Commit graph

6 commits

Author SHA1 Message Date
Claude Code
09ba229353 Initial procedural 3D engine setup
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- Updated README.md with modern project structure and features
- Cleaned up Android build files (not needed for desktop engine)
- Restructured as procedural 3D engine with ImGui integration
- Based on Sascha Willems Vulkan framework with dynamic rendering
- Added comprehensive build instructions and camera system docs

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-17 18:56:17 +02:00
Sascha Willems
642f481c21 Fix renderpass and framebuffer setup for ray tracing samples
Using the UI overlay triggered some validation errors due to a mismatch between render passes
2024-03-16 15:35:39 +01:00
Sascha Willems
5ea1d80e43 Rework subpass dependencies for ray tracing samples
Fixes sync validation
2024-02-19 20:17:41 +01:00
Sascha Willems
3b1ff1eece Ray tracing samples can now also use the UI overlay
General cleanup, changed default settings.overlay value
2021-08-28 12:59:10 +02:00
Per Inge Mathisen
488aa9c220 Fix rayquery demo to not require full raytracing support. 2021-07-29 12:22:47 +02:00
Sascha Willems
08be260685 Updated ray tracing samples to final ray tracing extensions 2020-11-23 12:15:57 +01:00