Commit graph

119 commits

Author SHA1 Message Date
Claude Code
09ba229353 Initial procedural 3D engine setup
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- Updated README.md with modern project structure and features
- Cleaned up Android build files (not needed for desktop engine)
- Restructured as procedural 3D engine with ImGui integration
- Based on Sascha Willems Vulkan framework with dynamic rendering
- Added comprehensive build instructions and camera system docs

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-17 18:56:17 +02:00
Sascha Willems
ca9be0c589 Fix clipping plane position in GLSL shader
Refs #1183
2025-07-28 21:36:15 +02:00
deccer
9e3f2b5e28
Update compileshaders.py
glslangValidator has a capital V in its name. This will make this script work again on unix likes.
2025-06-12 20:40:51 +00:00
Sascha Willems
8a77f5fd1f Added offline compiled slang shaders 2025-06-03 16:27:20 +02:00
Sascha Willems
49c7834196 Use slang's stdlib fn 2025-06-02 22:09:03 +02:00
Sascha Willems
5833d766a7 Clean up 2025-05-31 16:33:19 +02:00
Sascha Willems
aca9771866 Add note on compiling slang shaders 2025-05-31 13:59:46 +02:00
Sascha Willems
487fd21d44 Added final missing slang shaders
Requires a very recent version of slang
2025-05-31 13:43:45 +02:00
Sascha Willems
ee535efc2f Added slang shaders for sparse resident textures sample 2025-05-21 08:21:13 +02:00
Sascha Willems
6183ad5b89 Added slang shaders for deferred shadows sample 2025-05-20 20:11:11 +02:00
Sascha Willems
9ff0f35f24 Added slang shaders for compute nbody sample 2025-05-20 19:42:21 +02:00
Sascha Willems
00378d9760 Added slang shaders for debug utils sample 2025-05-20 18:04:54 +02:00
Sascha Willems
24bc3e3aa9 Added slang shaders for additional samples 2025-05-20 17:37:27 +02:00
Sascha Willems
834ee9ed83 Added slang shaders for additional samples 2025-05-19 21:42:08 +02:00
Sascha Willems
829118736f Added slang shaders for additional compute samples 2025-05-19 19:51:43 +02:00
Sascha Willems
80ff4a41d2 Added slang shaders for ssao sample 2025-05-19 18:20:23 +02:00
Sascha Willems
8d50885e92 Added slang shaders for compute cull and lod sample
Adjusted vertex bindings
2025-05-19 18:13:34 +02:00
Sascha Willems
d8c8630654 Added slang shaders for pipeline samples 2025-05-18 11:38:10 +02:00
Sascha Willems
b81e9d9654 Added slang shaders for hdr and graphics pipeline library samples 2025-05-18 11:21:50 +02:00
Sascha Willems
381c6eff03 Added shaders for ray tracing callable sample 2025-05-18 10:38:49 +02:00
Sascha Willems
b102f0bded Added shaders for order independent transparency sample 2025-05-17 21:11:01 +02:00
Sascha Willems
8ca1234962 Add slang shaders for distance field fonts sample 2025-05-17 17:03:42 +02:00
Sascha Willems
ad5b22c5a2 Add slang shaders for parallax mapping sample 2025-05-17 16:52:08 +02:00
Sascha Willems
e4b7bb1a01 Add slang shaders for compute cloth sample 2025-05-17 16:42:07 +02:00
Sascha Willems
c58fd1844b Add slang shaders for tessellation samples 2025-05-16 20:12:30 +02:00
Sascha Willems
c2e3b494da Add slang shaders for additional samples 2025-05-16 19:15:29 +02:00
Sascha Willems
cb1f443160 Add slang shaders for screenshot sample 2025-05-15 19:53:43 +02:00
Sascha Willems
04ab171247 Add slang shaders for headless samples 2025-05-15 19:04:04 +02:00
Sascha Willems
a442bdd683 Add slang shaders for ray tracing texture sample 2025-05-13 21:23:54 +02:00
Sascha Willems
75f3508a61 Add slang shaders for additional ray tracing samples 2025-05-13 19:32:35 +02:00
Sascha Willems
b2272c5719 Add slang shaders for gears sample 2025-05-12 19:11:19 +02:00
Sascha Willems
7b88f68bf0 Add slang shaders for gltf ray tracing sample 2025-05-11 16:33:23 +02:00
Sascha Willems
d6a1f6af06 Add slang shaders for additional samples 2025-05-10 15:20:40 +02:00
Sascha Willems
7e5a387eb8 Add slang shaders for additional samples 2025-05-10 13:58:14 +02:00
Sascha Willems
d0a20a693f Add slang shaders for additional ray tracing samples 2025-05-09 19:45:49 +02:00
Sascha Willems
150b510868 Add slang shaders for ray query sample 2025-05-08 20:08:57 +02:00
Sascha Willems
dde011039e Always infer entry point name from list of stages 2025-05-05 21:42:04 +02:00
Sascha Willems
7c115af4a3 Add slang shaders for additional samples 2025-05-04 17:23:23 +02:00
Sascha Willems
b3c032ef68 Add slang shaders for additional samples 2025-05-04 13:31:14 +02:00
Sascha Willems
0e975064d9 Add slang shaders for additional samples 2025-05-03 17:33:16 +02:00
Sascha Willems
e0bff55eab Add slang shaders for shader objects sample 2025-05-03 11:43:55 +02:00
Sascha Willems
0a6c03b58c Add slang shaders for additional samples 2025-05-03 11:11:43 +02:00
Sascha Willems
4df49dba71 Add slang shaders for additional samples 2025-05-03 09:42:32 +02:00
Sascha Willems
afbc3a5bb7 Add slang shader for vertex attributes sample 2025-05-01 12:02:19 +02:00
Sascha Willems
52c97db9a4 Add slang shader for dynamic rendering sample 2025-05-01 11:39:42 +02:00
Sascha Willems
5758b53a5e Add slang shader for descriptor sets sample 2025-05-01 11:34:11 +02:00
Sascha Willems
2c6f3bf40c Add slang shader for debug printf sample 2025-04-29 20:26:59 +02:00
Sascha Willems
afd37811ec Add slang shader for omni-directional shadow mapping sample 2025-04-29 20:22:19 +02:00
Sascha Willems
153aa3b932 Add slang shader for shadow mapping and shadow mapping cascades sample 2025-04-28 21:03:37 +02:00
Sascha Willems
126231756a Add slang shader for ray tracing reflection sample 2025-04-27 20:37:42 +02:00