saschawillems
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3caeb6ee84
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Multiple objects per thread
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2016-04-01 14:24:46 +02:00 |
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saschawillems
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ad49cb7997
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Continued work on multi threading example, now uses a thread pool for updating secondary command buffers
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2016-04-01 13:27:03 +02:00 |
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saschawillems
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403d851d63
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Force glm clip space to 0..1 (Fixes #18, Fixes #45)
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2016-03-08 21:52:40 +01:00 |
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saschawillems
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8cd5041111
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Use application wide submit info and semaphores (Fixes #66, Fixes #65, Fixes#60), removed no longer functional code loading GLSL (Fixes #62)
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2016-03-06 20:15:05 +01:00 |
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saschawillems
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4ff8fbf71c
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Continued work on multi threaded rendering example (wip)
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2016-03-06 12:55:52 +01:00 |
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Justin Li
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311f223e10
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Don't set flags on VkSemaphoreCreateInfo
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2016-03-06 01:20:03 -05:00 |
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saschawillems
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9c5495e12e
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Started work on multi threaded rendering example
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2016-02-25 22:08:47 +01:00 |
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