saschawillems
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03dd118420
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Initialize skinned mesh with nullptr
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2016-06-14 18:12:47 +02:00 |
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saschawillems
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2c8d63e0b4
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Text overlay, android buttons
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2016-06-04 13:35:52 +02:00 |
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saschawillems
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75a6f46c4a
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Use Vulkan result check macro, removed unused functionality from tools and base class
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2016-05-30 20:57:38 +02:00 |
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saschawillems
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72af27a49a
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Use vulkan result check macro
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2016-05-14 21:40:58 +02:00 |
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saschawillems
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7087d7d14e
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Skinned mesh stuff moved to class, added resources
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2016-05-14 21:19:52 +02:00 |
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saschawillems
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26b02736d5
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Updated sekeletal animation example
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2016-05-14 20:03:29 +02:00 |
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saschawillems
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4e689f3fee
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Call example destructor on Android (Fixes #97)
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2016-03-26 13:21:19 +01:00 |
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saschawillems
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3bcc162011
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Added android support for parallax mapping, pipelines, push constants, radial blur, skeletal animation and tessellation examples (#97)
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2016-03-25 21:08:59 +01:00 |
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saschawillems
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403d851d63
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Force glm clip space to 0..1 (Fixes #18, Fixes #45)
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2016-03-08 21:52:40 +01:00 |
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saschawillems
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e77884d5bb
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Use glm::radians instead of deg_to_rad (Fixes #37)
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2016-03-08 20:59:25 +01:00 |
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saschawillems
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8cd5041111
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Use application wide submit info and semaphores (Fixes #66, Fixes #65, Fixes#60), removed no longer functional code loading GLSL (Fixes #62)
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2016-03-06 20:15:05 +01:00 |
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Justin Li
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311f223e10
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Don't set flags on VkSemaphoreCreateInfo
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2016-03-06 01:20:03 -05:00 |
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saschawillems
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c91341813c
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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