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
hasDynamicState2 = vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
hasDynamicState3 = vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
hasDynamicVertexState = vulkanDevice->extensionSupported(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
// Enable dynamic state extensions if present. This function is called after physical and before logical device creation, so we can enabled extensions based on a list of supported extensions
if (vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
extendedDynamicStateFeaturesEXT.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT;
extendedDynamicStateFeaturesEXT.extendedDynamicState = VK_TRUE;
deviceCreatepNextChain = &extendedDynamicStateFeaturesEXT;
}
if (vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
extendedDynamicState2FeaturesEXT.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT;
extendedDynamicState2FeaturesEXT.extendedDynamicState2 = VK_TRUE;
if (hasDynamicState) {
extendedDynamicStateFeaturesEXT.pNext = &extendedDynamicState2FeaturesEXT;
} else {
deviceCreatepNextChain = &extendedDynamicState2FeaturesEXT;
}
}
if (vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
extendedDynamicState3FeaturesEXT.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_FEATURES_EXT;
extendedDynamicState3FeaturesEXT.extendedDynamicState3ColorBlendEnable = VK_TRUE;
extendedDynamicState3FeaturesEXT.extendedDynamicState3ColorBlendEquation = VK_TRUE;
if (hasDynamicState2) {
extendedDynamicState2FeaturesEXT.pNext = &extendedDynamicState3FeaturesEXT;
} else {
deviceCreatepNextChain = &extendedDynamicState3FeaturesEXT;
}
}
if (vulkanDevice->extensionSupported(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
}
} }
void prepare() void prepare()
{ {
VulkanExampleBase::prepare(); VulkanExampleBase::prepare();
// Dynamic states are set with vkCmd* calls in the command buffer, so we need to load the function pointers depending on extension supports
if (hasDynamicState) { if (hasDynamicState) {
vkCmdSetCullModeEXT = reinterpret_cast<PFN_vkCmdSetCullModeEXT>(vkGetDeviceProcAddr(device, "vkCmdSetCullModeEXT")); vkCmdSetCullModeEXT = reinterpret_cast<PFN_vkCmdSetCullModeEXT>(vkGetDeviceProcAddr(device, "vkCmdSetCullModeEXT"));
vkCmdSetFrontFaceEXT = reinterpret_cast<PFN_vkCmdSetFrontFaceEXT>(vkGetDeviceProcAddr(device, "vkCmdSetFrontFaceEXT")); vkCmdSetFrontFaceEXT = reinterpret_cast<PFN_vkCmdSetFrontFaceEXT>(vkGetDeviceProcAddr(device, "vkCmdSetFrontFaceEXT"));
@ -375,27 +344,27 @@ public:
loadAssets(); loadAssets();
prepareUniformBuffers(); prepareUniformBuffers();
setupDescriptorSetLayout(); setupDescriptors();
preparePipelines(); preparePipelines();
setupDescriptorPool();
setupDescriptorSet();
buildCommandBuffers(); buildCommandBuffers();
prepared = true; prepared = true;
} }
void draw()
{
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
virtual void render() virtual void render()
{ {
if (!prepared) if (!prepared)
return; return;
draw();
if (camera.updated) {
updateUniformBuffers();
}
}
virtual void viewChanged()
{
updateUniformBuffers(); updateUniformBuffers();
draw();
} }
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay) virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)