saschawillems
|
a41ff27bb9
|
Added frustum culling, use low-poly mesh to move limitation towards cpu
|
2016-04-03 13:51:47 +02:00 |
|
saschawillems
|
96870602d5
|
Store vertex and index buffer sizes and set transfer source bits for mesh buffers
|
2016-03-31 22:37:49 +02:00 |
|
saschawillems
|
08fc2feecc
|
Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97)
|
2016-03-25 15:29:38 +01:00 |
|
saschawillems
|
b6cd07c3c5
|
Android support (#97)
|
2016-03-24 22:14:11 +01:00 |
|
saschawillems
|
6ee70824e5
|
Asset loading for Android (#97)
|
2016-03-23 19:18:54 +01:00 |
|
saschawillems
|
708bfeb6e5
|
Added simple mesh class
|
2016-03-15 22:22:07 +01:00 |
|
saschawillems
|
c91341813c
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|