diff --git a/examples/CMakeLists.txt b/examples/CMakeLists.txt index df1b7adc..b7f68bb4 100644 --- a/examples/CMakeLists.txt +++ b/examples/CMakeLists.txt @@ -18,14 +18,17 @@ function(buildExample EXAMPLE_NAME) SET(SOURCE ${SOURCE} ${CMAKE_BINARY_DIR}/xdg-shell-client-protocol.h ${CMAKE_BINARY_DIR}/xdg-shell-protocol.c) ENDIF() # Add shaders - set(SHADER_DIR "../data/shaders/glsl/${EXAMPLE_NAME}") - file(GLOB SHADERS "${SHADER_DIR}/*.vert" "${SHADER_DIR}/*.frag" "${SHADER_DIR}/*.comp" "${SHADER_DIR}/*.geom" "${SHADER_DIR}/*.tesc" "${SHADER_DIR}/*.tese" "${SHADER_DIR}/*.mesh" "${SHADER_DIR}/*.task" "${SHADER_DIR}/*.rgen" "${SHADER_DIR}/*.rchit" "${SHADER_DIR}/*.rmiss") - source_group("Shaders" FILES ${SHADERS}) + set(SHADER_DIR_GLSL "../data/shaders/glsl/${EXAMPLE_NAME}") + file(GLOB SHADERS_GLSL "${SHADER_DIR_GLSL}/*.vert" "${SHADER_DIR_GLSL}/*.frag" "${SHADER_DIR_GLSL}/*.comp" "${SHADER_DIR_GLSL}/*.geom" "${SHADER_DIR_GLSL}/*.tesc" "${SHADER_DIR_GLSL}/*.tese" "${SHADER_DIR_GLSL}/*.mesh" "${SHADER_DIR_GLSL}/*.task" "${SHADER_DIR_GLSL}/*.rgen" "${SHADER_DIR_GLSL}/*.rchit" "${SHADER_DIR_GLSL}/*.rmiss") + set(SHADER_DIR_HLSL "../data/shaders/hlsl/${EXAMPLE_NAME}") + file(GLOB SHADERS_HLSL "${SHADER_DIR_HLSL}/*.vert" "${SHADER_DIR_HLSL}/*.frag" "${SHADER_DIR_HLSL}/*.comp" "${SHADER_DIR_HLSL}/*.geom" "${SHADER_DIR_HLSL}/*.tesc" "${SHADER_DIR_HLSL}/*.tese" "${SHADER_DIR_HLSL}/*.mesh" "${SHADER_DIR_HLSL}/*.task" "${SHADER_DIR_HLSL}/*.rgen" "${SHADER_DIR_HLSL}/*.rchit" "${SHADER_DIR_HLSL}/*.rmiss") + source_group("Shaders\\GLSL" FILES ${SHADERS_GLSL}) + source_group("Shaders\\HLSL" FILES ${SHADERS_HLSL}) if(WIN32) - add_executable(${EXAMPLE_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${SHADERS}) + add_executable(${EXAMPLE_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${SHADERS_GLSL} ${SHADERS_HLSL}) target_link_libraries(${EXAMPLE_NAME} base ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${WINLIBS}) else(WIN32) - add_executable(${EXAMPLE_NAME} ${MAIN_CPP} ${SOURCE} ${SHADERS}) + add_executable(${EXAMPLE_NAME} ${MAIN_CPP} ${SOURCE} ${SHADERS_GLSL} ${SHADERS_HLSL}) target_link_libraries(${EXAMPLE_NAME} base ) endif(WIN32) diff --git a/examples/dynamicuniformbuffer/dynamicuniformbuffer.cpp b/examples/dynamicuniformbuffer/dynamicuniformbuffer.cpp index 31e835d4..cef09fec 100644 --- a/examples/dynamicuniformbuffer/dynamicuniformbuffer.cpp +++ b/examples/dynamicuniformbuffer/dynamicuniformbuffer.cpp @@ -274,8 +274,7 @@ public: std::vector poolSizes = { vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1), - vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1), - vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1) + vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1) }; VkDescriptorPoolCreateInfo descriptorPoolInfo = @@ -292,8 +291,7 @@ public: std::vector setLayoutBindings = { vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0), - vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, VK_SHADER_STAGE_VERTEX_BIT, 1), - vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 2) + vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, VK_SHADER_STAGE_VERTEX_BIT, 1) }; VkDescriptorSetLayoutCreateInfo descriptorLayout =