Commit graph

5 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
648339bbe6 Removed gl_PerVertex overrides
Fixes #509
2018-10-20 18:00:32 +02:00
saschawillems
7f687570d4 Added debug display for light source depth maps and shadow toggle 2016-07-17 18:34:52 +02:00
saschawillems
f3a86c292c Updated deferred shadows example to use new framebuffer class 2016-07-16 23:27:39 +02:00
saschawillems
a89aebd381 Added shaders for deferred shadow example 2016-07-14 23:44:08 +02:00