Sascha Willems
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99fa99ff37
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Added function for getting best-fit depth format to device
Refs #607
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2019-12-01 18:13:22 +01:00 |
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Sascha Willems
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6e26db239e
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Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
Proper stage and access masks
Code cleanup
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2019-04-14 11:43:50 +02:00 |
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saschawillems
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c1c4f06a23
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
Refs #496
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2018-08-30 21:08:02 +02:00 |
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saschawillems
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aa5a0825b0
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Fixed shadow mapping pass sub pass dependency src access masks
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2018-06-30 19:41:53 +02:00 |
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saschawillems
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1b8343d67b
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General code cleanup
Fixes #442, Closes #379
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2018-04-13 18:06:30 +02:00 |
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saschawillems
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b3031647e6
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Removed unused matrix calculations and assignment
Fixes #448
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2018-03-31 08:43:14 +02:00 |
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saschawillems
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4fcfc75a50
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Correct clear value count, pipeline creation code formating
Fixes #447
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2018-03-31 08:40:48 +02:00 |
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saschawillems
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bdc21c76da
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Removed redundant descriptor set binding
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2017-12-23 20:39:47 +01:00 |
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saschawillems
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8b4ab74220
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Code cleanup, comments
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2017-12-23 14:14:38 +01:00 |
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saschawillems
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1b1bb4cbd2
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Code cleanup, comments, android assets
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2017-12-23 13:32:09 +01:00 |
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saschawillems
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75b2a72957
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Texture tree and terrain scene, refactoring and cleanup
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2017-12-21 21:28:31 +01:00 |
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saschawillems
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da17b70fda
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Small fixes, optimizations and different default scene
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2017-12-10 12:22:13 +01:00 |
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saschawillems
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3c150e18f3
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Added cascaded shadow mapping example
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2017-12-09 21:12:55 +01:00 |
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