SSBOs are now device local
Heavily increases performance of this sample Fixes #905
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3 changed files with 37 additions and 25 deletions
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@ -15,7 +15,7 @@ layout (set = 0, binding = 1) buffer GeometrySBO
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uint maxNodeCount;
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};
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layout (set = 0, binding = 2, r32ui) uniform uimage2D headIndexImage;
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layout (set = 0, binding = 2, r32ui) uniform coherent uimage2D headIndexImage;
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layout (set = 0, binding = 3) buffer LinkedListSBO
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{
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