Commit graph

3 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
75b2a72957 Texture tree and terrain scene, refactoring and cleanup 2017-12-21 21:28:31 +01:00
saschawillems
3c150e18f3 Added cascaded shadow mapping example 2017-12-09 21:12:55 +01:00