Chris Forbes
a05d90c221
Recompile shaders with more modern glslang
...
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
1f3cb12bd3
Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders
2018-11-19 22:05:47 +01:00
saschawillems
648339bbe6
Removed gl_PerVertex overrides
...
Fixes #509
2018-10-20 18:00:32 +02:00
saschawillems
401369f716
Removed function to get enabled features, features can be set directly in derived constructor due to new explicit Vulkan initialization
2016-12-14 21:38:45 +01:00
saschawillems
54801493aa
Refactored geometry shader example, added normal map toggle, updated shaders, etc.
2016-06-05 19:57:35 +02:00
saschawillems
c91341813c
Added Vulkan examples sources!
2016-02-16 15:07:25 +01:00