Commit graph

278 commits

Author SHA1 Message Date
saschawillems
2e6e9d5eb2 VulkanDevice refactoring 2016-07-22 20:47:23 +02:00
Sascha Willems
eedf4d4188 Added more comments to the swapchain, some renaming for clarification 2016-07-20 16:45:09 +02:00
saschawillems
4a281dd88d Android gamepad Start button toggles example pause state 2016-07-18 21:33:59 +02:00
saschawillems
8d7450dbf6 MeshLoader now uses VulkanDevice for creating buffers 2016-07-16 19:14:11 +02:00
saschawillems
3c944c2bd9 Added Vulkan device class that encapsulates access to the physical and logical device and includes common functions 2016-07-16 17:36:35 +02:00
saschawillems
14f82969be Added mesh create info structure for passing info on scaling and centering upon mesh creation 2016-07-03 21:09:20 +02:00
saschawillems
aa1fb5eb95 Callback for enabling device features as optional constructor argument (Refs #165) 2016-06-27 22:28:21 +02:00
saschawillems
0616eeff4e Revert fixed tessellation device features in base class 2016-06-26 11:03:05 +02:00
saschawillems
8ff0ad57ba No longer enable validation layers at device level, deprecated since SDK 1.0.17.0 (refs #189) 2016-06-25 19:52:50 +02:00
saschawillems
8f76a24e53 Build command buffers for pre and post present barriers only once (instead of every frame) 2016-06-21 23:07:16 +02:00
saschawillems
d944af8604 Transform swap chain image from undefined instead of present (fixes #156) 2016-06-21 22:23:14 +02:00
saschawillems
2e101fdd1e First person gamepad camera for Android (move with LT, look around with RT) 2016-06-20 22:08:50 +02:00
saschawillems
2425797ca7 Force V-Sync via command line (windows) 2016-06-12 17:20:42 +02:00
saschawillems
73e18a4c05 Added basic camera class with firs-person view (wip!) 2016-06-11 15:54:16 +02:00
saschawillems
a8d3e74734 Updated debug callback, added more message prefixes and some comments (also fixes 2016-06-08 22:41:29 +02:00
saschawillems
3a1d443e52 Wait for device to become idle after exiting render loop 2016-06-02 20:56:13 +02:00
saschawillems
50a806130e Added debug marker region to text overlay command buffer 2016-05-28 12:35:20 +02:00
saschawillems
ae8f38d099 Use Vulkan result check macro, code cleanup, removed some warnings 2016-05-22 20:27:06 +02:00
saschawillems
dcca2db9df Partial merge branch 'add-debug-marker-use' of https://github.com/baldurk/Vulkan into baldurk-add-debug-marker-use (Refs #146) 2016-05-22 12:44:29 +02:00
saschawillems
3f06ef81fb Fixed Android gamepad dead zone check (avoids constant view updateds) 2016-05-21 15:20:07 +02:00
saschawillems
66f006b783 Mesh loader now does staging to device local memory by default (Refs #84) 2016-05-20 23:15:31 +02:00
saschawillems
d365b7ccd5 Overload for creating buffers with descriptor sets and passing memory type properties, use Vulkan result check macro 2016-05-20 21:19:43 +02:00
saschawillems
96df99f1f2 Fixing Android build error and warnings 2016-05-20 20:21:06 +02:00
saschawillems
f78bd0dcd4 Win32: PostQuitMessage instead of exit on VK_ESCAPE 2016-05-19 20:25:09 +02:00
saschawillems
05b920cf01 Callback for adding custom text to text overlay 2016-05-18 19:33:15 +02:00
saschawillems
19e108165c Reset wait stage masks for submit info after submitting text overlay, disable depth writes and reads , optimize load and store ops for attachments 2016-05-17 23:26:08 +02:00
saschawillems
1b335ad2c8 Added wrapper for frame preparation and submission, including semaphore selection and text overlay 2016-05-15 20:11:28 +02:00
saschawillems
5266c25c33 Added text overlay to the example base (by default off) 2016-05-15 18:31:31 +02:00
saschawillems
de0c29b586 Pass Android gamepad key press to virtual key function of example 2016-05-15 11:13:14 +02:00
saschawillems
a9f280016f Overload for getMemoryType (return type index) 2016-05-11 20:19:01 +02:00
baldurk
a1d8558b89 Add object naming and debug marker/regions to bloom sample 2016-05-07 14:08:40 +02:00
baldurk
d223dfa72b Check for VK_EXT_debug_marker being present and enable it if so 2016-05-07 14:06:47 +02:00
saschawillems
908ef3765c Assign destWidth and destHeight before starting render loop to avoid unnecessary resize on windows, store last fps count 2016-05-03 21:22:45 +02:00
saschawillems
8ee2687ced Initializers for attachment descriptions 2016-04-30 10:45:39 +02:00
saschawillems
561cb78720 Store physical device features in example base class 2016-04-24 10:28:27 +02:00
saschawillems
7098fc19a4 Reverted some functions from PR#137 (replaced by different base functionality) 2016-04-21 20:57:02 +02:00
Voultapher
5d7014b221 Visual Update for computeparticles
Instead of using a small amount of large textured particles, use a large
amount of small monochrome particles.
Which uses a new vulkanexamplebase functionality of creating and
updating a only device visible buffer via a temporary staging buffer.
2016-04-21 11:21:48 +02:00
saschawillems
2e72dce7af Additional buffer and command buffer functions in base class 2016-04-16 14:42:41 +02:00
saschawillems
267b78f9fc Android fps log output 2016-04-15 21:24:50 +02:00
Sascha Willems
f44afda9ab Added window resize for XCB (Fixes #105) 2016-04-11 19:44:03 +02:00
saschawillems
23f3eb0170 Window resize (#105) 2016-04-10 11:12:04 +02:00
saschawillems
a6a327efe6 Updated to SDK 1.0.8 2016-04-09 14:20:57 +02:00
saschawillems
a41ff27bb9 Added frustum culling, use low-poly mesh to move limitation towards cpu 2016-04-03 13:51:47 +02:00
saschawillems
2517a2b82e Corrected stage flag for push constant range, removed descriptor sets (not used in this example) 2016-04-02 12:47:08 +02:00
saschawillems
4c883a94ac Fixed typo in linux mouse button assignment 2016-03-30 23:00:53 +02:00
saschawillems
bb4d348ccd Added camera position moved with midlle mouse button, fixed mouse button press and release events on linux 2016-03-30 22:48:58 +02:00
saschawillems
2ed3e946b1 Android application state handling (#97) 2016-03-26 12:58:35 +01:00
saschawillems
dcb161bcae Fixed android gamepad axis input (#97) 2016-03-26 00:07:12 +01:00
saschawillems
5adb44e2ac Android timer (#97) 2016-03-24 22:43:33 +01:00
saschawillems
a6e13b907f Android support for particle fire example (#97) 2016-03-23 23:02:10 +01:00