saschawillems
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5803e166f5
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Android asset loading for height map
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2016-06-25 22:49:22 +02:00 |
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saschawillems
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04150b812e
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Camera setup, terrain texture transitions
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2016-06-25 21:23:12 +02:00 |
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saschawillems
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268d268859
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Clean up resources, refactoring, compiler warnings
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2016-06-25 17:58:27 +02:00 |
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saschawillems
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81bd22834e
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Calculate terrain normals and enable lighting
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2016-06-25 13:30:55 +02:00 |
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saschawillems
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d9d3a3e3b3
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Use 16-bit single channel heightmap for terrain displacement
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2016-06-24 20:59:56 +02:00 |
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saschawillems
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a9de176d12
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Added tessellation evaluation shader frustum culling and pipeline stats for dynamic terrain tessellation example
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2016-06-23 22:01:48 +02:00 |
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saschawillems
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d3f79ea07e
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Fixed typo in camera class
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2016-06-20 20:17:46 +02:00 |
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saschawillems
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4104d6a201
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Keys for tessellation and wireframe
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2016-06-20 20:04:28 +02:00 |
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saschawillems
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555a1e8f3d
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Added resources for dynamic terrain tessellation example
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2016-06-19 13:35:09 +02:00 |
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saschawillems
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0f66037da0
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Started work on dynamic terrain tessellation example
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2016-06-18 19:24:37 +02:00 |
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