Commit graph

13 commits

Author SHA1 Message Date
saschawillems
d7bbb0c7a2 Added basic android gamepad support (#97) 2016-03-20 21:46:49 +01:00
saschawillems
bc71f44c75 Android main entry point, shader loading (#97) 2016-03-20 20:04:59 +01:00
saschawillems
deccc3ada0 Use staging buffers for vertex and index data for uploading to device local memory 2016-03-17 22:32:15 +01:00
saschawillems
30fc2ae77b Submit post present barrier after acquiring next swap chain image (old spot was wrong due to missing image ownership) 2016-03-13 12:17:57 +01:00
saschawillems
403d851d63 Force glm clip space to 0..1 (Fixes #18, Fixes #45) 2016-03-08 21:52:40 +01:00
Samuele Panzeri
0a431b6be5 Fixed a missed error return check and removed a redudant assert in VulkanExample::prepareVertices 2016-03-07 01:23:01 +00:00
saschawillems
1868b4fb8e Semaphore naming (#65) 2016-03-06 17:37:33 +01:00
saschawillems
fe7d1d799d glm's radians instead of deg_to_rad(#37), define for Vulkan clip space (#17) 2016-03-06 17:33:50 +01:00
saschawillems
79158399d7 Added submit signal wait semaphore (#65) and pipeline stage flags to submit info (#66) 2016-03-06 17:28:26 +01:00
saschawillems
60abe8c9f2 Reuse present complete semaphore (#60), removed GLSL shader path (#62) 2016-03-06 12:16:04 +01:00
Justin Li
311f223e10 Don't set flags on VkSemaphoreCreateInfo 2016-03-06 01:20:03 -05:00
Sascha Willems
5029b8fd07 Pass correct buffer create info reference for index buffer (Fixes #17) 2016-02-18 11:20:45 +01:00
saschawillems
c91341813c Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00