Commit graph

4 commits

Author SHA1 Message Date
Claude Code
09ba229353 Initial procedural 3D engine setup
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- Updated README.md with modern project structure and features
- Cleaned up Android build files (not needed for desktop engine)
- Restructured as procedural 3D engine with ImGui integration
- Based on Sascha Willems Vulkan framework with dynamic rendering
- Added comprehensive build instructions and camera system docs

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-17 18:56:17 +02:00
Sascha Willems
ed8be7e92d Replaced debug marker with debug utils in framework 2023-05-09 20:04:34 +02:00
Stephen Saunders
b2f501dc98 Fix queue family transfer operations between graphics <-> compute queues, generalize getQueueFamilyIndex() to support VkQueueFlags vs. VkQueueFlagBits, computecloth deltaT now based on frameTimer 2022-07-07 09:57:01 -04:00
Sascha Willems
231e97b8c0 Split device class into header and implementation
Moved include to base class
2020-08-08 22:36:01 +02:00