Commit graph

2153 commits

Author SHA1 Message Date
Alejandro Piñeiro
d33bc6c75e shadowmappping: check if depth format supports LINEAR filtering
The test uses the format VK_FORMAT_D16_UNORM for the shadow map, and
it sets unconditionally VK_FILTER_LINEAR when using it.

But by spec, it is not mandatory that format to support
filtering. Explained here:

https://www.khronos.org/registry/vulkan/specs/1.2/html/chap32.html

table 51, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT.

This commit checks if that flag is present with that format to decide
between LINEAR (the default value) or NEAREST (if LINEAR is not
supported). Adds a auxiliar method on VulkanTools just in case it
could be useful for other demos.

This is not detected by the Validation Layers, but raise an assertion
with one of the development tools we use to implement the Mesa v3dv
driver (rpi4 vulkan driver).
2020-06-20 00:08:13 +02:00
Manuel Machado
599d2aaf04 Fix offset for texture coordinates - vulkanscene example 2020-06-15 00:11:48 -03:00
Sascha Willems
55d7125e7c
Merge pull request #733 from dtrajko/master
Correct shadersPath for computeheadless project
2020-06-09 07:26:23 +02:00
Dejan Trajkovic
94a4a2bb32 Correct shadersPath for renderheadless project 2020-06-09 06:33:38 +02:00
Dejan Trajkovic
c201670b0e Correct shadersPath for computeheadless project 2020-06-07 17:26:11 +02:00
Sascha Willems
8c8c4966bc Add clang format setting 2020-06-06 14:43:11 +02:00
Sascha Willems
3b345005e5 Add example header files to project (if present) 2020-06-06 14:42:53 +02:00
Sascha Willems
b0b299ee9c Removed last traces of old skeletal animation sample 2020-06-06 14:32:28 +02:00
Sascha Willems
2589566364
Merge pull request #732 from SaschaWillems/gltfskinning
Gltfskinning
2020-06-06 14:11:22 +02:00
Sascha Willems
fb022f3e05 Removed no-longer used model 2020-06-06 13:58:01 +02:00
Sascha Willems
4850536922 Replaced old skinning sample with new glTF one 2020-06-06 13:57:31 +02:00
Sascha Willems
cb0633550f Adnroid build 2020-06-06 13:52:45 +02:00
Sascha Willems
aa1768b315 Finished glTF skinning readme/tutorial 2020-06-06 13:31:04 +02:00
Sascha Willems
d03595ab5b Code cleanup 2020-06-06 13:02:40 +02:00
Sascha Willems
1158cb2232 Code cleanup and simplification 2020-06-06 12:44:55 +02:00
Sascha Willems
b13ed52213 Comments 2020-06-06 12:01:07 +02:00
Sascha Willems
05a9c23220 Android build files 2020-06-06 11:28:50 +02:00
Sascha Willems
ffc3068c9d Resource cleanup 2020-06-06 11:21:55 +02:00
Sascha Willems
9e96aeaa5f clang format 2020-06-06 11:05:56 +02:00
Sascha Willems
a1afaf3de5 Code cleanup 2020-06-06 11:00:38 +02:00
Sascha Willems
6eb0273c76 Code cleanup 2020-06-06 10:20:30 +02:00
Sascha Willems
225106860a Moved glsl shaders 2020-06-05 21:28:47 +02:00
Sascha Willems
df8f3b18f9 Moved glsl shaders 2020-06-05 21:27:17 +02:00
Sascha Willems
ff63db5947 Merge branch 'master' into gltfskinning 2020-06-05 21:24:01 +02:00
Sascha Willems
79f7b28846 Remove unused image sampler
Fixes #713
2020-06-05 21:23:02 +02:00
Sascha Willems
ec8d9698e9 Add HLSL shaders to project file
GLSL and HLSL shaders get their own folders per sample in the project structure
2020-06-05 21:11:28 +02:00
Sascha Willems
d4f7b3cc86 Merge branch 'master' into gltfskinning 2020-06-05 20:58:10 +02:00
Sascha Willems
020a7186f7
Merge pull request #725 from ben-clayton/shader-dirs
Make glsl and hlsl shader directories sit side-by-side
2020-06-05 19:21:46 +02:00
Hanif Bin Ariffin
050ccf469e Use explicit ctor, remove unreachable code, and make functions const 2020-06-03 10:40:46 -04:00
Sascha Willems
4818f85916 Take Recipients for Travis build notifications from environment 2020-06-03 06:04:21 +02:00
Ben Clayton
3d49863bc7 Rename multisampling shaders: scene -> mesh
Possibly went unnoticed use to the rebase of the HLSL shaders and 10a1ecaf7.
2020-06-01 12:22:28 +01:00
Ben Clayton
301e8abf12 Add command flag for picking between shaders
The new `-s`, `--shaders` command line flag allows you to specify whether you want to load the glsl or hlsl shaders.
Defaults to glsl.

Issue: #723
2020-06-01 12:22:28 +01:00
Ben Clayton
8c35694de9 Add pre-built HLSL shaders
Mirrors those found in `data/shaders/glsl/`

Issue: #723
2020-06-01 12:22:28 +01:00
Ben Clayton
a4bbe18399 Have dxc generate hlsl shaders into hlsl directory
Instead of overwriting the glsl binaries.

Issue: #723
2020-06-01 12:22:28 +01:00
Ben Clayton
ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00
Ender Doe
831442eb18
Update computeshader.cpp 2020-05-30 10:40:46 -04:00
Sascha Willems
ec023cf581 Started working on small glTF skinning example tutorial/readme 2020-05-26 08:13:47 +02:00
Sascha Willems
cac1d2e850 Moved ktx submodule to tag 3.0.1 2020-05-24 21:27:33 +02:00
Sascha Willems
5fcb480187 Moved ktx submodule to tag v3.0.1 2020-05-24 21:24:52 +02:00
Sascha Willems
b5e0c562ff Added Android build files for glTF skinning sample 2020-05-24 13:42:52 +02:00
Sascha Willems
7e8e667fb3 Code cleanup, shader renaming 2020-05-23 20:38:40 +02:00
Sascha Willems
3e59ce8d57 Code cleanup, shader renaming 2020-05-23 20:38:28 +02:00
Sascha Willems
85106a6bb2 Merge branch 'master' into gltfskinning 2020-05-23 19:54:58 +02:00
Sascha Willems
2973aad014 Added note on HLSL shaders 2020-05-23 11:26:07 +02:00
Sascha Willems
37d58e371a
Merge pull request #718 from ben-clayton/hlsl
Add shaders re-implemented in HLSL
2020-05-23 10:58:02 +02:00
Ben Clayton
8af406090e Remove the HLSL status table, everything now works 2020-05-21 16:29:48 +01:00
Ben Clayton
0da96cfc63 Add missing push constant to fix HLSL computeparticles 2020-05-21 16:29:48 +01:00
Ben Clayton
e3234db041 Add inverseModelView UBO to fix texturecubemap sample 2020-05-21 16:29:47 +01:00
Ben Clayton
13c081664e Add missing inverseModelView UBO to fix hdr sample 2020-05-21 16:29:19 +01:00
Ben Clayton
b6f2577174 Update HLSL skeletalanimation shaders with latest changes 2020-05-21 16:19:27 +01:00