saschawillems
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3bcc162011
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Added android support for parallax mapping, pipelines, push constants, radial blur, skeletal animation and tessellation examples (#97)
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2016-03-25 21:08:59 +01:00 |
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saschawillems
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fd18bd8084
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Added android support for gears, geometryshader, instancing and occlusion query examples (#97)
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2016-03-25 19:43:01 +01:00 |
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saschawillems
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08fc2feecc
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Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97)
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2016-03-25 15:29:38 +01:00 |
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saschawillems
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c6bdca128a
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Added android support for deferred, displacement and spherical environment mapping examples (#97)
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2016-03-25 14:12:17 +01:00 |
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saschawillems
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8eaa9ae98f
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Converted models from directX format to collada
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2016-03-24 23:04:51 +01:00 |
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saschawillems
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f621b4c12a
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Update texutre maps and shaders for particle system fire
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2016-03-19 20:02:30 +01:00 |
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saschawillems
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598da3670e
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Custom sampler for particle textures
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2016-03-15 22:53:23 +01:00 |
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saschawillems
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40ca99955b
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Assests and shader for fireplace particle example
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2016-03-15 22:10:43 +01:00 |
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saschawillems
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f053010a88
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Added assets for fireplace particle example
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2016-03-14 23:17:01 +01:00 |
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saschawillems
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15dac77a4c
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Explicit LOD fetch in tessellation evaluation shader (Fixes #71)
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2016-03-10 19:28:36 +01:00 |
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saschawillems
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4ff8fbf71c
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Continued work on multi threaded rendering example (wip)
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2016-03-06 12:55:52 +01:00 |
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saschawillems
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10afc74051
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Update spherical environment mapping shaders to reflect camera orientation for normals
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2016-03-02 21:13:23 +01:00 |
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saschawillems
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70aa438b11
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Replaced separate mat cap textures into one texture array
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2016-03-02 20:58:00 +01:00 |
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saschawillems
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9cf52c4b45
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Moved shaders for spherical environment mapping example to separate folder
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2016-03-02 20:57:33 +01:00 |
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saschawillems
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852f4ad314
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Fixes for examples using push constants (now working fine on AMD too)
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2016-03-02 19:58:06 +01:00 |
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saschawillems
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c2306108c4
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Rebuild SPIR-V shaders for tessellation example with recent glslangvalidator. Fixes #54
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2016-03-01 22:05:49 +01:00 |
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Sascha Willems
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9698df0c3a
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Merge pull request #38 from jaakkowork/sphericalenvmapping-fixes
Fixed a mistake in sem.frag: pow(x,y) is undefined when x < 0
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2016-03-01 22:00:05 +01:00 |
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saschawillems
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e45c90f180
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Added shadow mapping example
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2016-02-28 22:26:11 +01:00 |
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saschawillems
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9ecbaca69f
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Moved shaders for omni directional shadow mapping sample
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2016-02-28 22:19:27 +01:00 |
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saschawillems
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3f6b9d0444
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Added license notice and copyright for Vulkan Scene model (and derived models)
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2016-02-27 17:46:42 +01:00 |
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saschawillems
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8db53288b4
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Added license (CC-BY 3.0) for my retro ufo models
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2016-02-25 22:16:42 +01:00 |
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saschawillems
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9c5495e12e
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Started work on multi threaded rendering example
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2016-02-25 22:08:47 +01:00 |
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saschawillems
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94f6b4a074
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Updated mesh shaders (better lighting with specular)
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2016-02-24 23:26:49 +01:00 |
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saschawillems
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4807931164
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Updated bloom shaders (better lighting with specular)
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2016-02-24 23:14:47 +01:00 |
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Jaakko Konttinen
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09869322af
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Fixed a mistake in sem.frag: pow(x,y) is undefined when x < 0
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2016-02-22 16:46:29 -05:00 |
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saschawillems
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c91341813c
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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saschawillems
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481fcd1ac3
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Added the first bunch of 3D models used in the demo scene screenshot in different formats
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2015-08-15 12:48:58 +02:00 |
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saschawillems
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f18da61f96
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Added an angry teapot ;)
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2015-08-12 22:51:21 +02:00 |
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