Added android support for gears, geometryshader, instancing and occlusion query examples (#97)

This commit is contained in:
saschawillems 2016-03-25 19:43:01 +01:00
parent e833164b99
commit fd18bd8084
27 changed files with 568 additions and 59 deletions

View file

@ -354,9 +354,9 @@ public:
void loadMeshes()
{
loadMesh("./../data/models/plane_z.3ds", &meshes.plane, vertexLayout, 0.4f);
loadMesh("./../data/models/teapot.3ds", &meshes.teapot, vertexLayout, 0.3f);
loadMesh("./../data/models/sphere.3ds", &meshes.sphere, vertexLayout, 0.3f);
loadMesh(getAssetPath() + "models/plane_z.3ds", &meshes.plane, vertexLayout, 0.4f);
loadMesh(getAssetPath() + "models/teapot.3ds", &meshes.teapot, vertexLayout, 0.3f);
loadMesh(getAssetPath() + "models/sphere.3ds", &meshes.sphere, vertexLayout, 0.3f);
}
void setupVertexDescriptions()
@ -538,8 +538,8 @@ public:
// Load shaders
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
shaderStages[0] = loadShader("./../data/shaders/occlusionquery/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/occlusionquery/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getAssetPath() + "shaders/occlusionquery/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/occlusionquery/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
vkTools::initializers::pipelineCreateInfo(
@ -562,16 +562,16 @@ public:
assert(!err);
// Simple pipeline
shaderStages[0] = loadShader("./../data/shaders/occlusionquery/simple.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/occlusionquery/simple.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getAssetPath() + "shaders/occlusionquery/simple.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/occlusionquery/simple.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
rasterizationState.cullMode = VK_CULL_MODE_NONE;
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.simple);
assert(!err);
// Visual pipeline for the occluder
shaderStages[0] = loadShader("./../data/shaders/occlusionquery/occluder.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/occlusionquery/occluder.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getAssetPath() + "shaders/occlusionquery/occluder.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/occlusionquery/occluder.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
// Enable blending
blendAttachmentState.blendEnable = VK_TRUE;
@ -691,8 +691,7 @@ public:
VulkanExample *vulkanExample;
#ifdef _WIN32
#if defined(_WIN32)
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (vulkanExample != NULL)
@ -701,9 +700,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
}
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
}
#else
#elif defined(__linux__) && !defined(__ANDROID__)
static void handleEvent(const xcb_generic_event_t *event)
{
if (vulkanExample != NULL)
@ -713,21 +710,42 @@ static void handleEvent(const xcb_generic_event_t *event)
}
#endif
#ifdef _WIN32
// Main entry point
#if defined(_WIN32)
// Windows entry point
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
#else
#elif defined(__ANDROID__)
// Android entry point
void android_main(android_app* state)
#elif defined(__linux__)
// Linux entry point
int main(const int argc, const char *argv[])
#endif
{
#if defined(__ANDROID__)
// Removing this may cause the compiler to omit the main entry point
// which would make the application crash at start
app_dummy();
#endif
vulkanExample = new VulkanExample();
#ifdef _WIN32
#if defined(_WIN32)
vulkanExample->setupWindow(hInstance, WndProc);
#else
#elif defined(__ANDROID__)
// Attach vulkan example to global android application state
state->userData = vulkanExample;
state->onAppCmd = VulkanExample::handleAppCommand;
state->onInputEvent = VulkanExample::handleAppInput;
vulkanExample->androidApp = state;
#elif defined(__linux__)
vulkanExample->setupWindow();
#endif
#if !defined(__ANDROID__)
vulkanExample->initSwapchain();
vulkanExample->prepare();
#endif
vulkanExample->renderLoop();
#if !defined(__ANDROID__)
delete(vulkanExample);
return 0;
}
#endif
}