Commit graph

10 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
1f3cb12bd3 Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
saschawillems
648339bbe6 Removed gl_PerVertex overrides
Fixes #509
2018-10-20 18:00:32 +02:00
saschawillems
f1a7e66de1 Removed fragment shader from shadow map generation pipeline 2018-09-16 21:39:31 +02:00
saschawillems
04fdd16076 Enable device features, validation fixes 2016-12-25 12:51:46 +01:00
saschawillems
7f687570d4 Added debug display for light source depth maps and shadow toggle 2016-07-17 18:34:52 +02:00
saschawillems
94d8f7b94a Correct specular highlights, light colors 2016-07-17 15:14:52 +02:00
saschawillems
f3a86c292c Updated deferred shadows example to use new framebuffer class 2016-07-16 23:27:39 +02:00
saschawillems
3339279825 Use scene albedo in final scene composition 2016-07-16 11:54:54 +02:00
saschawillems
a89aebd381 Added shaders for deferred shadow example 2016-07-14 23:44:08 +02:00