Merge glTF branch (#747)
* Added helper function for easy pipeline vertex input state create info structure setup from glTF model vertex class * Split glTF loader into header and implementation * Updated sample to use glTF * Removed collada files Replaced assets are now part of the asset pack * Return value for glTF model vertex input state create info helper * Removed unused assets * Use glTF assets * Added default material for glTF node's without materials * Use glTF assets * Apply pre-transforms to normals * Use glTF assets * Use glTF assets * Use vertex input state from glTF model class * Scene setup * Use glTF assets * Use glTF assets * Display error message and exit if glTF file could not be loaded * Use glTF assets * Use glTF assets * Use glTF assets * Remove unused buffer binds * Use glTF assets * Remove no longer used model files * Remove no longer used model files * Added support for rendering glTF models with images * glTF model normal pre-transform ignores translation * Use glTF assets * Use glTF assets * Use glTF assets * Use glTF assets * Use glTF assets * Only add combined image samplers to pool if actually used in the scene * Use global descriptor set layouts * Use global descriptor set layouts * Use glTF assets * Use glTF assets * Use glTF assets Code cleanup Updated GLSL and HLSL shaders * Use glTF assets Code cleanup * Use glTF assets Code cleanup Updated GLSL and HLSL shaders * Remove no-longer used model * Use glTF assets Code cleanup Updated GLSL and HLSL shaders * Use glTF assets Code cleanup Updated GLSL and HLSL shaders Removed no-longer used model * Use glTF assets Code cleanup Use RGBA texture instead of different compressed formats Removed no-longer used assets * Adnrdoid build file * Use glTF assets Code cleanup and refactoring Updated GLSL and HLSL shaders * Added vertex count and way of passing additional memory property type flags to glTF loader * Use glTF assets Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Updated GLSL and HLSL shaders * Remove unfinished sample * Completely reworked push constants sample Use glTF assets Updated GLSL and HLSL shaders Removed no-longer used assets * Android CMake build files * Removed un-used asset * Explicit buffer binding function * Use glTF assets Code cleanup Updated GLSL and HLSL shaders * Use glTF assets Code cleanup * Use glTF assets Code cleanup Removed no-longer used assets * Use glTF assets Code cleanup Updated GLSL and HLSL shaders Removed no-longer used assets * Remove no-longer used asset * Use glTF assets Code cleanup and refactoring Performance optimizations Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Code cleanup and refactoring Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Code cleanup and refactoring Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Code cleanup and refactoring Removed no-longer used assets * Use glTF assets Code cleanup and refactoring Removed no-longer used assets * Use glTF assets Code cleanup and refactoring * Use glTF assets Code cleanup and refactoring * Use glTF assets Code cleanup and refactoring Removed no-longer used assets * Pass vertex size and calculate multiplier in shaders instead of hard-coding With this, changes to the glTF vertex structure won't break the ray tracing samples * Load tangents (if present) * Use glTF assets Code cleanup and heavy refactoring Reworked debug display code * Android build * Normal mapping fixes Udpated HLSL shaders * Use glTF assets Code cleanup and heavy refactoring Reworked debug display code Updated GLSL and HLSL shaders * Code cleanup, comments * Use glTF assets Code cleanup and heavy refactoring Reworked debug display code Updated GLSL and HLSL shaders * Added sample count to framebuffer create info * Removed no-longer used assets * Android build Removed no-longer used assets * Code cleanup and heavy refactoring Updated GLSL and HLSL shaders Use tangents stored in GLSL instead of calculating them in the fragment shader * Renamed textured PBR sample main cpp file * Use glTF assets Code cleanup and refactoring Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Removed no-longer used assets * Android build files * Android build files * Use glTF assets Removed no-longer used assets * Fixed HLSL shaders * Android build files * Use glTF assets Updated GLSL and HLSL shaders Removed no-longer used assets * Use glTF assets Updated GLSL and HLSL shaders Removed no-longer used assets * Added flag to disable glTF image loading Useful for samples that use their own textures or don't use textures at all to speed up loading * Use glTF assets Code cleanup Use Sponza scene instead of Sibenik to better highlight the effect Updated GLSL and HLSL shaders * Updated Android build files * Removed left-over comment * Use Sponza scene for the SSAO sample * Removed unused code * Removed ASSIMP No longer required as all samples now use the glTF file format * Added missing vertex shader stage * Removed old ASSIMP-based model loader * Added support for loading external glTF images from ktx Android fixes for loading external buffer files * Scene setup * Added missing shader stages * Removed ASSIMP from build files * Fixed compiler warning * Removed ASSIMP from readmes * Android build files cleanup * Replaced ktx submodule with only the files required for this repo The ktx submodule was a tad too big and contained lots of files not required for this repo * Moved ktx build files into base project * Use glTF assets * Use glTF assets * Removed license files, will be moved to asset pack * Use RGBA textures * Use RGBA cubemp texture with face assignment based on original images Refs #679 * Android build files * Removed textures All textures will be moved to the asset pack * Ignore asset folders * Removed font Fonts will be moved to the asset pack * Link to gltf asset pack * Updated gitignore * Android build file
This commit is contained in:
parent
8526c204e7
commit
feb939096f
726 changed files with 21935 additions and 132751 deletions
68
external/ktx/lib/gles1_funcptrs.h
vendored
Normal file
68
external/ktx/lib/gles1_funcptrs.h
vendored
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
/* -*- tab-width: 4; -*- */
|
||||
/* vi: set sw=2 ts=4 expandtab: */
|
||||
|
||||
/* $Id: a9dea3dfe7b8266c56bd790f15e03e8e7e1baa8e $ */
|
||||
|
||||
/*
|
||||
* ©2010-2017 The khronos Group, Inc.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Author: Mark Callow based on code from Georg Kolling
|
||||
*/
|
||||
|
||||
#ifndef GLES1_FUNCPTRS_H
|
||||
#define GLES1_FUNCPTRS_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* remove these where already defined as typedefs (GCC 4 complains of duplicate definitions) */
|
||||
typedef void (GL_APIENTRY* PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
typedef void (GL_APIENTRY* PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
typedef void (GL_APIENTRY* PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
|
||||
typedef void (GL_APIENTRY* PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
|
||||
typedef void (GL_APIENTRY* PFNGLGENERATEMIPMAPPROC) (GLenum target);
|
||||
typedef const GLubyte* (GL_APIENTRY* PFNGLGETSTRINGIPROC) (GLenum name, GLint index);
|
||||
|
||||
extern PFNGLTEXIMAGE1DPROC pfGlTexImage1D;
|
||||
extern PFNGLTEXIMAGE3DPROC pfGlTexImage3D;
|
||||
extern PFNGLCOMPRESSEDTEXIMAGE1DPROC pfGlCompressedTexImage1D;
|
||||
extern PFNGLCOMPRESSEDTEXIMAGE3DPROC pfGlCompressedTexImage3D;
|
||||
extern PFNGLGENERATEMIPMAPPROC pfGlGenerateMipmap;
|
||||
extern PFNGLGETSTRINGIPROC pfGlGetStringi;
|
||||
|
||||
#define DECLARE_GL_FUNCPTRS \
|
||||
PFNGLTEXIMAGE1DPROC pfGlTexImage1D; \
|
||||
PFNGLTEXIMAGE3DPROC pfGlTexImage3D; \
|
||||
PFNGLCOMPRESSEDTEXIMAGE1DPROC pfGlCompressedTexImage1D; \
|
||||
PFNGLCOMPRESSEDTEXIMAGE3DPROC pfGlCompressedTexImage3D; \
|
||||
PFNGLGENERATEMIPMAPPROC pfGlGenerateMipmap; \
|
||||
PFNGLGETSTRINGIPROC pfGlGetStringi;
|
||||
|
||||
#define INITIALIZE_GL_FUNCPTRS \
|
||||
pfGlTexImage1D = 0; \
|
||||
pfGlTexImage3D = 0; \
|
||||
pfGlCompressedTexImage1D = 0; \
|
||||
pfGlCompressedTexImage3D = 0; \
|
||||
pfGlGenerateMipmap = 0; \
|
||||
pfGlGetStringi = 0;
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* GLES1_FUNCPTRS_H */
|
||||
Loading…
Add table
Add a link
Reference in a new issue