Sascha Willems
cb50a95547
Merge pull request #626 from VZout/master
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Cleaned up the createShaderBindingTable for the raytracing examples
2020-04-23 07:45:26 +02:00
Sascha Willems
f544895708
Use proper type for scratch buffer memory requirements
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Explicitly set type for top and botom level AS memory requirements
Fixes #622
2019-11-09 10:47:31 +01:00
Sascha Willems
40c5e64faf
Updated comments
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Refs #622
2019-11-09 10:35:49 +01:00
VZout
a74849668b
Removed unnessessary increment to the shader binding table data
2019-11-01 16:13:23 +01:00
VZout
cd2ec54f7f
Cleaned up the createShaderBindingTable for the raytracing examples
2019-11-01 16:01:48 +01:00
Jason Macnak
6ead6171a7
Fix a couple of small errors in ray tracing examples
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nv_ray_tracing_basic.cpp
- update to 3 component vertex data (4 component isn't supported)
- update type to TOP_LEVEL when building the TLAS
nv_ray_tracing_reflections.cpp
- update AS info type to TOP_LEVEL when building the TLAS
nv_ray_tracing_shadows.cpp
- update AS info type to TOP_LEVEL when building the TLAS
Validation layer changes coming soon :)
2019-07-26 16:31:19 -07:00
Sascha Willems
e140095002
Pass VK_NULL_HANDLE instead of nullptr for pipeline cache
2019-04-26 17:45:38 +02:00
Sascha Willems
a12af1718a
Code cleanup
2019-04-22 18:42:41 +02:00
Sascha Willems
f04b7217bb
Code cleanup (variable shadowing)
2019-04-21 18:13:22 +02:00
Sascha Willems
85a13ec645
Color triangle using barycentric coordinates
2019-04-21 15:39:28 +02:00
Sascha Willems
8bb1b8de21
Resource cleanup, code cleanup
2019-04-21 10:00:31 +02:00
Sascha Willems
b8b3fac9b4
Added basic VK_NV_ray_tracing example (wip)
2019-04-20 17:54:17 +02:00