Commit graph

5 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
648339bbe6 Removed gl_PerVertex overrides
Fixes #509
2018-10-20 18:00:32 +02:00
saschawillems
a872fafe4e Enabled required features for terrain tessellation example, recompiled tessellation shaders with recent glslang compiler 2016-12-14 20:32:46 +01:00
saschawillems
a9de176d12 Added tessellation evaluation shader frustum culling and pipeline stats for dynamic terrain tessellation example 2016-06-23 22:01:48 +02:00
saschawillems
0f66037da0 Started work on dynamic terrain tessellation example 2016-06-18 19:24:37 +02:00