saschawillems
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e833164b99
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Added android function pointers (#97)
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2016-03-25 19:41:34 +01:00 |
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saschawillems
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268d8dbb93
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Android builds (#97)
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2016-03-25 16:41:44 +01:00 |
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saschawillems
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a09c169505
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Update android application labels (#97)
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2016-03-25 15:40:55 +01:00 |
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saschawillems
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08fc2feecc
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Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97)
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2016-03-25 15:29:38 +01:00 |
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saschawillems
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c6bdca128a
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Added android support for deferred, displacement and spherical environment mapping examples (#97)
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2016-03-25 14:12:17 +01:00 |
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saschawillems
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c69af6cdca
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Added android support for bloom, computeshader and offscreen examples (#97)
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2016-03-24 23:07:14 +01:00 |
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saschawillems
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eb4e1d018c
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Updated stati assimp library for android armeabi-v7a (#97)
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2016-03-24 23:05:22 +01:00 |
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saschawillems
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8eaa9ae98f
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Converted models from directX format to collada
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2016-03-24 23:04:51 +01:00 |
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saschawillems
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5adb44e2ac
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Android timer (#97)
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2016-03-24 22:43:33 +01:00 |
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saschawillems
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b6cd07c3c5
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Android support (#97)
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2016-03-24 22:14:11 +01:00 |
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saschawillems
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a6e13b907f
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Android support for particle fire example (#97)
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2016-03-23 23:02:10 +01:00 |
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saschawillems
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a9fe22426f
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Android support for Compute particles example, replacing separate Android version (#97)
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2016-03-23 22:17:14 +01:00 |
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saschawillems
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a8734f7f46
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Frame timing for android (#97)
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2016-03-23 22:16:05 +01:00 |
|
saschawillems
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edf195efb6
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Android support for Vulkan demo scene (#97)
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2016-03-23 21:45:43 +01:00 |
|
saschawillems
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6ee70824e5
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Asset loading for Android (#97)
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2016-03-23 19:18:54 +01:00 |
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saschawillems
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0966d21dc2
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Updated readmes on Android support and building (#97)
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2016-03-22 22:51:36 +01:00 |
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saschawillems
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8ef51855eb
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Android support for mesh example, some fixes for other android projects (#97)
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2016-03-22 22:28:08 +01:00 |
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Sascha Willems
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01c12ef327
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Added assimp (static library) to android makefiles (#97)
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2016-03-22 13:41:30 +01:00 |
|
Eric Engestrom
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4737b44149
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Add some debug warnings
Make use of them by configuring your build type to debug, for instance
by adding `-DCMAKE_BUILD_TYPE=Debug` to your cmake invocation.
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2016-03-22 00:53:10 +00:00 |
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Eric Engestrom
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caabf520f2
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Remove VK_PROTOTYPES
This guard macro was inverted shortly before the release;
use VK_NO_PROTOTYPES when you do *not* want the prototypes.
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2016-03-22 00:25:50 +00:00 |
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saschawillems
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16440383c5
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Removed deprecated separate triangle and texture demos, replaced with android build files (wip) (#97)
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2016-03-21 23:33:33 +01:00 |
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saschawillems
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786e43384d
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Android support for texture example (#97)
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2016-03-21 22:41:27 +01:00 |
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saschawillems
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3ce7c0a96a
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Restored window title with device info and fps counter
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2016-03-21 22:10:26 +01:00 |
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saschawillems
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e3c26e01ac
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Shader loading
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2016-03-21 20:10:21 +01:00 |
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saschawillems
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29ac49fb6a
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Function fro getting asset base path depending on operating system
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2016-03-21 20:10:09 +01:00 |
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saschawillems
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d7bbb0c7a2
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Added basic android gamepad support (#97)
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2016-03-20 21:46:49 +01:00 |
|
saschawillems
|
bc71f44c75
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Android main entry point, shader loading (#97)
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2016-03-20 20:04:59 +01:00 |
|
saschawillems
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c21d769b7f
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Android render loop (wip) example base class (#97)
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2016-03-20 20:04:27 +01:00 |
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saschawillems
|
87fd1be105
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Android event handler (#97)
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2016-03-20 17:35:54 +01:00 |
|
saschawillems
|
0ffc005c8f
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Android makefiles, manifest and icon (#97)
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2016-03-20 16:27:32 +01:00 |
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saschawillems
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fed45eac20
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Shader module loading from android asset manager (#97)
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2016-03-20 15:46:06 +01:00 |
|
saschawillems
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333eede595
|
Store reference to android app in vulkan base class (#97)
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2016-03-20 15:45:40 +01:00 |
|
saschawillems
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f13614e6d2
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Fixed ifdefs (#91), added preliminary android support to vulkan example base (#97)
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2016-03-20 14:55:46 +01:00 |
|
saschawillems
|
92cdb2060e
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Android makefiles for triangle example (wip) (#97)
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2016-03-20 14:31:20 +01:00 |
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saschawillems
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2ac9be7225
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Additional log level macros for android, different tag for logcat
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2016-03-20 12:04:06 +01:00 |
|
Eric Engestrom
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de69f2f80d
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Add missing colon
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2016-03-20 02:48:59 +00:00 |
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saschawillems
|
cbf692dcba
|
Added android log macros
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2016-03-20 01:13:33 +01:00 |
|
saschawillems
|
283a80d7bc
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Added some Vulkan function pointers for android
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2016-03-19 22:45:21 +01:00 |
|
saschawillems
|
1c494bacb3
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Added some Vulkan function pointers for android
|
2016-03-19 21:45:49 +01:00 |
|
saschawillems
|
15a860bc42
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Added particle system example to the readme
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2016-03-19 20:10:41 +01:00 |
|
saschawillems
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9c891b8273
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Particle fire system minor changes, added screenshot
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2016-03-19 20:02:30 +01:00 |
|
saschawillems
|
f621b4c12a
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Update texutre maps and shaders for particle system fire
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2016-03-19 20:02:30 +01:00 |
|
saschawillems
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6b50c207ae
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Check vkWaitForFences result
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2016-03-19 20:02:28 +01:00 |
|
Sascha Willems
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1faccf429a
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Merge pull request #89 from 1ace/add-vulkan-docs-links
Add link to Vulkan API documents
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2016-03-19 18:49:07 +01:00 |
|
saschawillems
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403e6f33cb
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Textureloader : Use fences instead of queue wait idle for command buffer submissions, replaced asserts with checkResult from vkTools namespace
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2016-03-19 16:30:39 +01:00 |
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saschawillems
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51e840416d
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Use staging buffer and move ssbo to device local memory
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2016-03-19 14:03:10 +01:00 |
|
Eric Engestrom
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d28f357c40
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Add link to Vulkan API documents
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2016-03-19 00:55:19 +00:00 |
|
saschawillems
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fcdc8f8973
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Changed description for triangle example and added info on the use of staging buffers (#84)
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2016-03-17 22:51:15 +01:00 |
|
saschawillems
|
deccc3ada0
|
Use staging buffers for vertex and index data for uploading to device local memory
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2016-03-17 22:32:15 +01:00 |
|
saschawillems
|
a6a897f244
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Added function for checking against VK_SUCCESS, updated error list to latest SDK
|
2016-03-17 22:07:42 +01:00 |
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