Commit graph

12 commits

Author SHA1 Message Date
Sascha Willems
6e26db239e Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
Proper stage and access masks
Code cleanup
2019-04-14 11:43:50 +02:00
saschawillems
c1c4f06a23 Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
Refs #496
2018-08-30 21:08:02 +02:00
saschawillems
aa5a0825b0 Fixed shadow mapping pass sub pass dependency src access masks 2018-06-30 19:41:53 +02:00
saschawillems
1b8343d67b General code cleanup
Fixes #442, Closes #379
2018-04-13 18:06:30 +02:00
saschawillems
b3031647e6 Removed unused matrix calculations and assignment
Fixes #448
2018-03-31 08:43:14 +02:00
saschawillems
4fcfc75a50 Correct clear value count, pipeline creation code formating
Fixes #447
2018-03-31 08:40:48 +02:00
saschawillems
bdc21c76da Removed redundant descriptor set binding 2017-12-23 20:39:47 +01:00
saschawillems
8b4ab74220 Code cleanup, comments 2017-12-23 14:14:38 +01:00
saschawillems
1b1bb4cbd2 Code cleanup, comments, android assets 2017-12-23 13:32:09 +01:00
saschawillems
75b2a72957 Texture tree and terrain scene, refactoring and cleanup 2017-12-21 21:28:31 +01:00
saschawillems
da17b70fda Small fixes, optimizations and different default scene 2017-12-10 12:22:13 +01:00
saschawillems
3c150e18f3 Added cascaded shadow mapping example 2017-12-09 21:12:55 +01:00