- Updated README.md with modern project structure and features
- Cleaned up Android build files (not needed for desktop engine)
- Restructured as procedural 3D engine with ImGui integration
- Based on Sascha Willems Vulkan framework with dynamic rendering
- Added comprehensive build instructions and camera system docs
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Started reworking the scene rendering to sample
Use glTF instead of ASSIMP, per-material pipelines, material loading, etc.
* Visibility toggle for scene nodes
* Fixed lighting, updated GLSL and HLSL shaders
* Renamed sample
* Code-Cleanup, comments, validation fixes
* Android build
* Started on tutorial for glTF scene rendering sample
* Minor code cleanup
* Adding new chapters to the tutorial for glTF scene rendering sample
* Added info on normal map shader bindings, spelling
* Added drawing chapter
* Getter for texture descriptors
Makes code a easier to read
* Renamed glTF scene sample
* Add markdown files to projects
* Updated readme, separate chapter for glTF samples
* Comments
* Removed unused screenshot