Claude Code
09ba229353
Initial procedural 3D engine setup
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- Updated README.md with modern project structure and features
- Cleaned up Android build files (not needed for desktop engine)
- Restructured as procedural 3D engine with ImGui integration
- Based on Sascha Willems Vulkan framework with dynamic rendering
- Added comprehensive build instructions and camera system docs
🤖 Generated with [Claude Code](https://claude.ai/code )
Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-17 18:56:17 +02:00
Sascha Willems
ca9be0c589
Fix clipping plane position in GLSL shader
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Refs #1183
2025-07-28 21:36:15 +02:00
deccer
9e3f2b5e28
Update compileshaders.py
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glslangValidator has a capital V in its name. This will make this script work again on unix likes.
2025-06-12 20:40:51 +00:00
Sascha Willems
8a77f5fd1f
Added offline compiled slang shaders
2025-06-03 16:27:20 +02:00
Sascha Willems
49c7834196
Use slang's stdlib fn
2025-06-02 22:09:03 +02:00
Sascha Willems
5833d766a7
Clean up
2025-05-31 16:33:19 +02:00
Sascha Willems
aca9771866
Add note on compiling slang shaders
2025-05-31 13:59:46 +02:00
Sascha Willems
487fd21d44
Added final missing slang shaders
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Requires a very recent version of slang
2025-05-31 13:43:45 +02:00
Sascha Willems
ee535efc2f
Added slang shaders for sparse resident textures sample
2025-05-21 08:21:13 +02:00
Sascha Willems
6183ad5b89
Added slang shaders for deferred shadows sample
2025-05-20 20:11:11 +02:00
Sascha Willems
9ff0f35f24
Added slang shaders for compute nbody sample
2025-05-20 19:42:21 +02:00
Sascha Willems
00378d9760
Added slang shaders for debug utils sample
2025-05-20 18:04:54 +02:00
Sascha Willems
24bc3e3aa9
Added slang shaders for additional samples
2025-05-20 17:37:27 +02:00
Sascha Willems
834ee9ed83
Added slang shaders for additional samples
2025-05-19 21:42:08 +02:00
Sascha Willems
829118736f
Added slang shaders for additional compute samples
2025-05-19 19:51:43 +02:00
Sascha Willems
80ff4a41d2
Added slang shaders for ssao sample
2025-05-19 18:20:23 +02:00
Sascha Willems
8d50885e92
Added slang shaders for compute cull and lod sample
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Adjusted vertex bindings
2025-05-19 18:13:34 +02:00
Sascha Willems
d8c8630654
Added slang shaders for pipeline samples
2025-05-18 11:38:10 +02:00
Sascha Willems
b81e9d9654
Added slang shaders for hdr and graphics pipeline library samples
2025-05-18 11:21:50 +02:00
Sascha Willems
381c6eff03
Added shaders for ray tracing callable sample
2025-05-18 10:38:49 +02:00
Sascha Willems
b102f0bded
Added shaders for order independent transparency sample
2025-05-17 21:11:01 +02:00
Sascha Willems
8ca1234962
Add slang shaders for distance field fonts sample
2025-05-17 17:03:42 +02:00
Sascha Willems
ad5b22c5a2
Add slang shaders for parallax mapping sample
2025-05-17 16:52:08 +02:00
Sascha Willems
e4b7bb1a01
Add slang shaders for compute cloth sample
2025-05-17 16:42:07 +02:00
Sascha Willems
c58fd1844b
Add slang shaders for tessellation samples
2025-05-16 20:12:30 +02:00
Sascha Willems
c2e3b494da
Add slang shaders for additional samples
2025-05-16 19:15:29 +02:00
Sascha Willems
cb1f443160
Add slang shaders for screenshot sample
2025-05-15 19:53:43 +02:00
Sascha Willems
04ab171247
Add slang shaders for headless samples
2025-05-15 19:04:04 +02:00
Sascha Willems
a442bdd683
Add slang shaders for ray tracing texture sample
2025-05-13 21:23:54 +02:00
Sascha Willems
75f3508a61
Add slang shaders for additional ray tracing samples
2025-05-13 19:32:35 +02:00
Sascha Willems
b2272c5719
Add slang shaders for gears sample
2025-05-12 19:11:19 +02:00
Sascha Willems
7b88f68bf0
Add slang shaders for gltf ray tracing sample
2025-05-11 16:33:23 +02:00
Sascha Willems
d6a1f6af06
Add slang shaders for additional samples
2025-05-10 15:20:40 +02:00
Sascha Willems
7e5a387eb8
Add slang shaders for additional samples
2025-05-10 13:58:14 +02:00
Sascha Willems
d0a20a693f
Add slang shaders for additional ray tracing samples
2025-05-09 19:45:49 +02:00
Sascha Willems
150b510868
Add slang shaders for ray query sample
2025-05-08 20:08:57 +02:00
Sascha Willems
dde011039e
Always infer entry point name from list of stages
2025-05-05 21:42:04 +02:00
Sascha Willems
7c115af4a3
Add slang shaders for additional samples
2025-05-04 17:23:23 +02:00
Sascha Willems
b3c032ef68
Add slang shaders for additional samples
2025-05-04 13:31:14 +02:00
Sascha Willems
0e975064d9
Add slang shaders for additional samples
2025-05-03 17:33:16 +02:00
Sascha Willems
e0bff55eab
Add slang shaders for shader objects sample
2025-05-03 11:43:55 +02:00
Sascha Willems
0a6c03b58c
Add slang shaders for additional samples
2025-05-03 11:11:43 +02:00
Sascha Willems
4df49dba71
Add slang shaders for additional samples
2025-05-03 09:42:32 +02:00
Sascha Willems
afbc3a5bb7
Add slang shader for vertex attributes sample
2025-05-01 12:02:19 +02:00
Sascha Willems
52c97db9a4
Add slang shader for dynamic rendering sample
2025-05-01 11:39:42 +02:00
Sascha Willems
5758b53a5e
Add slang shader for descriptor sets sample
2025-05-01 11:34:11 +02:00
Sascha Willems
2c6f3bf40c
Add slang shader for debug printf sample
2025-04-29 20:26:59 +02:00
Sascha Willems
afd37811ec
Add slang shader for omni-directional shadow mapping sample
2025-04-29 20:22:19 +02:00
Sascha Willems
153aa3b932
Add slang shader for shadow mapping and shadow mapping cascades sample
2025-04-28 21:03:37 +02:00
Sascha Willems
126231756a
Add slang shader for ray tracing reflection sample
2025-04-27 20:37:42 +02:00