saschawillems
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e224b300b6
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Updated SPIR-V shader binaries
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2016-09-21 19:48:45 +02:00 |
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saschawillems
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a41ff27bb9
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Added frustum culling, use low-poly mesh to move limitation towards cpu
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2016-04-03 13:51:47 +02:00 |
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saschawillems
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ad49cb7997
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Continued work on multi threading example, now uses a thread pool for updating secondary command buffers
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2016-04-01 13:27:03 +02:00 |
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Eric Engestrom
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caabf520f2
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Remove VK_PROTOTYPES
This guard macro was inverted shortly before the release;
use VK_NO_PROTOTYPES when you do *not* want the prototypes.
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2016-03-22 00:25:50 +00:00 |
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saschawillems
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9c5495e12e
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Started work on multi threaded rendering example
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2016-02-25 22:08:47 +01:00 |
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